40k Video Battle Report – Exterminatus Down, the Final Days
This
was our last game for 6th edition, played in support of the Dicehead
Campaign for Agora. Look for 7th edition battle reports coming soon
as we start to test the new rules, but this one was worth a post as it
continued the narrative of our last game.
The Armies
Cadian
317th Infantry
Astra
Militarum – 1,800
FORTIFICATION
Aegis
Defense Line: Quad Gun
HQ
Company
Command Squad: WARLORD, Major Treize (Creed), Regimental Standard, Medic,
Carapace Armor, Chimera transport with Camo Netting, Multi-Laser, Heavy Bolter
Tank
Commander: Leman Russ Punisher with Heavy Bolter and Heavy Bolter Sponsons;
joined by Leman Russ Eradicator with Heavy Bolter and Heavy Bolter Sponsons
Primaris
Psyker: Mastery Level 2; Prescience,
Scrier’s Gaze
Commissar
Priest
TROOPS
Infantry
Platoon
Platoon Command Squad: 4x Grenade
Launcher, Chimera transport with Camo Netting, Multi-Laser, and Heavy Bolter
3x Infantry Squad: 3x Autocannon, 3x
Flamer, Krak Grenades
Conscripts: fifteen additional
Conscripts
Veteran
Squad: Camo Cloaks, Grenadiers, 3x Plasma Guns, Lascannon
HEAVY
SUPPORT
Manticore
Rocket Launcher
2x
Hydra Flak Tanks
Wyvern
Hive
Fleet Nug – Assault Swarm
Tyranids
– 2,000
HQ
The
Swarmlord: WARLORD, Paroxysm, Warp Blast,
The Horror
Hive
Tyrant: Wings, 2x Twin Devourers with Brainleech Worms, Warp Blast, Psychic Scream
Deathleaper
TROOPS
Hormagaunt
Brood: ten additional Hormagaunts
Hormagaunt
Brood: ten additional Hormagaunts
Hormagaunt
Brood: nine additional Hormagaunts
Hormagaunt
Brood: nine additional Hormagaunts
FAST
ATTACK
Hive
Crone
Hive
Crone
HEAVY
SUPPORT
Mawloc
Mawloc
Biovore
Brood: two additional Biovores
Each Guardsman
knew his job, and it was a thankless position to draw. The lone platoon had
been sent to babysit an extraction team, and they were praying to the Emperor
that the team would be done before the Tyranids arrived.
Less than a week
ago, they’d been told the Space Marines were standing between them and the
forces of the Great Devourer. They’d been promised a swelling victory that
would make regimental history, as they recovered the vital bits of the Exterminatus
ships from Chaos hands.
The Tech Priests
were busily invoking their deity and removing the scorched earth that
surrounded the crash site. Smoke still hung heavily across the battlefield,
obscuring the wrecked buildings that had been devastated by more than a year of
constant warfare.
“How much
longer?” Major Treize asked impatiently. He glanced up at the foggy battlefield
once more, then returned his attention to the working Tech Priest.
“Impossible to
tell,” the man muttered. “The machine spirit has been invoked. Now we have no choice
but to wait for the components to respond.”
As if answering
his call, the machine’s screen came to life, and illegible text scrolled across
it. The Tech Priest scowled, spurting binaric communication to his teammates.
“What is it?” asked
the Guard officer.
“Tyranids.
Considerable numbers. Closing on our position now. Advise.”
Treize cursed
his luck. “Dig faster.”
The Imperial
Guard armor revved their engines and left the battlefield, returning to the
rallying point and praying that their engines would hold out. The field of war
became silent, other than the whisper of chitin plates scrubbing against one
another.
The Swarmlord
surpressed the Hormagaunts that fed around the crater, moving in closer to
survey what they had not yet eaten. They hissed in irritation, but his will was
undeniable.
The work of the
prey had been halted, and now consumption could continue across Agora. The
Swarmlord stalked away, and the Hormagaunts returned to their feast.
Post-Game
Thoughts
Brandon (Astra
Militarum):
Overall
this was a very fun game. With only one objective, I knew all the pressure
would be on that single point. With Tyranids as my opponent I knew I had an
uphill battle on my hands, and that wasn’t even considering the fact that I was
down by 200 points. It was a challenge I looked forward to. Apparently my army
didn’t feel the same.
Creed
was apparently still recovering from our last game where he took an orbital
blast to the face, because with two Warlord rolls I managed to get the only two
that wouldn’t help me. To further my pain, nothing seemed to want to hit. Even
my twin-linked Manticore managed to scatter off-target and kill six Gaunts.
That was with three blasts! Creed failed his first order, then rolled doubles
sixes on the reroll, stopping all orders for the turn. After Turn One’s smoke
cleared I’d done practically nothing due to poor dice. By the end of the game
they were white hot, but it was too late.
I
still nearly managed a draw, until the final contesting model died on the final
turn. A very fun game, and I look forward to the next one.
Randall (Tyranids):
This
was my opponent’s first run with the new Imperial Guard book, and he put up a
good fight to have been down by 200 points. I also appreciated that he
continued to play when it still seemed all hope was lost. Too often we give up
on the game early, when he was still attempting to hold the objective as the
game was drawing to a close. It is fun to see how differently your army shapes
up as the final turns draw to a close.
The
biggest thing I see changing with my Tyranids in the future is a Synapse buff.
I just don’t have enough coverage. With a day or two to review the 7th
edition rulebook, I can see some changes I want to make. I’ve already played
one game in 7th with the new rules (report soon to follow), and it
has only reinforced this thought.
More
to follow, and as always thanks for watching and reading. Leave a comment as to
what you like and what you’d like to see changed!
Comments
Post a Comment