Warhammer 40,000 Battle Report #62 – Blood Angels vs Craftworlds
Another
gory day for the Maelstrom! This time, the Blood Angels do battle with the
forces of Craftworld Iyanden in their debut game. War calls!
The Armies
Knights
of Baal
Blood
Angels – 2,000
Combined
Arms Detachment
HQ
Mephiston:
WARLORD (Soulwarden); knows Sanguine
Sword, Psychic Fortress, Fury of the Ancients, Emperor’s Wrath
Librarian:
Psyker (Mastery Level 2); Space Marine Bike, Grav Pistol, Force Sword, knows Warp Speed,
Endurance, Smite
TROOPS
Tactical
Squad: five additional Space Marines; Lascannon, Meltagun, Razorback with Lascannon and Twin Plasma Guns
Tactical
Squad: five additional Space Marines; Lascannon, Meltagun, Razorback with Lascannon and Twin Plasma Guns
FAST
ATTACK
Space
Marine Bikes: five additional Bikes; 2x Grav-Gun, Veteran Sergeant has Power
Maul
HEAVY
SUPPORT
Devastator
Squad: 2x Lascannon
10th
Company Ambush Force
Scout
Squad: Camo Cloaks, Sniper Rifles
Scout
Squad: Camo Cloaks, Sniper Rifles
Scout
Squad: Camo Cloaks, Bolters
Archangels
Orbital Intervention Force
Terminator
Assault Squad: 3x Thunder Hammer/Storm Shield, 2x Lightning Claws
Terminator
Assault Squad: 3x Thunder Hammer/Storm Shield, 2x Lightning Claws
Terminator
Squad: Assault Cannon
Tears
of Isha
Iyanden
– 2,000
Combined
Arms Detachment
HQ
Farseer:
WARLORD (Fate’s Messenger); Skyrunner Jetbike, Singing Spear, knows Guide, Executioner,
Will of Asuryan
Farseer:
Skyrunner Jetbike, Singing Spear, knows Guide,
Executioner, Fortune, Will of Asuryan
TROOPS
Windriders:
three additional Windriders; 2x Scatter Lasers
Windriders:
three additional Windriders; 2x Scatter Lasers
ELITES
Fire
Dragons: one additional Fire Dragon; Exarch with Firepike, Wave Serpent transport
with Twin Bright Lances and
Ghostwalk Matrix
Wraithguard:
Wraithcannons; Wave Serpent transport with Twin Bright Lances and Ghostwalk Matrix
HEAVY
SUPPORT
Fire
Prism: Holo-Fields, Spirit Stones
Fire
Prism: Holo-Fields, Spirit Stones
Wraithlord:
2x Scatter Laser, Wraithblade
Aspect
Host
Dark
Reapers: one additional Dark Reaper; Exarch, Starshot Missiles
Warp
Spiders: two additional Warp Spiders; Exarch has Spinneret Rifle
Warp
Spiders: two additional Warp Spiders; Exarch has Spinneret Rifle
After Action
Review
I
don’t think my Farseers saw that coming! Man, what a rough game. Despite the
bad luck mingled heavily throughout, I also played a very poor list and a bad
game. I should have planned more fully for the Terminators coming in, but
instead I accepted that there was nothing I could do to prevent their landing
and went ahead with throwing down full-tilt in an attack. If I had cordoned off
my more vulnerable units and made their landings more difficult and less
opportunistic, I might have had to focused concentration to kill them off and
move on. Alas, I did not, and they precipitated the downfall of my entire
force.
In
the end though Eric played a fantastic game. His units hit me where they needed
to, and his target priority made the damage it needed, keeping me out of
position. I do think he deployed Mephiston and his Marines too early, but the
counter-charge by the Scouts was brilliant. It held me in place and kept my AP2
and AP1 out of the fight until the Terminators had done their damage. Though I
enjoyed nuking the Blood Angels Librarian out of existence, that deployment
into the heart of his force probably cost me the game. Lesson learned; the
Eldar are just a very different army, and one of the few in the game I have
little experience with. If only I could have turned those Warp Spiders loose in his back field...
Iyanden
has a long memory; this slight against their honor will not go unpunished!
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