Book Review – Codex: Dark Eldar
The
Dark Kin have made their appearance once more into the world of Warhammer
40,000, and they seem intent on pillaging their way to the end of existence.
Today we will dive into my impressions on the book, now that I have finally had the time to sit down and
finish a complete read-through!
In
the past I have done a rather intensive breakdown on the sections of the books,
but with the Dark Eldar I’m going to settle for a three-part analysis: fluff,
wargear, and army entries. This will be filled with generalizations, but I plan
to stop along the way to bring up some specific points from the book.
First,
I think it is important to say that I have generally positive feelings toward
this book. It seems to have been bemoaned universally online, but I’ve never
found that to be a true litmus test for anything. If you disagree, then feel
free to dismiss me as I am dismissing all the other talking heads out there!
In
general, the Dark Eldar are stronger as a faction. They have fewer “stinker”
units, as well as fewer “must-have” units. I think both of these things are
crucial to the overall balance of the game. This book is not as good as Tau
Empire, Eldar, or Imperial Knights, but it shouldn’t be! I won’t hold my
breath, but I’m ultimately hoping that these past few books are a trend for the
reset we will eventually see in the game. There will be growing pains, but that
has always been the case.
Fluff
The
stories from the thematic section of this book are mostly superb. With a couple
of notable exceptions, the subject matter fits with the capabilities of the 40k
universe. Although I’ve never seen Lelith kill Hive Tyrants in close combat, most
of their entries are filled with flavorful text that matches up closely with
the goals and the orientations of the army.
That
said, this book has made me despise the Dark Eldar, which I think is a good
reaction for a faction of villainous monsters who prey on the weak. Their sense
of predatory ability to pick out the sick and weak from the herd is really
carried across in the stories. I don’t want to cause any spoilers for those who
haven’t finished the fluff section, but the Dark Eldar do a few things along the
way that turn the stomach or set the blood to boiling. They have really been
portrayed as the bad guys that they are!
Wargear
I’m
very much pleased with the variety given form in this book. In the last
rendition of the Dark Eldar, it seemed as if everything in the book could
easily be ticked off in a “good or bad” style format. There really weren’t that
many pieces of wargear that were in-between. Now we have a ton of variety that
really brings new army combinations into possibility. From the Ossefactor to
the Archite Glaive, there are all kinds of interesting wargear options to add
variety to army lists.
A
few items did take hits, most notably the Splinter Cannon. With that said, I
think this was an okay and necessary change. The weapon is a squad support
weapon, and it never made sense that it was so effective when moving quickly
across the battlefield. While the Salvo rule does hurt it, there are still
options for firing it when you are on the move.
I’m
also unsure about Night Shields. On the surface they look fantastic, but the
clock in at about five points too expensive for my taste. A few of them will
cost you another Raider, and that makes the slight Cover Save improvement iffy.
I think this one will require some playtesting.
Plus,
dat Webway Portal!
The Army
No
hugs, please…
This
is where I’m most impressed with the book. Almost everything got cheaper when
compared to its previous iteration, meaning more tools in the toolbox
automatically. Units that seemed too expensive to justify before, such as
Scourge, now seem much more flexible. I also think it is safe to say that
Mandrakes are no longer the worst unit in the game! I think they could have
used a bit more TLC than they received, but they are a massive improvement over their 5th edition counterparts.
The
Carnival of Pain seems to be the biggest winner from this codex, coming out
with all kinds of new toys to bring pain to the barbaric Mon’Keigh. The Pain
Engines gaining multiple members in each squad makes them more viable as well. Add
the amazing new Wrack kit in plastic, and you’re all set to bring the Covens to
the surface.
If
I had to pick a weakness, I would have to pick the Wych Cults. While many of
their specialist units are still astounding, Wyches don’t seem to hold water in
the current edition. They are overpriced, given their stat line, and the loss
of Haywire Grenades makes this one-trick pony into a no-trick pony. I think
that these grenades really needed to go away, as it altered the Wyches to
something they were never meant to be. Still, it is a hard pill to swallow with
no points reduction in a book filled with other polished gems. If only they got
their Invulnerable Saves against Overwatch…
Conclusion
Approach
the new Dark Eldar book with an open mind, and I don’t believe you’ll be
disappointed. It brings a ton of options to the table, and a tactics-oriented
commander will get good mileage out of the dependable units at their disposal.
Raid with the followers of Commorragh if you dare. I will be standing with the
lesser races, waiting to defend the innocent from your depthless depravity!
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