Warhammer 40,000 Battle Report #16 – Astra Militarum vs Tau Empire
The
best-laid plans, indeed! Despite my desire to do daily posts this week, my
sickness returned and ended with a three-day hospital stay. You can’t keep a
good Ork down, though, and I’m back with another 40k battle report today.
This
time, the guns of the Imperial Guard square off with the firepower of a Tau
Hunter Cadre. With two shooting armies squaring off, we decided to go ahead and
run with the Maelstrom of War mission, to see how it balances out when neither
force is going for the throat in melee.
Give
it a watch; the dice cause this one to swing back and forth throughout!
Cadia’s
Finest
Astra
Militarum – 2,000
HQ
Knight
Commander Pask: WARLORD (Old Grudges); Leman Russ Punisher with Hull and Sponson Heavy Bolters, 1x attached Leman
Russ Executioner with Hull Lascannon and Sponson
Plasma Cannons
ELITES
Militarum
Tempestus Scions: 2x Plasma Gun, Tempestor has Plasma Pistol
TROOPS
Veterans:
2x Plasma Gun, Heavy Flamer, Chimera transport with Multilaser and Heavy Bolter
Veterans:
2x Plasma Gun, Heavy Flamer, Chimera transport with Multilaser and Heavy Bolter
Veterans:
2x Meltagun, Heavy Flamer, Chimera transport with Multilaser and Heavy Bolter
Veterans:
2x Meltagun, Heavy Flamer, Chimera transport with Multilaser and Heavy Bolter
FAST
ATTACK
Vendetta
2x
Scout Sentinel: 2x Autocannon
2x
Scout Sentinel: 2x Autocannon
HEAVY
SUPPORT
2x
Wyvern
Leman
Russ Battle Tank
Leman
Russ Battle Tank
Vior’la
Tok’rhenna Shi
Tau
Empire – 2,000
FORTIFICATION
Aegis
Defense Line: Quad Gun
HQ
Commander:
WARLORD ( ); XV8-02 Crisis “Iridium” Battlesuit, Multi-Spectrum Sensor Suite, Command & Control Node, Puretide Engram
Neurochip, Vectored Retro-Thruster
Ethereal
ELITES
XV8
Crisis Team: two additional Crisis Shas’ui; 6x Fusion Blaster, 2x Target Lock,
1x Vectored Retro-Thruster
TROOPS
Fire
Warrior Team: four additional Fire Warriors; Devilfish transport has Twin Smart
Missile Systems, Sensor Spines,
and Disruption Pod
Fire
Warrior Team: four additional Fire Warriors; Devilfish transport has Twin Smart
Missile Systems, Sensor Spines,
and Disruption Pod
Fire
Warrior Team: four additional Fire Warriors; Devilfish transport has Twin Smart
Missile Systems, Sensor Spines,
and Disruption Pod
FAST
ATTACK
Piranhas:
two additional Piranhas; 3x Fusion Blaster
Pathfinder
Team: four additional Pathfinders
Pathfinder
Team: four additional Pathfinders
HEAVY
SUPPORT
XV88
Broadside Team: two additional Broadside Shas’ui; 3x Twin High-Yield Missile
Pods, 3x Twin Smart
Missile Systems, 3x Target Lock, 6x Missile Drones
Hammerhead:
Railgun with Submunitions, Twin Smart Missile Systems, Disruption Pod, Sensor Spines, Blacksun Filter
Hammerhead:
Railgun with Submunitions, Twin Smart Missile Systems, Disruption Pod, Sensor Spines, Blacksun Filter
After-Action
Review
As
I failed save after save and watched my firebase crumple, I had a comic moment
of, Geez, is that what I’ve been doing to
people with my Tau?!
Jokes aside, it
was incredibly hard to stay mentally resilient to that damage early on, failing
that many saves was not fun at all! He also had some extremely good luck early
on by drawing the cards that he did, and his lead seemed unreachable.
This
is where I learned something very important about Maelstrom of War missions;
you absolutely have to keep your head and push on to the very end! My 3-9
struggle became a victory when I drew some good cards, and he drew some that he
simply could not finish. That early luck came back around my way, and the
objectives nearly balanced out perfectly. If the game had ended a turn sooner,
we would have had a draw. My opponent was a champ in the sportsmanship
department, though, and we went ahead through some fast dice to finish the deciding
turn.
I’m
enjoying the Tau list, but I think the Hammerheads are out. The gun looks so
powerful on paper, but it simply never gets it done. It goes back to the lone
die principle, and the fact that multi-shot weapons nearly always provide the
results you need. I’m thinking a shift to Farsight Enclaves may be in order,
long enough to experiment with a fully mobile Tau army that doesn’t seek to
hold any ground. This will remove my reliance on the “death star” of the
Broadside nest, and will diversify my ability to break heavy armor.
Leave
your thoughts on the game in the comments below, and as always thanks for
watching!
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