Warhammer 40,000 Battle Report #20 – Astra Militarum/Space Marines vs Tyranids
Today
we continue our coverage of the Stulte Mors campaign, with the Space Marines
and the Astra Militarum working together against a hive node of Hive Fleet Nug.
In the old style of alliances, this one pits Griff’s Relictors and Hutch’s
Cadians against my Tyranids, with 2,800ish points per side. Army lists are from
memory, as we had fun with this one and simply kept adding stuff!
The surface of
Luna non Mortua was cratered, with a thin atmosphere and no oxygen to speak of.
The Space Marines would have no worries, of that Colonel Zet was sure. His men
would look to their wargear to protect them, though the slightest scratch was
likely to kill. With Tyranids, there were always plenty of opportunities to be
scratched.
Colonel Zet’s
Vendetta carried him swiftly across the planet’s surface, a pair of Stormtalons
flying as his escort. Suddenly, a ruined defense platform loomed on the
horizon, tentacles sprouting from glistening egg pods as the Tyranids went
about birthing their nefarious warrior species. A handful of large organisms
patrolled the area, but they would soon be woefully outnumbered.
The signal came
through from the orbiting battle barge. The Drop Pods had launched.
“Stand fast,” Zet
called out over the vox. He watched the Chimeras rushing into position below,
dirt trails snaking off behind them as they disturbed the ruddy satellite.
“Show no mercy, for you will receive none in return.”
At the heart of
the Tyranid cluster, a Hive Tyrant turned to coldly regard his incoming prey.
Soundlessly, the Tyranids moved to defensive posture. The node would be
protected, no matter the cost.
Army Lists
The
Cadian 342nd Hellhogs
Astra
Militarum
HQ
Company
Command Squad: Colonel is WARLORD (Divide to Conquer); Carapace Armor; Colonel has Plasma Pistol and Melta
Bombs, Heavy Flamer, 3x Meltagun
TROOPS
Veterans:
Carapace Armor, 2x Plasma Gun, Heavy Flamer, Krak Grenades, Chimera transport with Multi-Laser, Heavy Bolter, and Dozer
Blade
Veterans:
Carapace Armor, 2x Plasma Gun, Heavy Flamer, Krak Grenades, Chimera transport with Multi-Laser, Heavy Bolter, and Dozer
Blade
Veterans:
Carapace Armor, 2x Meltagun, Heavy Flamer, Krak Grenades, Chimera transport with Multi-Laser, Heavy Bolter, and
Dozer Blade
ELITES
Militarum
Tempestus Platoon
Tempestus Scions: one additional
Scion; 2x Plasma Gun, Plasma Pistol
FAST
ATTACK
Vendetta
Squadron
HEAVY
SUPPORT
Leman
Russ Demolisher: Dozer Blades
Wyvern
Battery: two Wyverns
Wyvern
Battery
Relictors
2nd Company
Space
Marines
HQ
Chaplain:
WARLORD (Rites of War)
TROOPS
Tactical
Squad: five additional Space Marines; Multi-Melta, Meltagun, Sergeant has
Combi- Melta and Melta Bombs, Drop
Pod transport with Deathwind Launcher
Tactical
Squad: five additional Space Marines; Multi-Melta, Meltagun, Sergeant has
Combi- Melta and Melta Bombs, Drop
Pod transport with Deathwind Launcher
ELITES
Sternguard
Veteran Squad: five additional Veterans; 2x Heavy Flamer, Veteran Sergeant has Power Fist, Drop Pod transport with
Deathwind Launcher
Dreadnought:
Assault Cannon, Heavy Flamer, Drop Pod transport with Deathwind Launcher
FAST
ATTACK
Assault
Squad: four additional Space Marines; 2x Flamer, Sergeant has Power Fist, Drop
Pod transport with Deathwind Missile
Launcher
Stormtalon
Gunship: Twin Assault Cannons, Skyhammer Missile Launcher
Stormtalon
Gunship: Twin Assault Cannons, Skyhammer Missile Launcher
Nug
Tyranids
2x
Combined Arms Detachments
HQ
Hive
Tyrant: WARLORD (Digestive Denial); Heavy Venom Cannon, Lash Whip &
Bonesword, Adrenal Glands,
Electroshock Grubs; Dominion, Catalyst,
Onslaught
Tyrant
Guard Brood: two additional Tyrant Guard; Scything Talons, Rending Claws, and Adrenal Glands
Tervigon:
