Warhammer 40,000 Battle Report #61 – Thousand Sons vs Ynnari
The
Ynnari make their second approach in this grueling game of attrition. The blood
will flow thickly, as the Eldar seek to awake their God of the Dead!
The Armies
The
Seekers
Thousand
Sons – 2,000
Combined
Arms Detachment
HQ
Ahriman:
WARLORD (Master of Deceit); Disc of Tzeentch, knows Tzeentch’s Firestorm, Boon of
Mutation, Shrouding, Psychic Shriek, Mental Fortitude
Sorcerer:
Mark of Tzeentch, Veteran of the Long War; Psyker (Mastery Level 3), Spell
Familiar, Sigil of Corruption, knows Tzeentch’s Firestorm, Treason of Tzeentch,
Life Leech, Iron Arm
TROOPS
Rubricae:
four additional Rubric Marines; Rhino transport, Sorcerer knows Tzeentch’s Firestorm,
Baleful Devolution
Tzaangors
FAST
ATTACK
Chaos
Spawn: three additional Spawn, Mark of Tzeentch
HEAVY
SUPPORT
Forgefiend
Combined
Arms Detachment
HQ
Demon
Prince: Mark of Tzeentch; Power Armor, Wings, Staff of Compulsion
Sorcerer:
Mark of Tzeentch, Veteran of the Long War; Psyker (Mastery Level 3), Spell
Familiar, Sigil of Corruption, knows Tzeentch’s Firestorm, Baleful Devolution,
Fury of the Gods, Empyragheist
TROOPS
Rubricae:
four additional Rubric Marines; Rhino transport, Sorcerer knows Tzeentch’s Firestorm,
Treason of Tzeentch
Tzaangors
HEAVY
SUPPORT
Forgefiend
Yvraine’s
Hand
Ynnari
– 2,000
Combined
Arms Detachment
HQ
Farseer:
Skyrunner Jetbike, WARLORD (Ruthless Commander); Spirit Stone of Anath’lan, Singing Spear, knows Spirit Hook, Storm of Whispers, Ancestor’s
Grace, Gaze of Ynnead
Farseer:
Singing Spear, knows Spirit Hook, Shield
of Ynnead, Storm of Whispers, Ancestor’s Grace
TROOPS
Windriders:
2x Scatter Laser
Guardian
Defenders: Starcannon
Guardian
Defenders: Starcannon
ELITES
Howling
Banshees: Exarch has Executioner
HEAVY
SUPPORT
Wraithlord:
2x Bright Lance, 2x Flamer, Ghostglaive
Dire
Avenger Shrine
Dire
Avengers: five additional Dire Avengers; Exarch has Twin Avenger Shuriken
Catapults
Dire
Avengers: two additional Dire Avengers
Dire
Avengers: two additional Dire Avengers
Aspect
Host
Fire
Dragons: one additional Fire Dragon; Exarch has Firepike
Dark
Reapers: two additional Dark Reapers; Starshot Missiles, Exarch
Dark
Reapers: two additional Dark Reapers; Starshot Missiles, Exarch
Aspect
Host
Warp
Spiders: one additional Warp Spider; Exarch has Spinneret Rifle
Swooping
Hawks: one additional Swooping Hawk; Exarch
Striking
Scorpions: Exarch with Scorpion’s Claw
After Action
Review
This
game was a brutal fight to the finish. At one point it seemed like the Thousand
Sons were going to walk away with it, and then they triggered that massive pile
of Soulburst actions. The Thousand Sons supremacy was broken and pushed back
again when that happened, and the meatgrinder continued. Turn five the Eldar
had victory, but the game went on. Turn six as well, though their hold was a
little more tenuous. Turn seven, and all was dust.
Ynnead
forces play so much differently than normal Craftworld Eldar it is hard to view
them as the same army. I’ve never been a big fan of Eldar walking across the
table, but this game showed the power they can possess when Soulburst triggers
with abundance. It was so grim to watch the dying race lose models so quickly,
but the power they harnessed from the deaths kept them coming back and dealing
additional damage.
Treason
of Tzeentch was another big player in the outcome of this game. On some turns,
the Thousand Sons did more damage with the Eldar’s weapons than they did with
their own! The power is something I haven’t really dealt with since my only
game against the Thousand Sons was with Khorne Demons, but the grisly nature of
Hutch’s men slaughtering one another was sobering. I cringe when I think about
the damage my Tau would do to one another if they fell under attack from this
psychic power!
In
the end, both players fought a hard game that ended with a handful of
survivors, struggling to catch their breath. I’m sure both armies will return
in the near future, with new plans on how to counter the rough treatment they
experienced at the hands of their foes!
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