Dropzone Commander Battle Report #37 – Post-Human Republic vs Scourge

We’ve got another Dropzone Commander game for you today. Josh sets aside the UCM and takes up the reins of my Scourge army. Can the PHR stop the incoming tide of organic monstrosities?



The Armies

The Endbringers
Scourge – 1,500

Scourge Oppressors
COMMAND – Desolator w/ Scourge Champion (CV3)
SCOUT – 4x Prowlers
            Intruder B Light Dropship
SUPPORT – 3x Ravagers
            Harbinger Assault Dropship

Scourge Vanguard
STANDARD – 3x Hunter MGT
            Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            Marauder Medium Dropship

Scourge Warriors Cabal
TROOPS – 2x Scourge Warriors
            Intruder A
TROOPS – 2x Scourge Warriors
            Intruder A
SUPPORT – Reaver Gunship

Scourge Warriors Cabal
TROOPS – 2x Scourge Warriors
            Intruder A
TROOPS – 2x Scourge Warriors
            Intruder A
SUPPORT – Reaver Gunship

Scourge Invasion Host
HEAVY – 2x Slayer HGT
            Marauder Medium Dropship

HEAVY – 2x Slayer HGT
            Marauder Medium Dropship

Gladii Argenti
Post-Human Republic – 1,500

Hand of the Sphere
COMMAND – Zeus w/ PHR Battle Vizier (CV4), Odin Type II Walker
            Neptune Medium Dropship
SCOUT – 4x Mercury Drones
            2x Triton B, one with Twin Stealth Missiles, both with Skyhammer Missiles

Battle Patheon
STANDARD – 2x Ares Type I Walker
            Neptune Medium Dropship

Battle Pantheon
STANDARD – 2x Phobos Type I Walker
            Neptune Medium Dropship

Immortals Phalanx
TROOPS – 2x Immortal AM Sniper Team
            Triton A Light Dropship
TROOPS – 2x Immortals
            Triton A Light Dropship
SUPPORT – 2x Helios Jetskimmer
            Neptune Medium Dropship

Immortals Phalanx
TROOPS – 2x Immortal AM Sniper Team
            Triton A Light Dropship
TROOPS – 2x Immortals
            Triton A Light Dropship

Heavy Pantheon
HEAVY – 4x Thors
            2x Neptune Medium Dropship

After Action Review

The Scourge positioned so well to do third-turn damage. When I realized how little I had done to bring his vehicles into my killing zone, I consigned my Walkers to their fate. He was going to have the first go at damage, and all that E11 had me concerned about what PHR forces would emerge from the other side.

The PHR deck has a habit of turning things around for you, though, even when it is looking bleak. The Weapons Hack came at exactly the right time, leading to the complete destruction of a Slayer group. However, his dice were the tipping factor in making this one go against him. I had my own stinkers along the way, but the famed Scourge damage at point-blank range simply failed to manifest.


For quite a while now I’ve been complaining about the PHR and Shaltari lacking in Indirect Fire options, mainly because they have no answers to enemy ordnance. The Thor has taken away my issue with the PHR. The weapon is deadly to anything it touches, and with such a good Barrage value it can really reach out there and touch something! It was nice to roll so many ones to hit, only to realize that I still had a chance to put the round on target. Over the course of the game they accounted for some significant casualties, and kept his dropships off of the rest of my forces.

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