Warhammer 40,000 Battle Report #38 – Eldar vs Necrons
Today
we have another instalment in the ATC missions, rough draft one. By now these
are slightly dated, but I still wanted to share the content to show the general
idea behind the ATC missions. If all goes to plan, we will have more up-to-date
mission reports to show by the end of the week.
For
now, Craftworld Iybraesil and the Dagon Dynasty go to war! Who will emerge
triumphant?
The Armies
Craftworld
Iybraesil
Craftworlds
– 1,850
Combined
Arms Detachment
HQ
Farseer:
The Spirit Stone of Anath’lan; Psyker (Mastery Level 3); Guide, Doom, Eldritch Storm, Executioner
TROOPS
Dire
Avengers: four additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers, Shuriken
Cannon, and Holo-fields
Dire
Avengers: two additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers, Shuriken Cannon, and
Holo-fields
FAST
ATTACK
Vyper:
2x Shuriken Cannon
HEAVY
SUPPORT
Night
Spinner: Spirit Stones, Holo-fields
Wraithlord:
Ghostglaive, 2x Bright Lance, 2x Flamer
Falcon:
Bright Lance, Holo-fields
Aspect
Host Shrine (+1 BS)
Warp
Spiders: one additional Warp Spider
Fire
Dragons: one additional Fire Dragon
Dark
Reapers: two additional Dark Reapers; Starshot Missiles
Aspect
Host Shrine (+1 WS)
Howling
Banshees: Exarch has Executioner
Striking
Scorpions: Exarch has Scorpion’s Claw
Swooping
Haws: one additional Swooping Hawk
Dagon
Dynasty
Necrons
– 1,850
Decurion
Detachment
Reclamation
Legion
Overlord:
Warscythe
Immortals:
five additional Immortals; Gauss Blasters
Immortals:
five additional Immortals; Gauss Blasters
Necron
Warriors: four additional Warriors
Necron
Warriors: four additional Warriors
Tomb
Blades: five additional Tomb Blades; Nebuloscopes, Shieldvanes
Judicator
Battalion
Triarch
Stalkers: one additional Stalker; Twin Heavy Gauss Cannons
Triarch
Praetorians: Rods of Covenant
Triarch
Praetorians: Rods of Covenant
Doombringer
Flight
Doom
Scythe
Doom
Scythe
After Action
Review
Randall:
In
case no one has ever said it before me, I love the Decurion! That bonus to
Reanimation Protocols, plus the horde of other special rules from the combined
detachments, just really brings the resiliency pain to a whole new level. Add
in my ridiculously good dice and he just couldn’t do anything to bring my model
count down. With the exposed position his Aspect Warriors found themselves in,
it was just a bad fight all around for the Eldar.
I
do think my opponent would have been better served by using Battle Focus more
fully in the pivotal turn. The Dire Avengers might have been able to reach some
much-needed cover, and the Fire Dragons would have been less exposed to the
charge from the Praetorians. Still, he pulled some good maneuvers and my
resilience just made him die in droves. Those charges against the Warrior squad
should have whittled my numbers handily; instead he was wiped out with only a
pair of Warriors to show for his effort.
I’m
enjoying the Twin Heavy Gauss on the Stalkers as well. The Heat Rays are nice,
but they feel like they only come into their own when the rest of the phalanx
is already in position. Killing heavy armor has never been something the
Necrons needed to do better, so I like the idea of those long-range shots to
end pesky threats. They did a nice job of cleaning up the Wraithlord early, and
were instrumental in keeping his heavy tanks Jinking rather than tearing holes
in my lines.
Brandon:
I
don’t think I can say I have had a game feel like such a Chess match before. I
can’t stress enough how much I am enjoying these ATC missions. I literally had
to spend ten minutes looking at the board from every angle trying to judge what
I could risk to sacrifice for Objective points, and what I needed to hang on to
in order to get later Objectives. This was the first time I had faced the
Necron Decurion as well. Man, those things just don’t go down!
The
biggest letdown was going all out and casting a level four Eldritch Storm with
my only five dice to get the Warp Charge, hitting the huge blob of Necrons in
the center (10 Immortals and 6 Warriors total). Between Cover from my Fire
Dragons (why did I put them there?) and their Reanimation Protocols I only
managed to kill two Warriors. What I thought was the attack that could turn the
tide and give me a shot at coming back proved my undoing as I was then fully
committed with everything in the open ready to catch hot Gauss return fire from
some very upset (and smoldering) Necrons!
Still,
a very fun game and I’m looking forward to the rematch. ‘Til next time, I will
continue to show why Gav Thorpe believes there are only six million Eldar left
in the galaxy!
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