Warhammer 40,000 Battle Report – Necrons vs Thousand Sons
The
Thousand Sons are back after a stinging defeat at the hands of the Tyranids
last week. This time, they’re squaring off against the Necrons of Dagon. It’s
automata vs automata, mano-a-mano to the death. Who will come out on top?
The Armies
Dagon’s
Call
Necrons
– 2,000
Battalion
Detachment
HQ
Destroyer
Lord: WARLORD (Enduring Will); Warscythe
Cryptek
TROOPS
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
12
Warriors
12
Warriors
12
Warriors
ELITES
Triarch
Stalker: Heat Ray
Triarch
Stalker: Heat Ray
FAST
ATTACK
4
Destroyers
HEAVY
SUPPORT
3
Heavy Destroyers
DEDICATED
TRANSPORT
Ghost
Ark
Ahriman’s
Own
Thousand
Sons – 2,000
Battalion
Detachment
HQ
Winged
Demon Prince of Tzeentch: WARLORD (Otherworldly Presence), The Dark Matter Crystal, Hellforged Axe, Malefic Talons; Gaze of Fate, Flickering Flames
Exalted Sorcerer: Force Stave; Gift of Chaos, Prescience
Sorcerer in Terminator Armor: Force Stave,
Combi-Bolter; Warptime, Infernal Gaze
TROOPS
10 Rubricae: Aspiring Sorcerer has Glamor of Tzeentch
10 Rubricae: Aspiring Sorcerer has Weaver of Fates
10 Tzaangors
10 Tzaangors
10 Tzaangors
10 Tzaangors
10 Tzaangors
ELITES
6 Scarab Occult Terminators: Soulreaper
Cannon; Aspiring Sorcerer has Temporal
Manipulation
FAST ATTACK
3 Chaos Spawn
3 Chaos Spawn
HEAVY SUPPORT
Forgefiend: Demon Jaws, 2 Hades
Autocannons
Forgefiend: Demon Jaws, 2 Hades
Autocannons
After
Action Review
My Overlord is NOT going to be happy with
this upstart Destroyer! I can almost hear the conversation now, with the head
honcho drumming his fingers on the plinth of his throne, the Destroyer Lord
buzzing back into the tomb quietly.
“Where have you been?”
“Out fighting with the humans.”
“Where are the rest of my forces? Where
are therir leaders, broken and in chains?”
“We killed them all, my lord.”
“Excellent. Another victory for the
dynasty, then.”
“Actually, we lost, sir…”
“You WHAT?”
One thing I have always loved about
Maelstrom of War is the element of uncertainty. When you take an early drubbing
like the Thousand Sons did in this mission, Eternal War is almost certainly
beyond reach. Occasionally this is okay, but I do like the thematic element of
never knowing what is going to come up in the cards. I was almost certain of
victory, and then that one hand gave him the opportunity to capitalize, tearing
the score apart and leaving me reeling. It set up a very interesting finale as
well; had the Destroyer Lord carved open the Forgefiend in either combat, it
would have given me two points and brought the game back to a draw. The
Thousand Sons hung tenaciously to their lead though, and in the end it paid
off. Blasted Infernal Regeneration!
I might have been a touch more aggressive
with the Necrons early on, but there was just so much pressure against my front
line from the get. While the Tzaangors and the Spawn never hit home, they accomplished
their mission of tying down my entire army in a slugging match that was getting
me nowhere. While I was slaughtering the servants of Chaos, they were biding
their time and slowly building up a lead in points I could never come back
from. Those Tzaangors virtually assure him the initiative in the early game, as
I have to take the considerable time required to chew through them. With most
enemy units this isn’t a problem, but 5++ can be a very taxing opponent to chew
through.
After cracking out the Necrons again, I’m
definitely looking forward to their full book. Their ability to tank big things
is phenomenal; the combination of Reanimation and amazing Leadership make it
very difficult to break them without killing every single dude, and even that
takes a lot of doing! Here’s to dynasty rules and the new Cryptek model!
We will be back, Sons. The Necrons have a
long memory, and our vengeance will be sated soon enough…
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