Deeper Strategy – The Generalship Factor
Today
we continue our journey through the USMC Warfighting Documents, this time with
a discussion on the human aspect of warfare.
This
particular element of war has a lessened impact in the limited scope of
wargaming. This is simply because our soldiers will usually do as they are
told. Most game systems make some attempt at representing this aspect of a
soldier’s will, but they fall short in many ways. The human condition, our fear
of mortality, and our heightened emotions under the duress of combat all work
together in ways that sometimes cause fighting forces to act in an irrational
or unpredictable manner. In tabletop gaming, they more or less do as they’re
told.
Instead
of focusing on the aspect of soldiers and civilians in a theater of war, we are
going to focus on the most human element involved in the process: the players
themselves.
Your Opponent is
not a Machine
War is shaped by
human nature and is subject to the complexities, inconsistencies, and
peculiarities which characterize human behavior.
-Marine Corps Doctrine Manual on
Warfighting, p.13
In
the eternal Internet war to determine the most optimal Warhammer 40,000 forces,
there is an idea that the units within the game form some sort of complex
paper-rock-scissors chain, and that the only way to become a successful general
is to play only the units at the top of this chain. This is unfortunately a
great falsehood that has seen much of the flavor and originality torn out of
the game, in favor of building “optimized” lists.
I
will go ahead and ward off the arguments that reduce my point to absurdity; I’m
not saying a list with four Riptides will be thoroughly trounced by an Unbound
army of nothing but Pyrovores! Rather, I’m suggesting that to buy into such
lies takes the skill of the player largely out of the equation.
If
any of you have the opportunity to play against a wide variety of opponents,
you know that human emotion can have a big effect on the outcome of any game.
In normal warfare, human emotion should be exploited to cause the maximum
amount of benefit to your own forces. I’m not nearly Machiavellian enough to
suggest that you should attempt this at the table; we all get together to play
this game and have fun, and to attempt anything else is to take it far too
seriously.
My
point is that the best-laid enemy plans and armies can be felled by a moment of
tragic misfortune. I’ve seen tournament outcomes changed in an instant, simply
because something didn’t go the way it should have on the table. This cascades
into a bad attitude that causes more mistakes to be made. Even if the
frustration is never shown outwardly, the distraction can cause even more
mistakes to be made.
If
you’re prone to irritation when your carefully laid plans are cast aside by bad
luck, you’re in good company. I’ve struggled with this myself over the years,
and I’ve lost several games because I allowed previous turns to stick inside my
head and interfere with damage control as I attempted to get things back in
order. I’ve tried to be more self-aware in this regard, and I advise the same
to each of you. Keep your mental game in check, and focus on what can be done
going forward. Looking back before the game is over invites disaster.
This
mental aspect doesn’t stop at attitude. It also extends to the realm of being
overwhelmed, and in this area I thoroughly encourage you to mess with your
opponent! Think through your actions in their turn and then strike hard and
fast in your own. Move through the turn quickly, getting your units into
position and plowing ahead with your plan. The only time to stop is when
rolling dice; don’t create the illusion that you’re cheating! Push the pace,
and your opponent will feel mentally crowded, giving him less time to plan his
own turn.
This
also plays into general tactics on the table. Causing target confusion, giving
your opponent bad match-ups, and ensuring that they’re making the best decision
among several bad decisions, all work to cause mental overload. When your
opponent has his attention continually broken down and pulled in multiple
directions, he will be more prone to making small in-game mistakes, opening the
door for you to cause more mayhem to his future plans.
Focus
on causing this confusion and strengthening your own mental game; playing to
these aspects of the game will make you a more complete player. There are more
ways to strengthen your game than simply knowing the rules in and out.
Never reduce enemy
forces to the power of their constituent components.
No
degree of technological development or scientific calculation will diminish the
human dimension in war.
-Marine Corps Doctrine Manual on Warfighting, p.14
This
point hearkens back to the idea of the Internet’s rock-paper-scissors formula.
There are certain units you take, they say, and certain units you don’t even
consider. Spam is normally the name of the game, and anything less is less than
efficient.
While
there are some truths to this idea, I feel that it has been played up and
exaggerated into a caricature of the truth. While some units are inherently
better than others, almost all units in the game can adequately fulfill their
role in prosecuting your will on the battlefield.
I
feel that any army building efforts directed to including the “most powerful
units” is destined to be less effective than a goals-oriented approach. When
constructing an army, I prefer to think about the different missions my forces
will be called upon to complete. We roll for the missions we play immediately
before we deploy, so it is most beneficial to bring a balanced, all-comers
list.
While
this does mean including units that are effective at neutralizing enemy
powerhouses, that is far from the extent of list building. Instead, each part
is selected to function to a nominal mission. The cogs all do their work
quietly and efficiently, making it much harder for an opponent to identify a
backbone that they can rip out. This means that, sometimes, my forces will be
outclassed. Usually, though, I have sufficient force to gang up on these
superior (more expensive) units and beat them through weight of fire. If not,
the tactically balanced approach ensures that I can play laterally around the
problem.
Focus
on your own mind as part of your chosen game system, because you are as
essential to success as the stats on your Bloodthirster. Focus on strengthening
your mental resiliency to play through games that are going against you,
because a strong mind to command is an aspect of your army that can only be
taken out by enemy units or bad dice when you allow it to happen.
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