ATC Missions - 6th Draft

Keep in mind that these rules are already outdated; they are posted here merely for reference to battle reports on YouTube for previous missions.

MISSION GUIDELINES 6th Revision (4-9-16)
CURRENT VERSION CHANGES MARKED IN RED
OLDER VERSION CHANGES MARKED IN BLUE
Kill Points Differential
At the end of the game each player counts the number of kill points they have achieved from their opponents force - including units created during the game via mechanisms such as Conjuring, the Portaglyph, and others.  Next, determine the difference in kill points by subtracting the lower total from the higher. Each point won by translates to +1 victory point, to the maximum noted on each mission.
If you would be unable to score the max number of Kill Points allowed for the mission due to your opponent not having 8 units in their army and you table your opponent, then you automatically receive the max Kill Points for that Mission. 
Game Bonuses for Playing Against Super Heavy/Gargantuan LoW
​If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative.
For every 3 Hull Points/Wounds dealt to a Super Heavy/Gargantuan Creature LoW, the player dealing the damage earns a bonus Kill Point Differential point.
ORDER OF PRE GAME ACTIONS
1. Roll-off: Winner places the first objective.  Players then alternate placing objectives until all are out.  In Mission 3, only objective markers #2-5 are placed in this step.
 2. Roll-off: Winner chooses deployment zone.   In Mission 3, players will place their 2 Emperor’s Will objectives in this step.  The player who chose deployment zone will place their objective first.
3. Roll for Warlord Traits (disregard warlord traits that apply to mysterious objectives and roll again on the table until normal Warlord Trait process has run its course), beginning with the player who chose deployment zones
4. Roll for Gifts, Boons and any other pregame rolls, beginning with the player who chose deployment zones
5. Roll for Psychic Powers, beginning with the player who chose deployment zones
6. Roll for Night Fight
7. Roll-off: Winner chooses whether to deploy first or second. Fortifications are placed during deployment.
8. Roll off to Deploy Infiltrators
9. Player who deployed first must go first.
10. Roll off for Scout moves. It is courtesy to ask your opponent if he has any Scout Moves before proceeding to Seize The Initiative. If the question has not been asked and the dice has been rolled, the Seize The Initiative Attempt must be re-rolled only if the player in question actually makes Scout Moves.
11. Seize the initiative.
MISSIONS
All Missions will use Variable Game Length (pg. 133 of MRB)
MISSION 1
This mission uses a total of 5 objective markers.
Objective #1: Crusade - 5 Objectives (Win = 20 Victory Points, Draw = 10 Victory Points)
Objective #2 : Progressive Purge Objectives (Add total objective points scored during the game to your overall score at end of game up to a max of 20 Victory Points)

At the end of every GAME turn, the player who destroyed the most units that game turn, scores 3 objective points.  If you destroy a Super Heavy or Gargantuan Creature during a turn, then you score 5 objective points for that game turn.  In the event of a tie, this objective is a draw for that game turn and both players score 1 objective point.

Objective #3: +1 victory points for achieving First Blood, Slay The Warlord or Linebreaker. Warlord traits such as Legendary Fighter or The Hunt function the same way.
Objective #4: Kill Points Differential (8 Mission Points max)
Deployment: Hammer and Anvil
MISSION 2
This mission uses a total of 6 objective markers.
Objective #1: The Scouring (Win = 20 Victory Points, Draw = 10 Victory Points)
Players divide the objective markers with one player getting #’s 1-3 and the other getting #’s 4-6.
Each player places their three markers FACE DOWN at least 6 "from the table edge and 12" from any other objective.  These objectives are worth  1, 2 and 3 points (point values determined by the number on the token - #1-3 worth points equal to the number on them and #4 =1 vp, #5 = 2 vp, #6 =3 vp).  Before rolling to seize the initiative, you reveal the value of each marker. Points for Fast Attack choices are scored as per the Main Rulebook.

Objective #2 : Escalated Progressive Tactical Objectives (Add total objective points scored during the game to your overall score at end of game up to a maximum of 20 Victory Points)

All 6 Objective Markers count for this Objective.

Starting at the beginning of your second turn, you score 1 objective point per objective controlled.  Players only score objective points on their own player turn.   The first player to score 10 objective points receives an additional 5 points that round.  If both players score the 10 point maximum during the same game turn then this objective is considered a draw and both players receive an additional 2 points that round. 
                                                                                                                                                                         
Objective #3: +1 victory points for achieving First Blood, Slay The Warlord or Linebreaker. Warlord traits such as Legendary Fighter or The Hunt function the same way.  (Possible 4 Victory Points)

Objective #4: Kill Points Differential (8 Possible Victory Points)
Deployment: Vanguard Strike

MISSION 3
This mission uses a total of 6 objective markers.
Objective #1: Eternal War: The Emperor’s Will (10 Victory Points for each EMPEROR’S WILL objective, Possible 20 Victory Points)
Use Objectives #1 and #6 for Emperor’s Will markers.
Objective #2 : Progressive Tactical Objectives (Add total objective points scored during the game to your overall score at end of game up to 20 Victory Points Max)

All 6 Objective Markers (Including Emperor’s Will objectives) are used for this Objective.

Starting at the beginning of your second turn, you score 1 objective point per objective controlled.  Players only score objective points on their own player turn. 

Objective #3: +1 victory points for achieving First Blood, Slay The Warlord or Linebreaker. Warlord traits such as Legendary Fighter or The Hunt function the same way.  (Possible 4 Victory Points)

Objective #4: Kill Points Differential (8 Possible Victory Points)
Deployment: Dawn of War

SCORING
Individual Victory Points
Victory points are cumulated from Mission Objective scoring and Kill points.  An exception is that a tabling player receives an additional 5 game points.  This additional 5 points cannot take a player over 20 Game Points.
The player with the most victory points wins the Mission.
If the victory point difference is 10 or less than the game result is a draw.

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