Warhammer 40,000 Battle Report #66 – Thousand Sons vs Ynnari


Welcome back to the Maelstrom! Today we continue our war between the Thousand Sons and the Eldar, as Ahriman desperately seeks Yvraine across space. Will this be the time he brings her to heel and learns her secrets of life and death?


The Armies

The Seekers
Thousand Sons – 2,000

Combined Arms Detachment
HQ
Ahriman: WARLORD (Princeps of Deceipt); Disc of Tzeentch, knows Tzeentch’s Firestorm,       Siphon Magic, Smite, Iron Arm, and Endurance

Sorcerer: Mark of Tzeentch, Veteran of the Long War; Aura of Dark Glory, Spell Familiar,           Psyker (Mastery Level 3), knows Tzeentch’s Firestorm, Breath of Chaos, Terrify,   Invisibility

TROOPS
Rubricae: four additional Rubricae; Rhino transport with Dirge Caster, Aspiring Sorcerer knows   Tzeentch’s Firestorm, Siphon Magic

Rubricae: four additional Rubricae; Rhino transport with Dirge Caster, Aspiring Sorcerer knows   Tzeentch’s Firestorm, Boon of Mutation

FAST ATTACK

Chaos Spawn: three additional Chaos Spawn, Mark of Tzeentch

HEAVY SUPPORT

Forgefiend

Combined Arms Detachment
HQ
Sorcerer: Mark of Tzeentch, Veteran of the Long War; Aura of Dark Glory, Spell Familiar,           Psyker (Mastery Level 3), knows Tzeentch’s Firestorm, Boon of Mutation, Warp Fate,       Diabolic Strength

Demon Prince: Demon of Tzeentch, Wings, Power Armor, Staff of Arcane Compulsion

TROOPS

Tzaangors

Tzaangors

HEAVY SUPPORT

Forgefiend

A Light in the Darkness
Ynnari – 2,000

Reborn Warhost
HQ
Prince Yriel

Farseer: Skyrunner Jetbike, Singing Spear, Spirit Stone of Anath’lan, knows Terrify, Psychic         Shriek, Dominate, and Shrouding

TROOPS

Windriders: 3x Scatter Lasers

Guardian Defenders: Scatter Laser Weapons Platform, Warlock with Singing Spear, knows             Conceal/Reveal and Quicken/Restrain

Kabalite Warriors

FAST ATTACK
Venom: 2x Splinter Cannon

Reaver Jetbikes: three additional Reavers, 2x Cluster Caltrops

HEAVY SUPPORT
Wraithlord: 2x Flamer, Wraithsword, Bright Lance

LORD OF WAR
The Yncarne: WARLORD

Aspect Host
Dark Reapers: two additional Dark Reapers, Exarch; Starshot Missiles

Dark Reapers: two additional Dark Reapers, Exarch; Starshot Missiles

Dire Avengers: five additional Dire Avengers, Exarch

Aspect Host
Warp Spiders: Exarch

Striking Scorpions: Exarch has Scorpion’s Claw

Swooping Hawks: one additional Swooping Hawk, Exarch has Hawk’s Talon

After Action Review

Ahriman has proven beastly in his newest iteration, but this has to be the toughest we’ve seen yet. The powers he rolled on Biomancy coupled nicely with a few timely Boon rolls to make him an absolute juggernaut. He really seems to have transferred his school of thought to the Blood God, which this old berserker can definitely appreciate!

That said, I think the Ynnari made an error in pulling the Yncarne out of combat with him. I think the Avatar of Ynnead represented their best chance to bring Ahriman to a halt, and trying to get that beat stick deeper into the Thousand Sons line only ended in disaster. It might have worked differently if he had leapt in the Thousand Sons turn, but the timing was off and led to the Yncarne being easily picked up. I really think the entire game hinged on this decision, and left the Eldar reeling from the disastrous casualties they took in that scrap.


Stay tuned; 7th edition is on its last legs, but we’re going to see it out with a bang!

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