Gaming Log - Dropzone Commander

Saturday gaming sessions are a regular occurrence with my gaming group. We will assemble over the course of late morning/early afternoon and then spend the rest of the day either playing and talking games or painting. Sometimes this turns into a day spent watching movies or discussing any other topic that comes up. We will share new board games, card games, or anything else that comes up, although the focus is primarily on Warhammer 40,000.

A couple of the guys have recently delved into Dropzone Commander, and they decided to bring their model collections in case anyone was interested in a trial game. I’ve been skimming the surface of this game online for a while now, so I decided to throw down in the tutorial scenario. My usual battle report opponent decided he was interested as well, so we played out the mission.

Dropzone Commander is based around using airborne transports to maneuver your forces into position, with the primary goal of claiming buildings for various objectives. It is incredibly fast-paced, and the game doesn’t get nearly as bogged down in dice rolls as Warhammer 40,000 is prone to do. This isn’t necessarily a negative towards either game system; I do enjoy all the nuance of a game of 40k. With that said, however, it was nice to experience a change of pace.

The trial game saw me using the parasitic aliens known as the Scourge, with Josh using the United Colonies of Man, the military that represents the battered survivors of humanity. The aesthetics of both armies were very impressive, and the detail was highly intricate despite the small size of the figures (10mm). The game was a bitter contest throughout; my Scourge forces got lucky early on and identified the objectives in their first searching attempts. From there on it was a battle of his resilience versus my speed.

The game felt incredibly exciting because of the speed, and I’ve spent the last few days reading a borrowed rulebook cover-to-cover. While the game's background is not yet as fully developed as the Games Workshop universe, you have to keep in mind that the game is brand new in comparison, and was almost entirely designed by a single man. The balance is impressive in this light; nothing felt immediately unfair or overpowered during our play.

Another big advantage was the ease with which I was able to learn the game system. The rules are mostly very straightforward, yet they provide enough nuance to ensure that every game will be different. My particular favorites are the way Countermeasures work, and also the vastly variable speeds between different units.

I am a definite convert to the game. My only trouble from here will be deciding on which faction to play!

If you’re interested in giving Dropzone Commander a perusal, you will find the full range of models, scenery, and rulebook at the link below:

www.hawkwargames.com

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