Warhammer 40,000 Battle Report #34 - Eldar vs Necrons
After
another brief hiatus we are back. This week we switched things up a bit and
played some 1,000 point games. Brandon has been working on his Craftworld Eldar
army for some time now, and was ready to bring what he had painted to the
table. The smaller games made for a nice change of pace; let’s see what happens
when the Eldar of Iybraesil and the forces of the Dagon Dynasty lock horns!
The Armies
Craftworld
Iybraesil
Eldar
– 1,000
Combined
Arms Detachment
HQ
Farseer:
Psyker (Mastery Level 2) Guide, Fortune, Eldritch
Storm
TROOPS
10x
Dire Avengers: Exarch, Wave Serpent with Twin Shuriken Cannons, Shuriken
Cannon, and Holofields
5x
Rangers
ELITES
5x
Howling Banshees: Exarch with Executioner
HEAVY
SUPPORT
Wraithlord:
WARLORD; 2x Bright Lance, 2x Flamer
Aspect
Host
3x
Dark Reapers: Exarch
5x
Striking Scorpions: Exarch has Scorpion’s Claw
5x
Warp Spiders
Dagon
Dynasty
Necrons
– 1,000
Reclamation
Legion
Overlord:
WARLORD (Hyperlogical Strategist); Warscythe, Veil of Darkness
Immortals:
five additional Immortals; Gauss Blasters
Necron
Warriors: eight additional Warriors; Ghost Ark transport
Necron
Warriors: eight additional Warriors
Tomb
Blades: three additional Tomb Blades; Shieldvanes, Nebuloscopes
After Action
Review
The
Farseer rolling up Eldritch Storm really
put a hitch in my battle plans. Initially I wanted to drop the Immortals right
in front of his army as a shock unit, to force him into immediate reactionary
mode. Instead I settled for the flank, thinking I would easily wipe out the
Aspect Warriors there. I failed to account for how fast the Banshees are
though, and my Lord and his boys spent most of the game simply being picked on.
I’m
not sure how much I like the aspect-heavy approach to Eldar, at least in terms
of the close combat choices. They seem too frail to get their job done, despite
the added bonuses they have received in recent books. That Toughness value of 3
just means tons of wounds coming through, and even Shrouded cover saves don’t
account for much then.
The
Wraithlord made a nice homefield bulwark at this points value, as my Bikes were
prevented from simply scrambling straight up the middle. That said, I loved
what the Tomb Blades brought to the army. They quickly eliminated snipers that
would have otherwise been a huge hassle, and their devastating weaponry meant
that the Dire Avengers were kept out of the fight until late game. Even when
they did commit, their damage was made negligible as things had already turned
firmly in favor of the Necrons.
However,
Brandon was simply painting models that he liked from an aesthetic point of
view. This was his first game with the Eldar, and they are very much on the
opposite end of the resilience spectrum from his usual Nurgle-themed Chaos
armies. I’m sure he will be making improvements before they face Dagon again,
and if I know Eldar, then I know they will be back to avenge their fallen.
What do you think, ladies and gents? Leave your comments below!
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