Battle Report – The Relic
I’m
ending the short month with a bang today, showcasing a battle report between
the Relictors and Hive Fleet Nug!
Captain Surat
opened the roof hatch of his squad’s Rhino APC and scanned the horizon. For six
days they’d been on the trail of a Mechanicus Explorator team, but each new
stop rewarded them with nothing more than a stale battlefield, littered with
Tyranid and Skitarii corpses. Finally, the Mechanicum formation had been able
to light their IR beacon, and the Strike Cruiser Olum Meleg was guiding them in from orbit. The ship had
placed them within a ten mile radius of the beacon; now they had to finish the
search.
“The Magos is
somewhere up ahead,” shouted the Rhino’s driver. “We’re also picking up massive
life form signatures beyond that rise.”
To confirm the
point, the Devastator Sergeant broke through on the vox. “Tyranid attack wave,
inbound!”
Surat turned to
face his Vanguard Veterans. “The Magos cannot fall into Tyranid hands. He has
vital information about a new version of Kryptman’s genophage virus, that could
very well work on these Tyranids. Look to your wargear, and prepare to purge
the alien! Strength of will!” he cried.
“Courage of
will!” the veterans echoed.
The
Relic
The Mission
The Fortification on the top of the hill is the current refuge of the Magos.
After
several games in the siege grinder for the Dicehead Games campaign, we decided
to take a break and just roll a standard Eteneral War mission from the
rulebook. We rolled up The Relic, with Dawn of War deployment.
The Armies
This
game was a spur-of-the-moment thing, and we were quickly filling out lists on
paper. My opponent originally intended to run Khan on a bike, but ended up
changing his mind when he included the Vanguard Veteran squad. As a result, the
Bikes never moved back to Fast Attack on paper. Neither of us caught the
mistake until I started editing for this battle report. However, it wasn’t a
big deal; after all, the White Scars are known for swift moving units!
The
Relictor’s 2nd Company
Space
Marines – 2,000
The Tau and Ork flyers are standing in for Stormtalons.
Chapter Tactics:
White Scars
HQ
Captain
Surat (Kor’sarro Khan): WARLORD
ELITES
Vanguard
Veteran Squad: four additional Veterans, Thunder Hammer, Rhino transport
Terminator
Squad: Cyclone Missile Launcher
TROOPS
Tactical
Squad: five additional Space Marines, Plasma Gun, Sergeant has Combi-Plasma,
Rhino transport
Tactical
Squad: Flamer, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Flamer, Razorback transport with Lascannon and Twin Plasma Guns
FAST
ATTACK
Land
Speeder Squadron: two additional Land Speeders, 2x Heavy Bolters each
Space
Marine Bike Squad: two additional Bikers, 2x Grav Gun
Stormtalon
Gunship: Twin Assault Cannons, Skyhammer Missile Launcher
Stormtalon
Gunship: Twin Assault Cannons, Skyhammer Missile Launcher
HEAVY
SUPPORT
Devastator
Squad: five additional Space Marines, 4x Lascannon
Stalker
Hive
Fleet Nug – Assault Swarm
Tyranids
– 2,000
HQ
Tyranid
Prime: WARLORD; Lash Whip & Bonesword, Deathspitter
Hive
Tyrant: Wings, Hive Commander, 2x Twin Devourers with Brainleech Worms; Psychic
Scream, Warp Blast
ELITES
Hive
Guard Brood: two additional Hive Guard, Impaler Cannons
Zoanthrope
Brood: two additional Zoanthropes; Warp Blast, Catalyst
Venomthrope
Brood: one additional Venomthrope
TROOPS
Termagant
Brood: twenty additional Termagants, 30x Devourers
Tervigon:
Cluster Spines; Psychic Scream
Hormagaunt
Brood: eight additional Hormagaunts
Hormagaunt
Brood: eight additional Hormagaunts
FAST
ATTACK
Hive
Crone
Harpy:
Twin Heavy Venom Cannon
HEAVY
SUPPORT
Carnifex
Brood: one additional Carnifex; each has Scything Talons and Heavy Venom Cannon
Pre-game
Khan
comes with the Champion of Humanity Warlord Trait, and my Prime rolled Nature’s
Bane. There would be no Night Fighting on the first turn. The Space Marines
decided Deployment Zones, and the Tyranids deployed first.
