40k Video Battle Report – Exterminatus Down: The Battle for Agora Continues
Today
we’ve got a continuation of the Battle for Agora, with the Relictors 2nd
Company defending one of the last objectives from enemy hands. In this
instance, the Space Marines have become the target of a Tyranid assault, led by
The Swarmlord.
For
this mission, the sole objective is all that matters. There are no bonus points
to be earned by protecting your Warlord, preventing First Blood, or breaking
the enemy’s line. The lone objective is worth 5 Victory Points, so whoever
controls it will win the game. Due to damage sustained by the Imperials in
previous games, their forces will play with 10% less points than the opposing
force. However, they receive +1 to all Cover Saves in their Deployment Zone,
and they get to determine the location of the objective.
If Captain Surat
lived out the rest of his years and never saw another Tyranid, it would be fine
by him.
The past year on
Agora had been taxing in the extreme, with casualties continuing to spill in
against his company and the other Chapter assets he controlled. The Tyranids
were growing in strength with every attack, and the destruction of the
Exteriminatus ship meant ever more of the biological terrors were making
planetfall and assisting in the consumption.
Techmarine Ketum
muttered to himself as he sifted through the smoking rubble. A portion of the
starship had fallen here, and the ruins were still on fire from the terrific
impact. There were salvageable components that remained, if only the Tyranids
would keep their distance and allow the excavation.
Almost in
response to his thoughts, the thunder of scores of feet became audible. His men
were already deployed for the defense, and the Scout squads had given them a
heads-up as to the location of the swarm. It appeared the Tyranids would bypass
the small scavenging party, but now it seemed they’d changed direction.
“Prepare for
contact.”
The Armies
Relictors
2nd Company
Space
Marines – 1,800
Chapter Tactics:
White Scars
HQ
Captain
Surat (Kor’sarro Khan): WARLORD
Techmarine
Elites
Sternguard
Veteran Squad: four additional Veterans; Rhino transport
Troops
Tactical
Squad: Plasma Gun, Sergeant has Combi-Plasma, Rhino transport
Tactical
Squad: Flamer, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Flamer, Razorback transport with Lascannon and Twin Plasma Guns
Fast Attack
Assault
Squad:
four additional Assault Marines, 2x Flamer, Sergeant has Power Maul, Rhino
transport
Stormtalon
Gunship:
Twin Assault Cannons, Skyhammer Missile Launcher
Stormtalon
Gunship:
Twin Assault Cannons, Skyhammer Missile Launcher
Heavy Support
Centurion
Devastator Squad:
Twin Lascannons, Missile Launchers, Sergeant has Omniscope
Stalker
Whirlwind
Hive
Fleet Nug – Consumption Swarm
Tyranids
– 2,000
HQ
The
Swarmlord:
WARLORD; Onslaught, Paroxysm, The Horror
Tyrant Guard Brood: one
additional Tyrant Guard
Hive
Tyrant:
Wings, 2x Twin Devourers with Brainleech Worms; Onslaught, Catalyst
Elites
Hive
Guard Brood:
two additional Hive Guard, Impaler Cannons
Zoanthrope
Brood:
two additional Zoanthropes; Warp Blast, Onslaught
Venomthrope
Brood:
one additional Venomthrope
Troops
Hormagaunt
Brood:
nine additional Hormagaunts
Hormagaunt
Brood:
nine additional Hormagaunts
Hormagaunt
Brood:
nine additional Hormagaunts
Hormagaunt
Brood:
nine additional Hormagaunts
Fast Attack
Hive
Crone
Hive
Crone
Heavy Support
Mawloc
Mawloc
Techmarine Ketum
grunted with effort as his axe carved through another hissing Hormagaunt. The
Sternguard were putting up a valiant effort, but one by one they were falling
beneath the tide of blades. Even more sickening was the side of blood-slicked
jaws, as the Tyranid organisms stopped to feed.
Ketum triggered
his Flamer and roared in vindication, purging the last of the mindless beasts
and stepping clear. It would only take a few more minutes to recover the lost
technology. If only the rest of the company could hold them off…
A terrible
shadow loomed over Ketum, and he turned to see a beast with crackling sabers
for arms. Winged beasts swooped low to carry away clutches of battle-brothers,
and organic weapons delivered their grisly ammunition to terrifying effect. The
beast considered Ketum with a cold fascination, before plunging into the ruins
to scour the Space Marine resistance.
Post-game
Thoughts
Five
turns is a very short time to reach this objective, but the 10% reduction in
enemy forces really gives the attacker a chance to push through.
I
used a refused flank approach to avoid the Whirlwind in the opening turns, and
in the hopes that I could deliver overwhelming force on the objective and give
Swarmlord time to close the distance and start clearing Space Marine squads.
Overall, the plan worked rather well, although there were several moments it
could have turned out differently.
I’m
still enjoying the Mawlocs; coupled with Swarmlord’s Reserve bonus, they feel
very functional, even when they miss or have no target for their Terror From
the Deep. Stay tuned for more from Agora as the campaign continues, and we
prepare to move into 7th edition!
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