Shadow War: Armageddon – Astra Militarum vs Tyranids
The
sprawl is home to many monstrosities, yet the Maddened Throng of Tzeentch is
slowly consolidating its power. There have been rumors that a new threat lurks
on the edge of their territory, an alien phantom that takes its victims in the
dead of night.
Today,
the Tzeentchian cultists will go into the darkness, to hunt the beast and bring
it into light.
Kill Teams
The
Maddened Throng
Astra
Militarum – 1,000
Leader
Veteran
Sergeant: Plasma Pistol, Chainsword
Trooper
Veteran
Guardsman: Lasgun
Veteran
Guardsman: Lasgun
Veteran
Guardsman: Lasgun
Specialist
Special
Weapons Operative: Carapace Armor, Red Dot Sight, Grenade Launcher with Frag
and Krak Grenades
Special
Weapons Operative: Carapace Armor, Red Dot Sight, Plasma Gun
Special
Weapons Operative: Camo Gear, Red Dot Sight, Sniper Rifle
Sothoth
Hunter-Killer Brood
Tyranids
– 1,000
Leader
Tyranid
Alpha: Pair of Boneswords, Scything Talons, Extended Chitin Carapace
New
Recruit
New-Spawn:
Scything Talons, Deathspitter
Specialist
Tyranid
Gun-Beast: Venom Cannon, Scything Talons
After Action
Review
That
Venom Cannon was a monster. The guard just could not get anything going on the
flank, and it was primarily because of the nonstop stream of damage coming from
the weapon beast. This, coupled with the complete ineptitude of the grenade
launcher, meant the Tyranids held control for just a touch too long.
The
game really hinged on that grenade launcher, and his back-to-back failures to
wound sealed the deal. A couple of good shots there could have crippled the
Tyranid team, and in the future I’m going to have to do a better job of
preparing for his approach to be sure.
I
also think I’m going to go with a Deathspitter on the team leader as well.
While it is cool and cinematic to have the melee character, I just think the
Tyranid team is too small to have someone who isn’t contributing from early on.
Still, the team worked well, and I will definitely be playing them more in the
future!
Comments
Post a Comment