Warhammer 40,000 Battle Report #23 – Blood Angels vs Orks
The
sound of cannon fire and bellowed war charges has resumed at long last in the
Madden household! We’re back today with another battle report featuring the new
Blood Angels. This time they will be squaring off against their old foe, the
Goff Clan of the Orks!
In the last mega-battle, the Imperials suffered a heavy defeat at the hands of disorder. This left them in a position of encirclement, with many of their elements low on supplies and desperate to escape the stranglehold. As a result, they attempt the breakouts, shown in this mission.
The Armies
The
Red Woe
Blood
Angels – 2,000
HQ
Chaplain:
WARLORD (Heroic Bearing); Jump Pack
ELITES
Death
Company: five additional Death Company Marines; Jump Packs, 1x Thunder Hammer/Boltgun
Furioso
Dreadnought: Frag Cannon, Power Fist with Heavy Flamer, Magna-Grapple, Drop Pod
transport with Deathwind Missile
Launcher
TROOPS
Tactical
Squad: five additional Space Marines; Heavy Flamer, Flamer, Veteran Sergeant
has Combi-Flamer and Power Fist,
Rhino transport
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
FAST
ATTACK
Assault
Squad: five additional Space Marines; 2x Meltaguns, Veteran Sergeant has Power
Fist
Assault
Squad: five additional Space Marines; 2x Meltaguns, Veteran Sergeant has Power
Fist
HEAVY
SUPPORT
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons, Dozer Blades
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons, Dozer Blades
Vindicator:
Siege Shield, Overcharged Engines
Da
Goffs
Orks
– 2,000
HQ
Warboss:
Mega Armor with Twin Shootas and Power Klaw; Da Lucky Stikk, Bosspole, Attack Squig
ELITES
Meganobz:
two additional Meganobz; 2x Kombi-Skorcha, Battlewagon transport with Reinforced Ram, 2x Big Shootas
Tankbustas:
ten additional Tankbustas; Nob has Power Klaw; 3x Bomb Squigs
TROOPS
Boyz:
twenty additional Boyz; 26x Shootas, 3x Big Shootas, Nob with Power Klaw and Bosspole
Boyz:
ten additional Boyz; Nob with Power Klaw and Bosspole
FAST
ATTACK
Dakkajet:
3x Twin Supa Shootas, Flyboss
Stormboyz:
twelve additional Stormboyz; Nob with Power Klaw and Bosspole
HEAVY
SUPPORT
Battlewagon:
Killkannon, 2x Big Shootas, Reinforced Ram
Battlewagon:
2x Big Shootas, Reinforced Ram
Big
Mek Gunz: four additional Gunz; 5x Smasha Gun; ten additional Gretchin; 5x Ammo
Runt
After Action
Review
This
mission was going to be hard for the Imperials; we all knew that following the
disastrous mega-battle that concluded the first leg of the campaign. Despite
the difficulty of the mission, Josh really ratcheted up the aggression and
shoved his forces home with serious strength. His goal was a breakout, and he
might have achieved it were it not for those meddling dice!
I
am still astounded at how many cover saves I made during the opening
engagement, and it made sure that my forces were intact when the butcher’s work
started. His Assault Marines took a pounding early on (I really like those
Smasha Gunz!), and it left him with too little strength to break through the
Ork position.
Stay
tuned for the next mission, coming up soon. The Imperials will launch a daring
raid to retake the guns of Heavenfall Station. Will the forces of disorder
collapse under their valiant efforts, or will the difficulties of the Imperium
merely be exacerbated? Stay tuned over the coming weeks to find out!
Comments
Post a Comment