The Tyranids sweep down on the Magos's position.
I
didn’t use Hive Commander in this game; I felt that I needed fast and immediate
pressure on the Relic and on his line, so I didn’t feel comfortable with
Reserves. Everything deployed along the front line, with the Devourer
Termagants and the Tervigon threatening the objective. The rest of the army
deployed on the left flank, ready to swing around beneath the protection of the
central hill and apply pressure to the Space Marine vanguard. The Venomthropes
deployed in the forest to provide cover to the majority of the Tyranids.
The Relictors react to save the Magos from certain death.
The
Space Marines went with a more staggered deployment; the Devastators
predictably took the high ground, with the Stalker deployed behind their
building, clear of the Hive Guard for the first turn. The Troops went into the
central ruin, while the Bikes and the Vanguard deployed on the flank beside the
Devastators. Finally, the Whirlwind and the Land Speeders deployed on the
opposite end of the board.
The
Vanguard Veterans and the Bikes leapt forward with their Scout moves, and then
the Space Marines Seized the Initiative!
Turn One
The
Vanguard’s Rhino slid into position behind the middle ruin, blocking them from
line of sight. The Bikes advanced toward the flank, training their weapons on
the Hormagaunts there. The Land Speeders roared out into their designated fire
lane, and the Space Marines unleashed their firepower on the swarm.
The
Bikes put five wounds on the Hormagaunts; thanks to Shrouding from the
Venomthropes, only two died! The Devastators scored four wounds on the Hive
Crone, but with its Shrouded position in the forest, none of them caused any
damage! The Razorbacks fired on the Zoanthropes, but their Warp Fields held
steady.
Lining
up Snap Shots on the only ground targets it could see, the Stalker killed a
single Hormagaunt through 2+ Cover. Finally the Whirlwind fired, blowing five
Devilgants apart in a spray of shrapnel, and the Land Speeders added their
firepower to the mix, slaying another handful.
The
Flying Monstrous Creatures leapt into the air and began the attack, followed by
the ground swarm. The Hive Crone flew forward at top speed, swooping down on
the Vanguard Rhino and Stunning it, in addition to tearing out two Hull Points.
A moment later the Hive Guard found their mark, and reduced the vehicle to a
blazing Wreck.
Captain Surat and his men will be walking from here.
The
Hive Tyrant fired on the advancing Bikers, cutting four of them down and
slaying both Grav Guns. The Hive Crone sprayed acid across the Devastators, and
in a fit of back luck five of them died, including two of the heavy weapons.
The Carnifexes and the Harpy fires on the Razorbacks. The transport bunkered in
the central ruin was Stunned, and the one taking shelter behind the Shrine of
the Aquila lost its Lascannon.
The
lone Biker passed his Morale check.
Relic: Unclaimed
Additional Space
Marine Points: None
Additional
Tyranid Points: First Blood
Turn One Score:
Space Marines 0, Tyranids 1
Turn Two
Both
of the Stormtalons arrived from Reserve and blasted into the center of the
table, engines screaming as the bore down on the heart of the swarm. The
Vanguard and Captain Surat redeployed into the center ruin, and the lone Biker
moved to cut off the Hormagaunts that were closing with them.
The
Whirlwind rained more fire on the Devilgants, cutting down several more and
catching a Hormagaunt in the scattering blast. The Tervigon had spawned a small
squad of Termagants on Turn One before running out of larvae; the Land Speeders
ripped into them with six Heavy Bolters, but thanks to their Cover Save only
two Gants died. The Stalker and the troops on the baseline fired into the
Crone; while he never failed a Crash Test, he failed every Armor and Cover Save
and was slain.
