Warhammer 40,000 Battle Report #63 – Demons vs Necrons
The
Maelstrom rings to the sound of gunfire once more! Today my armies face off
with one another, commanded by Griff and Eric. Fresh generals pick up battle
tested forces; who will emerge victorious?
The Armies
The
Tithe
Chaos
Demons – 2,000
Demonic
Incursion
Demon
Lord
325 Moloch, He Who Feasts:
Bloodthirster of Insensate Rage; 2x Greater Reward, Lesser Reward
Murderhorde
145 Skulltaker: Juggernaut
260 Bloodcrushers of Khorne: two additional Bloodcrushers;
Banner of Blood, Instrument of Chaos, Bloodhunter
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
Forgehost
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
Dagon
Dynasty
Necrons
– 2,000
Decurion
Detachment
Reclamation
Legion
Overlord:
Warscythe
Tomb
Blades: six additional Tomb Blades; Nebuloscopes, Shieldvanes
Immortals:
five additional Immortals; Gauss Blasters
Immortals:
five additional Immortals; Gauss Blasters
Warriors
Warriors
Monolith
Judicator
Battalion
Triarch
Stalker
Triarch
Praetorians: Rods of Covenant
Triarch
Praetorians: Rods of Covenant
Canoptek
Harvest
Canoptek
Spyder
Canoptek
Wraiths: Whip Coils
Canoptek
Scarabs: three additional Swarms
Deathmarks
Deathmarks:
five additional Deathmarks
After Action
Review
I’ve
been wondering how this game would go for a long time now. The Demons have made
a mess of every army they have faced so far with their insane speed and
confusing target priority. However, the Necrons have proven resilient to every
foe they have seen thus far. This game was set up to be the first loss for one
of the two armies.
I
think the Necrons may have spread a bit thin for the approach, allowing a
ragged Khorne line to slam home across the front. The part of the Demons army
that I expected to do the most damage was the Soulgrinders, and they really
didn’t get much done at all. Between cover and those dastardly Reanimation
Protocols, they just couldn’t manage to punch down more than one or two men at
a time.
However,
the Demon Invulnerable Saves turned on later in the game, and for a moment the
forces of Khorne were just completely invincible. The game was already swinging
in favor of the Demons at that point, but it just turned into the final nail in
the coffin. This was especially true when the Bloodthirster hit home. He might
have taken a lot of damage after the initial charge against the Warriors, but
after that he simply would not die. Between the Dark Blessing and Corpulescence
rolls, coupled with the Feel No Pain Warlord Trait, he just refused to go down.
With a final body count of six Warriors, five Praetorians, ten Immortals, and
the Overlord, he brought back a truly mighty tally for the lord of war.
Stay
tuned, more battle reports are coming soon!
Comments
Post a Comment