Dropzone Commander News – New Commander Rules Available
We’ve
got some news on the Dropzone front today, with the experimental rules hitting
for the gorgeous new commander models.
The
existing commander model for each faction is generally more suited to keeping
their distance from the fight. While the Scourge Desolator is a notable
exception to this idea, the commanders usually want to keep their distance and
stay away from the fight.
Until
now, that is. We’ve covered the new models for “linebacker” style commanders,
but Hawk Wargames released their trial rules on Friday, a day before the new
models are slated to release in stores. You can find the commanders and a link
to each of their experimental rules here,
courtesy of Hawk Wargames.
Frontline Leaders
The
introduction of these new models is a breath of fresh air for the game.
Aggressive commanders will be rewarded with weapons that are generally
short-ranged, but incredibly powerful. From the Demolisher-3 Neutron Launchers
on the Shaltari Gharial to the UCM Phoenix’s Missile Battery, there is a wide
variety of short-ranged but lethal weapons to choose from. In general these
command vehicles are also incredibly resilient; the Oppressor is Armor 10 with
5 Damage Points!
While
I think each of these models brings a distinct edge to the table for its patron
faction, I think the pecking order falls out below in terms of raw power added.
Keep in mind that I think they are all very close to one another; this is just
what I think they bring.
It’s
also worth noting that I didn’t include the Resistance command model in this
list, as the unit’s rules have been out for a while now. This is purely an
initial judgment call based on first impressions.
4th
Place – Shaltari Gharial
While
I love the concept of this model, I don’t think it brings as much for its faction
as the other commanders. It requires a very close range to engage, and nothing
else in the Shaltari arsenal wants to be this close, except for the heavier
walkers. Maybe the best option for this commander is to run it with Tarantula
walkers in a Swordpoint formation, or perhaps to add it to a Jaguar/Dreamsnare
group that attacks the center of the table. Its points cost is low enough to
allow you to use it as a secondary command vehicle with a lower level
commander. It simply doesn’t mesh well with much of what the Shaltari seek to
accomplish on the table.
That
said, the offensive firepower it brings to the table is worth the hassle of
finding a way to alter the game plan to accommodate it! The Shaltari’s only
Flame weapon (other than Eldritch Energies) resides on this beast’s hull, and
the Neutron Cannons make it absolute suicide to be in a small building nearby.
Add in E12, something the Shaltari generally don’t possess, and you’re looking
at an excellent zone denial tool.
3rd
Place – UCM Phoenix
Even
though I’ve given this thing a rank of 3rd place, I absolutely love
it. It is a beast of an Aircraft, and it will take a significant amount of AA
to bring it down. Add in the ridiculously powerful missile batteries, and
Shaltari/Scourge players will be crying at the hammer it brings down. The heavy
chain guns only add to the madness, as they will cut through even the heaviest
opposition with no problem whatsoever.
Aggressive
UCM players will love this thing, as it provides frontline command radius AND
excellent fire support to turn the tide for their MBTs. Just be careful as you
move it in; while the thing is difficult to destroy, a battery of focused AA
will still bring the hurt.
2nd
Place – PHR Nemesis
This
walker absolutely rocks! It brings all the survivability of the Hades super
walker, with the added benefit of a seriously dangerous laser battery on the
tail. Folks only thought that the traditional Hades caused zone denial; if you
don’t have a decent Passive, standing in the open against this thing is
tantamount to suicide. Elements such as the Kodiak and the Ferrum will have to
be especially careful, as the potential to be instantaneously destroyed by this
behemoth is significant.
As
a PHR player, you will have to be very careful and particular with this
critter. He is slow (nothing new to PHR players), and he has a very finite
number of shots with that tail gun. Initial placement is everything, and you
can’t be afraid to sacrifice one more turn of shooting to move forward in your
Poseidon, causing the enemy’s backfield to shift and grant you more battlefield
initiative. He also lost several of the benefits of the standard Hades; while
this isn’t a killer, it is the reason
that the PHR came in 2nd place.
Winner – Scourge Oppressor
Finally,
a commander that fits my approach to the Scourge! I already have visions of
this thing plowing up the center of the table, its Harbinger dropship shrugging
fire while a swarm of Prowlers fly up alongside it in their Intruders. I’ll
definitely have to invest in more Ravagers and Stalkers to follow them in…
What’s
not to love about this beast? He’s inexpensive, insanely resilient, and his
weapons are DEATH to anything with 18”. As he closes the devastation only grows
against non-Building targets, with the carbines bringing in more shots at
half-range. We’re talking about a rapid-firing tank killer here, folks!
The
biggest reason I put this guy at the top is because of the power addition to
the faction. It was just so blasted hard to keep the Desolator in the fight
before. If you got in range to make good use of his Ion Storm, it frequently
meant swift death from enemy AA. Now, however, there is an alternative to those
slightly-less-crazy Scourge leaders.
There you have it folks, my initial reactions to the new commanders.
Leave your own thoughts in the comments; which commander is bringing the best
bang for the buck?
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