Warhammer 40,000 Battle Report - Thousand Sons vs Tyranids

Vastum is engulfed in war as the campaign to bring about its downfall begins. While the forces of Chaos have come to further the reach of the Cicatrix Maledictum, and the Imperials have started the process of defending what is theirs, other forces have come into play as well.

After establishing their landing zone and driving back the initial Imperial counterattacks, the Thousand Sons have found a new foe seeking to claim the beleaguered planet. The Tyranids of Hive Fleet Sothoth have arrived, and are barreling toward the Chaos lines, driven by their rapacious hunger. The Tzaangors cry out to their dark lord in praise, and the Rubrics draw up battle lines. Soon, fresh gore will spatter the landscape.


The Armies

Ahriman’s Own
Thousand Sons – 2,000

Battalion
HQ
Winged Demon Prince of Tzeentch: Demonic Axe, The Dark Crystal; Gaze of Fate, Flickering Flames

Exalted Sorcerer: Gift of Chaos, Prescience

Sorcerer in Terminator Armor: Chaos Familiar; Warptime, Infernal Gaze

TROOPS
10 Rubrics: Glamour of Tzeentch

10 Rubrics: Weaver of Fates

10 Tzaangors

10 Tzaangors

10 Tzaangors


10 Tzaangors

10 Tzaangors

ELITES
6 Scarab Occult Terminators: Soulreaper Cannon; Doombolt

FAST ATTACK
3 Spawn

3 Spawn

HEAVY SUPPORT
Forgefiend: 2 Hades Autocannons, Demon Jaws

Forgefiend: 2 Hades Autocannons, Demon Jaws

Hive Fleet Sothoth
Tyranids – 2,000

Spearhead Detachment
HQ
Winged Hive Tyrant: 4 Deathspitters with Slimer Maggots, Adaptive Camouflage; Catalyst, Dominion

HEAVY SUPPORT
Trygon Prime

Carnifex: 4 Deathspitters with Slimer Maggots, Enhanced Senses, Spore Cysts

Carnifex: 4 Deathspitters with Slimer Maggots, Enhanced Senses, Spore Cysts

Battalion Detachment

HQ
Broodlord: Onslaught

Neurothrope: The Horror

TROOPS
10 Genestealers

10 Genestealers

20 Hormagaunts: Adrenal Glands

30 Termagants: 30 Devourers

ELITES
4 Zoanthropes: Psychic Scream

4 Zoanthropes: Dominion

3 Venomthropes

FAST ATTACK
10 Gargoyles

10 Gargoyles

After Action Review

I haven’t really been shooting much with the Tyranids in these initial games, so it was brutal to finally see the Devilgants at work! They did extremely well in their first run, with lots of carnage to their names. Furthermore, they were able to pin a good chunk of the Thousand Sons force in a continual engagement to melt their sizeable numbers off the table. It was interesting to see, because that’s always been what they were bred for in the fluff. They may have been massacred, but in the process they won the war for the Tyranids with the attention they drew.

I also missed my Dakkafexes; this was the first time I’ve played with them in 8th, and their Deathspitters did not disappoint! They provided a nice firebase I was missing initially, and all that added damage in the shooting phase made things a little easier when some of the bugs missed their charges off the bat.

I do think the Scarab Occult would have been better deployed on the opposite end of the Tyranids, in an attempt to combat the wall of psychic death coming from that front. The Termagants just drew so much attention that it seemed to spell doom for the rest of the army. With their attention so split, it left very little that could be done to the droves of medium-sized bugs plugging away at the remnants.

Stay tuned; the battle for Vastum is just beginning! Be sure to check out World War 40k’s website, where you can get in on the fun. It’s free to play, and when you report your results you influence the future of the beleaguered planet. We look forward to seeing you all on the fields of this unfortunate world!

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