Dropzone Commander Battle Report #28 – PHR vs UCM
The
PHR make another appearance, with a unified paint scheme and a tweaked list to
go against the ever-present threat of UCM invasion. Stay tuned, it’s going to
be a bloody one!
The Armies
Gladii
Argenti
Post-Human
Republic – 2,500
Hand
of the Sphere
COMMAND – Zeus
Type-2 Walker with Supreme Vizier Aggo (CV6)
-3x Enyo Type-2 Walker
Battle
Pantheon
STANDARD – 4x Ares
Type-1 Walker
-Neptune Medium Dropship
STANDARD – 2x
Phobos Type-1 Walker
-Neptune Medium Dropship
Battle
Pantheon
STANDARD – 2x
Phobos Type-1 Walker
Immortals
TROOPS – 2x
Immortals
-Juno A2 IFV
TROOPS – 2x
Immortals
-Juno A2 IFV
-Sharing Neptune Medium Dropship
SUPPORT – 2x
Helios Jetskimmer
-Neptune Medium Dropship
Immortals
TROOPS – 2x
Immortals
-Triton A1 Light Dropship
TROOPS – 2x
Immortals
-Triton A1 Light Dropship
SUPPORT – 4x
Apollo-A
-2x Neptune Medium Dropship
Heavy
Pantheon
HEAVY – 2x Odin
Type-2 Walker
-Neptune Medium Dropship
HEAVY – Hades
Type-4 Walker
-Poseidon Heavy Dropship
Pegasus
Group
SCOUT – 4x Mercury
Drone
-2x Triton A2 with Stealth Missile
Batteries and Skyhammer Missiles
EXOTIC – 2x Sirens
-Triton A1
UCM
Fleet Marine Security Force TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak ACV
with Colonial General (CV5)
SCOUT – 4x
Wolverine LAV Type-A
SUPPORT – Ferrum Drone
Base
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – 3x
Longbow Howitzer
-3x Raven-B Light Dropship with
Missile Pods
Colonial
Armored Formation
STANDARD – 6x
Katana Light Tank
SUPPORT – 3x
Fireblade Light Tank
-Condor Medium Dropship with Missile
Pods
SUPPORT – Eagle Gunship
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
-Bear APC
TROOPS – 3x
Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship with
Missile Pods
SUPPORT – 3x Rapier
AA Tank
-Condor Medium Dropship with Missile
Pods
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship with Missile
Pods
UCM
Expeditionary Group
SCOUT – 3x Praetorian Snipers
-Raven-A Light Dropship
EXOTIC – 2x
Praetorians
-Raven-A Light Dropship
Colonial
Fleet Air Wing
AIR – Archangel
AIR - Archangel
After Action
Review
After
a handful of games with the PHR, my biggest takeaway is the inherent strength
of their command deck. There were several turns in which I blew my entire six
card hand. Since they are much more direct in terms of their effects than my
Shaltari cards, they simply feel like they will nearly always have a use. There
are of course the CQB cards that might not make as much of an impact, but they
have power nonetheless. Add in the various Hacks that the deck contains, and
your opponent is left constantly guessing as to whether their actions are truly
safe.
I’m
also starting to think that the PHR benefit from a very aggressive form of
warfare, where they determine which zones of the table they want to control
before the game begins. From there they simply occupy ground, pushing against
the enemy when they do happen to get in the way. This seemed to work well,
after learning very quickly that they cannot play the reactionary game that the
Shaltari enjoy so much.
I’ll
have to do some more theory crafting and get some more boots on the ground to
see if this actually holds true; the Scourge might disagree with such an
assessment of power!
Have at it, armchair generals; where did we go wrong?
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