Electroshock Grubs, Cluster Spines; Dominion,
Catalyst
TROOPS
Hormagaunt
Brood: eleven additional Hormagaunts; Adrenal Glands
Hormagaunt
Brood: eleven additional Hormagaunts; Adrenal Glands
Hormagaunt
Brood: eleven additional Hormagaunts; Adrenal Glands
Hormagaunt
Brood: eleven additional Hormagaunts; Adrenal Glands
ELITES
Zoanthrope
Brood: four additional Zoanthropes; Neurothrope; Dominion, Warp Blast, Spirit Leech,
Paroxysm
Hive
Guard Brood: two additional Hive Guard; Impaler Cannons
Venomthrope
Brood: one additional Venomthrope
Zoanthrope
Brood: Dominion, Warp Blast, Paroxysm
Zoanthrope
Brood: Dominion, Warp Blast, The Horror
Zoanthrope
Brood: Dominion, Warp Blast, Catalyst
FAST
ATTACK
Hive
Crone: Cluster Spines
Hive
Crone: Cluster Spines
HEAVY
SUPPORT
Exocrine
Sporocyst:
5x Venom Cannons
Mawloc:
Adrenal Glands
Mawloc:
Adrenal Glands
After Action
Review
Brandon:
Well,
that was a fun game with a lot of laughs involved. Even from the beginning
since we only had three people, we decided to do a two on one game which lead
to an adventure trying to make a list. Then at the start of the game, two of my
three Chimeras that were supposed to support the Marine drop were Immobilized
on terrain, right from the start. WITH REROLLS! After that it was just a matter
of doing what I could to save some Marines from dying too quickly (although at
one point I did start shooting Demolisher shells close to Marines in combat.
When my teammate said something about it I said, “Well, they’re dead anyway.”
(To much laughter, I might add.) By the end of the game there weren’t many
models left, but it was an awesome game and I can’t wait until the next one.
Randall:
I
love multi-player games, where an additional person steps in on one or both
sides to up the stakes. When I designed this mission I did so in the hopes that
it would create a sense of a desperate struggle for the defenders, as their
base was caught largely unaware of the encroaching attackers. I can say for
certain that I felt this desperation; despite their massing casualties, an end
on Turn Five would have been an Imperial victory. As the game wound down,
though, the Tyranids just would not give up those hive nodes. Short of one
stubborn Dreadnought, I was able to sweep them from my table half.
The
new Tyranids units are fun, although I did suffer some rotten luck in the
Psychic Phase. I’ve never been a fan of individual Zoanthropes, and this game
reminded me why. They give up First Blood far too easily, and that one point
would have changed my defensive victory into a defeat had the game ended on
Turn Five. With that said, I am a big fan of the large brood; it just kept
taking hits, despite poor saves, and has a fairly significant Synapse blanket.
The
Sporocyst also surprised me, chalking up three Sternguard with the Mucolid and
nineteen Guardsmen casualties in the late game. I’m not sure how effective it
will be in standard play, but for this defensive scenario it was a ton of fun.
To me that adds more value to the unit in terms of the hobbyist’s perspective,
as you know it will have applicability when you go out of your way to “Forge
the Narrative.”
Overall
I cannot complain; the Hormagaunts were probably out of place, as they kept
getting in my way for zone defense, but the rest of the army filled its role
admirably. MVP goes to the first Mawloc to arrive. After clobbering an entire
squad with his Terror From the Deep rule, he proceeded to annihilate those
pesky Wyverns one after another. I have so much trouble, choosing between them
and Carnifexes!
Stay
tuned for more; the events surrounding this campaign are just heating up. Don’t
be surprised to see some Planetstrike/Cities of Death/Apocalypse before it is
all said and done!
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