The
first Stormtalon cut apart the Venomthropes, even as his jet wash dispersed
their poisonous spores. As the fog cleared, the second aircraft banked into the
Hormagaunts, cutting several of them down in a hail of bullets. The Biker cut
down one Hormagaunt from the other squad before charging into their midst. He
was able to finish another of the creatures, and they were unable to get past
his bike to land a successful attack.
The Flying Monstrous Creatures continue their attack.
The
Hive Tyrant raked the roof of the Aquila Shrine as he flew over, pulling two
more Devastators to their deaths. One of these was armed with a Lascannon,
leaving the squad with only one heavy weapon.
The
Harpy flew across the Tactical Squad, killing three of them, before leveling its
gun on the Stalker. Scoring a Penetrating hit, the Harpy managed to Immobilize
the AA tank. The Tyrant turned one set of his Devourers on the Vanguard,
slaying the Veteran armed with a Thunder Hammer. The Carnifexes Wrecked the
Razorback in the central ruin, and the Devilgants poured the first of their
fire into the Terminators. Too many were out of range, and the shots had no
effect.
In
the Assault Phase, the Hormagaunts were able to drag the lone Biker from his
saddle and finish their grisly meal. They consolidated away from the Vanguard
to end the turn.
Relic: Unclaimed
Additional Space
Marine Points: None
Additional
Tyranid Points: First Blood, Linebreaker
Turn Two Score:
Space Marines 0, Tyranids 2
Turn Three
The battle rages on, with neither side yet reaching the Magos.
The
Stormtalon pilots could see that the Magos was in serious danger of being
overrun. Knowing their own lives were forfeit, they dropped their aircraft into
Hover and lined up a gun run on the masses of Tyranids that were closing in.
The
Stalker opened the Shooting Phase by putting four Wounds in the Harpy. It had
lost two Wounds in the previous turn, so decided to Dive. All four Saves were
failed, and the second flying monster was slain. The Stormtalons combined their
fire to destroy the vast majority of the Devilgants, and the Land Speeders
mulched the first four Termagants from the spawned squad. The Terminators continued
their march up the hill to protect the Magos, firing into the Devilgants and
slaying another three.
The Vanguard Veterans rush to meet the swarm, led by Captain Surat.
In
the Assault Phase, the Terminators missed their charge. However, Surat and his
Vanguard successfully crashed into the Hormagaunts. Throw some poor rolling the
Tyranids failed to bring down even a single Space Marine; they were not so
fortunate in return. The Vanguard consolidated away from the twitching remains
of their opponents, looking to bring more chaos to the swarm’s heart.
Driven
by their terrible hunger, the Carnifexes barreled forward to attack the
Stormtalons. The Hive Tyrant flew across the back edge of the Space Marine
deployment zone, lining up his shots on the Land Speeders. The few surviving
Hormagaunts rushed the center of the table, looking to slake their hunger with
the flesh of the Terminators. The last of the spawned Termagants moved up into
base contact with Magos, claiming the Relic.
The
Zoanthropes fired Warp Blasts into one of the hovering Stormtalons; all three
shots missed! The Hive Guard fired next, scoring only a single hit; this hit
did manage to Stun the crew. The Carnifexes fired their Heavy Venom Cannons on
the Terminators, clipping the second Stormtalon in the blast. These did nothing
to the Flyer, and the Terminators passed their Armor Saves. The Hive Tyrant
fired into the rear of the Land Speeders, scoring four Penetrating Hits. ALL of
these hits were negated with his Jink Save.
The
Zoanthropes charged into the Flyer they had shot, just to prevent a disordered
charge from the Vanguard locking the Hive Guard as well. The Hormagaunts soaked
the Terminators’ Overwatch fire before leaping into combat, and then the
Carnifexes made a Disorganized Charge
against the Stormtalon and the Terminators.
