Dropzone Commander Battle Report #38 – Shaltari Tribes vs United Colonies of Mankind
Welcome
back to the Maelstrom! Today, the Shaltari and the UCM go back into the fray
for their regular blood feud. But in a turn of events, the Shaltari will be
commanded by Griff, and I will pick up his UCM. Where will the winds of fate
take us on this day of reverses?
The Armies
Ubii
Tribe Raiding Party
Shaltari
Tribes – 2,000
Wings
of the Chieftain (Gate Pool)
3x Eden Medium
Gate
4x Spirit Light Gate
Haven Terragate
Court
of Elders
COMMAND – Coyote
with Shaltari Warchief (CV4)
Shaltari
Warrior Clan
TROOPS – 2x Braves
TROOPS – 2x Braves
Shaltari
Warrior Clan
TROOPS – 2x Braves
SUPPORT – 2x
Thunderbird Gunship
Shaltari
Swordpoint
STANDARD – 6x
Tomahawk Main Grav-Tank
SUPPORT – 3x Kukri
AA Grav-Tank
Shaltari
Swordpoint
STANDARD – 6x
Tomahawk Main Grav-Tank
SUPPORT – 3x Kukri
AA Grav-Tank
Shaltari
Warfist
HEAVY – Caiman
Heavy Grav-Tank
HEAVY – Caiman
Heavy Grav-Tank
Shaltari
Speartip
SCOUT – 4x Yari
Light Grav-Tank with Light Ion Cannons
EXOTIC – 2x
Firstborns
UCM
Task Force Charlie
United
Colonies of Mankind – 2,000
UCM
Field Command
COMMAND – Kodiak
ACV with Colonial Captain (CV4)
SUPPPORT – Ferrum
Drone Base
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
Condor Medium Dropship
STANDARD – 3x
Sabre MBT
Condor Medium Dropship
SUPPORT – 2x
Longbow
2x Raven-B with Missile Pods
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
Condor Medium Dropship
STANDARD – 3x
Sabre MBT
Condor Medium Dropship
SUPPORT – 2x
Longbow
2x Raven-B with Missile Pods
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
Raven-A Light Dropship
TROOPS – 2x
Colonial Legionnaires
Raven-A Light Dropship
SUPPORT – 3x
Rapier AA Tank
Colonial
Legionnaire Corps
TROOPS – 2x
Legionnaire Mortarmen
Bear APC
TROOPS – 2x
Legionnaire Mortarmen
Bear APC
Sharing Condor Medium Dropship
SUPPORT – 3x
Rapier AA Tank
UCM
Expeditionary Group
SCOUT – 4x
Wolverine LAV Type-A
-2x Raven-B Light Dropship with
Missile Pods
Colonial
Fleet Air Wing
AIR – Archangel
After Action
Review
On
paper, the UCM has always seemed like a very boring army to me. Their units
don’t seem to do anything truly special, and they lack an army-wide “shtick”
that I have come to expect from my Shaltari and PHR. With that said, once they
hit they table their versatility and options blew me away.
The
first thing I noticed about the UCM was its air power. I wasn’t even able to
fit the Falcons that I like so much, and I still felt the overwhelming sense of
air superiority. I want to run more Archangels and add some Falcons in the
future, to see how a heavier air game works. It was nice to have that kind of
firepower, which was really more maneuverable than anything I’ve experienced
with the Shaltari. That Ferrum, though; I don’t know if I will ever play over
1,500 points without one. The advanced Scout bubble, added to the capacity to
be utterly lethal to any Dropship, makes them fantastic additions. I really
felt like I controlled the board in terms of maneuverability for the vast
majority of the game, because his Gates simply couldn’t continue to press
forward.
I
also enjoyed their artillery. The Kodiak and the Longbows make such a nice
addition to the force, because they give my slow-moving ground units some
excellent cover. The smoke rounds kept my tanks from drawing fire, and the
damaging rounds did their fair share of punishment to buildings when it was
necessary. If I could have laid off the 1s on the damage rolls, the Kodiak
would have taken out a huge chunk of his armored force!
All
that said, it fell short in the end. The casualties were piling up for the
Shaltari, but those Gate mechanics have always been there to save me as a
Shaltari player. Today, they were around to stab me in the back! I feel like I
put up a good fight though, and I learned a lot about how to combat the
Shaltari and how to field the UCM in the future. Hopefully next time, our
mission will not be Search!
I'll be playing a fair bit of Shaltari vs. UCM myself, so always glad to see some snippets of battle reports to give me hints on how I might want to go about it ;-) My other frequent opponent is PHR, so have to pick your brain about lists at 1500pts sometime.
ReplyDeleteThe PHR are dangerous if you engage them on their own terms. They have excellent AA, but it is generally limited in quantity. The most important thing is to punch holes in their AA web, and use fast-moving units to flank their intended kill zones. Don't try to engage them in a stand-up fight; it will almost never work!
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