Dropzone Commander Battle Report #41 – The Scourge vs Shaltari Tribes

Welcome back to the Maelstrom! We’ve been busy with painting and building work, but this week we managed to work in another Dropzone Commander game for your viewing pleasure. We upped the ante and went with 2,500 points, escalating to a full blown battle between the warriors of Ubii Tribe and the Scourge known as the Endbringers. The mission was Intel; let’s take a look!


The Armies
The Endbringers
The Scourge – 2,500

Scourge Oppressors
COMMAND – Desolator w/ Scourge Master (CV4)
SUPPORT – 2x Reaver Gunship

Scourge Vanguard
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            -Marauder Medium Dropship

Scourge Vanguard
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            -Marauder Medium Dropship

Scourge Warrior Cabal
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship

Scourge Warrior Cabal
TROOPS –3x Warrior Horde
            -Invader APC
TROOPS –3x Warrior Horde
            -Invader APC
            -Sharing Marauder Medium Dropship
SUPPORT – 3x Ravager
            -Harbinger Assault Dropship, attached Vampire

Scourge Invasion Host
HEAVY – 2x Slayer HGT, 2x Razorworms
            -Marauder Medium Dropship
HEAVY – 2x Slayer HGT, 2x Razorworms
            -Marauder Medium Dropship

Scourge Occupation Patrol
SCOUT – 4x Prowler
            -Intruder Beta Light Dropship
SCOUT – 4x Prowler
            -Intruder Beta Light Dropship
SCOUT – 4x Prowler
            -Intruder Beta Light Dropship

Ubii Tribe War Party
Shaltari Tribes – 2,500

Wings of the Chieftain (Gate Pool)
3x Eden Medium Gate
4x Spirit Light Gate
2x Haven Terragate

Court of Elders
COMMAND – Gharial w/ Prime Warchief (CV6)
EXOTIC – 6x Ronin
HEAVY – 2x Ocelot Warstrider
SCOUT – 4x Yari Light Grav-Tank with Light Ion Cannons

Shaltari Swordpoint
STANDARD – 2x Tarantula Battlestrider
SUPPORT – 3x Kukri AA Grav-Tank

Shaltari Swordpoint
STANDARD – 3x Tomahawk Main Grav-Tank
SUPPORT – 3x Kukri AA Grav-Tank

Shaltari Warrior Clan
TROOPS – 4x Pungari Auxiliaries
TROOPS – 4x Pungari Auxiliaries

Shaltari Warrior Clan
TROOPS – 2x Braves
TROOPS – 2x Braves

Shaltari Warfist
HEAVY – 2x Caiman Heavy Grav-Tank
HEAVY – 2x Panther Warstrider

Shaltari Arrowhead
AIR – Warspear

After Action Review
It has been quite some time since I had new Dropzone units to mess around with. Since I bought so many of the expansion units for the Shaltari recently, I just decided to give them all a go! The army was really just a big combination of a bunch of Shaltari units I haven’t used much in the past, along with all the new stuff. I have to say that for the most part, I was pleasantly surprised.

Ocelots still feel fairly unimpressive due to their tendency to completely fail to do damage. It doesn’t seem like you would find a one that often, as this is the only number with which the Ocelots fail. Still, it seemed that every single turn at least one of them was missing entirely, or failing to do any damage when it did land a hit. Perhaps it is simply poor dice souring my outlook on the unit, but I think I will continue to set them aside in favor of the more rounded units. They simply eat up too many points that could be spent on a Jaguar block, which I haven’t tried in a long time. As soon as my Leopard arrives, I may have to revisit that juggernaut unit…

I looked at the Ronin for a long time, and when they initially had the Alpha Strike rule I really wanted to pick some up. At the time, though, 40k was consuming all of my attention and finances, so I never got around to picking them up. When I bought the Reconquest: Phase II book I decided to give them a new look. Their Lightning Reflexes rule seemed interesting, and I wanted to see how it played out on the tabletop.

The Ronin are probably one of my favorite Shaltari units now. So often the Spirit Gates just sit around with nothing to do, but now I have a mission for them in maneuvering the Ronin about in those middle turns. They seem like just the ticket to hunt Prowlers, Technicals, and artillery. They also seem to be very good options for just ticking away at buildings, since they can use Gates to deploy forward and still do this damage. Perhaps I just had a good game with them against the Scourge, but I am definitely going to continue working with them in the future.

Many who watch the channel also know that I’m hesitant to use Fast Movers. Where I play PHR and Shaltari for the most part, their high points cost and lack of full reliability has always worried me. Still, I wanted to revisit the Warspear, since I’ve only used them once since they got their second Damage Point. In that instance, I had poor luck and it was brought down by the Reaction Fire of a single Wolverine.

However, in this game the Warspear proved incredibly useful. Without it, I wouldn’t have been able to keep the early Objectives on the table. It also served to immobilize the Scourge light infantry, preventing them from continuing their advance across the table. Ultimately the score was neck and neck until those infantry groups ran out of forward steam in the middle of the game.


The Gharial also proved to be much more interesting than I was expecting it to be. I’ve never been a huge fan of the Coyote, simply because it stands around in the back field and does a whole bunch of nothing. It does ensure that the expensive Commanders I like to buy remain intact throughout the game, but it’s always felt lackluster to me. I’m now looking forward to picking up a second Gharial, along with a pair of Crocodiles, for a list I am planning around Warchief Isis. While I didn’t get a chance to use the Neutron weapons in their intended role, the main weapon on the Gharial continued to carve through anything it touched. I see this tank being even more effective in Objective games, where I can use the Flame profile against enemy Infantry!

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