Warhammer 40,000 Battle Report #30 – The ATC, Mission 1
These
battle reports have been stewing for a bit now with all the busyness leading up
to the American Team Championships, but I figured I would share them now
anyway. The Orks and the Blood Angels feature in this one, as we seek overall
board control over the course of the game.
The Armies
The
Knights of Baal
Blood
Angels – 1,850
HQ
Chaplain:
WARLORD (Heroic Bearing); Jump Pack, Veritus Vitae (Princeps of Deceit)
TROOPS
Tactical
Squad: five additional Space Marines; Heavy Flamer, Flamer, Veteran Sergeant
with Combi-Flamer and Power Fist,
Rhino transport
Tactical
Squad: Plasma Gun, Sergeant has Melta Bombs, Razorback transport with Lascannon
and Twin Plasma Guns
Tactical
Squad: Plasma Gun, Sergeant has Melta Bombs, Razorback transport with Lascannon
and Twin Plasma Guns
ELITES
Death
Company Squad: five additional Death Company Marines, Jump Packs, 1x Thunder Hammer and Bolter
FAST
ATTACK
Assault
Squad: five additional Space Marines, Jump Packs, 2x Meltaguns, Veteran
Sergeant with Power Fist
Assault
Squad: five additional Space Marines, Jump Packs, 2x Meltaguns, Veteran
Sergeant with Power Fist
HEAVY
SUPPORT
Vindicator:
Overcharged Engines, Siege Shield
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Waaagh!
Gorfang
Orks
– 1,850
HQ
Warboss:
Mega-Armor with Power Klaw and Twin Shootas, Da Lucky Stikk, Bosspole, Attack Squig
TROOPS
Ork
Boyz: two additional Boyz, Boss Nob with Power Klaw and Bosspole, Trukk
transport with Rokkit Launcha,
Reinforced Ram, and Boardin’ Plank
Ork
Boyz: two additional Boyz, Boss Nob with Power Klaw and Bosspole, Trukk
transport with Rokkit Launcha,
Reinforced Ram, and Boardin’ Plank
Ork
Boyz: two additional Boyz, Boss Nob with Power Klaw and Bosspole, Trukk
transport with Rokkit Launcha,
Reinforced Ram, and Boardin’ Plank
Ork
Boyz: two additional Boyz, Boss Nob with Power Klaw and Bosspole, Trukk
transport with Rokkit Launcha,
Reinforced Ram, and Boardin’ Plank
ELITES
Meganobz:
two additional Meganobz, 2x Kombi-Skorcha, Bosspole, Battlewagon transport with
2x Rokkit Launcha, Reinforced Ram, and
Boarding Planks
Tankbustas:
ten additional Tankbustas; 3x Bomb Squig, Boss Nob with Power Klaw and Bosspole
FAST
ATTACK
Stormboyz:
ten additional Stormboyz, Boss Nob with Power Klaw and Bosspole
Deffkoptas:
three additional Deffkoptas, 4x Twin Rokkit Launchas
HEAVY
SUPPORT
Battlewagon:
2x Rokkit Launcha, Reinforced Ram, Boardin’ Plank
After Action
Review
I
keep wanting to try a list without the Meganobz, yet each time the Warboss
smacks me with his bosspole and reminds me that they definitely have their
uses.
As
long as I’ve played Orks I have loved Meganobz. The sheer, visceral violence of
the Orks is one thing, but the terror of facing something like Meganobz is on a
completely new level. All it takes is watching them sweep up something like
Death Company to remember why they stick in my mind as such a powerful unit.
That
said, I dodged a huge bullet (literally) with that Vindicator shell. The Boss
had already suffered a stroke of bad luck with the immobilized Wagon, and I
nearly lost him to the blast. In the end though, he was able to be his usual
shifty self and get the job done anyway.
I’m
still unsure on the Trukks. They feel very resilient still following this game,
but I don’t think that is enough proof to go on. They are still armor 10 with
three Hull Points, so a stiff breeze stands a good chance of blowing my attack
apart.
I
think the army needs some adjustments, but for the time being I will leave it
as-is and see how the pieces fall in future games. One thing is for certain; my
opponent will find a way to dump those Trukks in the future. They simply did
too much damage, and prevented his units from scooting when they needed to do
so.
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