The
Carnifex in base contact with the Stormtalon quickly turned it into a blazing
inferno with his Hammer of Wrath attacks. One Terminator was slain by the
second Carnifex’s Hammer of Wrath. The Hormagaunts caused no damage before
losing one of their number to the Terminator Sergeant’s Power Sword; the
Terminators ripped two Wounds from the Carnifexes with their Power Fists,
before losing one of their number in return.
In
all, it had been a great turn for the Space Marines. They had delivered a
tremendous amount of damage to the Tyranids, and were set to do so again in the
following turn. However, their casualties were beginning to tell; would they
have the steam to push through?
Relic: Tyranid
Control
Additional Space
Marine Points: None
Additional
Tyranid Points: First Blood, Linebreaker
Turn Three
Score: Space Marines 0, Tyranids 5
Turn Four
The
Vanguard moved toward the Zoanthropes in the central ruins, and the Space
Marines repositioned to damage the Tyranid elements that were not engaged in
assault. The Tactical Squads moved forward, but difficult terrain bogged down
their efforts to a crawl.
The
Land Speeders fired on the squad controlling the Relic, causing a few
casualties but unable to reach the model holding the objective. The Whirlwind
scattered off target. The Tactical Squads engaged the Hive Tyrant, but they
were unable to bring it down from the sky.
In
the Assault Phase, the Vanguard ploughed into the Zoanthropes and cut them down
without mercy. The Carnifexes butchered all of the Terminators, save the
Sergeant, who passed his Morale Check and remained in combat.
With
their numbers whittling away rapidly, the Tyranids reacted to the threat in
their midst. The Hive Tyrant glided down to the earth, coming to rest just
behind the Land Speeders. The Tervigon and the last of the Devilgants moved to
attack the Vanguard Veterans, bringing up the chances of a showdown between the
Warlords. The spawned Termagants left the central ruins, moving the Magos back
toward their deployment zone.
The
Hive Guard remedied their previous mistake, scoring three Penetrating Hits on
the drifting Stormtalon and blowing it to pieces. The Tervigon launched its
Cluster Spines into the Vanguard, scoring six wounds. The poor luck of the
first turn came back, and five of the Marines were felled. The last of the
Devilgants added their fire to the attack, slaying two more Space Marines.
Captain Surat now stood with only one Veteran against the back end of the
swarm.
The
Hive Tyrant ripped through one of the Speeders before barreling into the other
two. He Smashed to ensure his attacks would get through the armor. Though he
scored two Penetrating Hits, it took both of them to finish the first Speeder,
leaving one to zip away! The Terminator Sergeant wasn’t so lucky. He was
crushed beneath the weight of the Carnifexes, who then moved toward the
Tactical Squads in the nearby building.
The
battlefield was choked with corpses and burning wreckage, but the Relictors
were not ready to let the Magos fall into enemy hands!
Relic: Tyranid
Control
Additional Space
Marine Points: None
Additional
Tyranid Points: First Blood
Turn Four Score:
Space Marines 0, Tyranids 4
Turn Five
The
lone Land Speeder opened its engines and gave pursuit to the Magos, cutting
through the Termagant Brood and leaving the Relic uncontested. The surviving
Razorback powered through the Stormtalon wreckage and moved up 12” to support
Captain Surat. Bolter fire and a Lascannon blast ripped into the Carnifexes,
tearing two Wounds from the second monster.
The Warlords prepare to clash in melee.
With a roar of
hatred, Captain Surat launched his assault against the Tyranid Prime. The four
surviving Termagants attempted to intercept him, but the last Veteran bravely
leapt to meet them. Bursts of shiny black beetles leapt to meet him, smashing
his faceplate and tearing open his skull. The veteran screamed in agony as his
chainsword flashed left and right, cutting the four beasts into ragged pieces.
As they fell he finally succumbed to death, his duty done.
Surat brandished
his sword as the Tyranid leader sized him up. Faster than Surat could follow,
the whip lashed out and drug his sword arm to the side. The crackling sabre
followed a moment later, tearing his armor open and sending a massive spray of
blood to paint the Tyranid’s carapace.
Too many of his
brothers had died at the hands of these creatures. With a roar of defiance,
Surat fired his Bolt Pistol into the lashing tentacle, severing it and freeing
his sword arm. Sensing danger, the creature attempted to step away. Surat
dropped his pistol and gripped the sword two-handed, striking down with all the
fury borne of so many casualties.
The Tyranid
Prime took another step as its held rolled away across the ground. Then it
collapsed into a lifeless heap
After
getting the necessary 6 to cause Instant Death on the Prime, a wounded Surat
rolled his extra points for Champion of Humanity, getting one additional point
for the Space Marines.
I
realized that I could not get back to the Relic with my Tervigon this turn; I
had to make sure I got the points for Linebreaker and Slay the Warlord, just in
case the game ended. The Tervigon moved into position near Surat, and the
Tyrant flew in to add his firepower. The Carnifexes lunged forward to assault
the large Tactical Squad.
The
Hive Guard downed the Land Speeder with their Impaler Cannons, putting an end
to that super-mobile threat. The Hive Tyrant then fired into Surat, cutting him
down in a hail of Devourer beetles. The Carnifexes fired their Heavy Venom
Cannons at the Tactical Squad in an attempt to soften them, but ended up
killing five of them instead! They failed their charge, leaving the game a tie
if the game ended this turn.
Josh
rolled the die, and I hoped for just one more turn. The die finally came to a
stop.
1.
Relic: Unclaimed
Additional Space
Marine Points: Slay the Warlord, Champion of Humanity
Additional
Tyranid Points: First Blood, Slay the Warlord
Turn Two Score:
Space Marines 2, Tyranids 2
DRAW!
The Razorback skidded to a halt, and the squad inside disembarked. Their Bolters blazed as the Tervigon retreated, scooping up the remains of the Magos in its mouth. Two of the brothers started to pursue, but the Sergeant waved them off.
"He's dead already," the Sergeant said regretfully, "but the Tyranids have been broken. At the very least, the position is secure."
"What about the Captain?" one of the brothers asked.
Surat was an absolute mess. His armor was pitted in a dozen places, and shiny black worms were busily working in his skin. The Sergeant ripped a handful of them free and snarled in disgust.
"He is in the Red Dream. We must get him to an Apothecary, quickly."
Post-Game
Thoughts
Khan
is a beast. He weighs in cheaper than the Prime, has a good chance of beating
him in close combat, and he adds so many other options to the army. I wish I
had a team player like Khan in the Tyranid HQ slot, he is just so good!
This
game did show me some weaknesses in my Tyranid army. I’d like to replace the
Zoanthropes with another source of Synapse and add in a second Hive Guard
squad. However, I’m already fulfilling all the requirements to just use dual
Force Organization and play four Elites.
I
would have to say that the Carnifexes kept this game alive. Their shooting
power isn’t the most impressive in the world, but they can switch to the close
combat role instantly and clear those heavy hitter units that give Tyranids so
much trouble.
I
also made a couple of mistakes that could have changed the course of the game.
I have to learn to play a more focused game with my Tervigon; I’m bad to use up
its spawning and then allow it to drift listlessly for the rest of the game. If
it had been in position to snatch up the relic, I’m not sure my opponent could
have done anything to neutralize it. I also should have ran the few Hormagaunts
that were still alive; they were SO CLOSE to having Linebreaker, and I just
forgot they were there.
I
think if my opponent had pressured the center more with his troops in the early
game, he could have walked away with the Relic by turn five. As it was, they
spent most of the game Snap Firing at Monstrous Creatures, which didn’t gain
him much.
With
all that said, my opponent played a good game, and Khan’s Warlord Trait pulled
a draw from the jaws of defeat. Until next time, Space Marine!
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