Warhammer 40,000 Battle Report #29 – Blood Angels vs Necrons
War
returns to the ice wastes, as the Blood Angels go to battle against the Necrons
of the Dagon Dynasty once more.
https://www.youtube.com/watch?v=JdYM2Ei0xsw
The Armies
Knights
of Baal – 3rd Company
Blood
Angels – 2,000
HQ
Chaplain: WARLORD (Speed of
the Primarch); Jump Pack
TROOPS
Tactical
Squad:
five additional Space Marines; Heavy Flamer, Flamer, Veteran Sergeant with Combi-Flamer and Power Fist, Rhino
transport
Tactical
Squad:
Plasma Gun, Sergeant has Melta Bombs, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad:
Plasma Gun, Sergeant has Melta Bombs, Razorback transport with Lascannon and Twin Plasma Guns
ELITES
Death
Company Squad:
five additional Death Company Marines; Jump Packs, one Thunder Hammer and Bolter
Furioso
Dreadnought:
Frag Cannon, Power Fist with Heavy Flamer, Magna-Grapple, Drop Pod transport with Deathwind Missile Launcher
FAST ATTACK
Assault
Squad:
five additional Space Marines; 2x Meltagun, Veteran Sergeant with Power Fist
Assault
Squad:
five additional Space Marines; 2x Meltagun, Veteran Sergeant with Power Fist
HEAVY SUPPORT
Baal
Predator:
Twin Assault Cannons, Heavy Bolter sponsons
Baal
Predator:
Twin Assault Cannons, Heavy Bolter sponsons
Vindicator: Overcharged
Engines, Siege Shield
Dagon
Dynasty
Necrons
– 2,000
-Combined Arms Detachment-
HQ
Nemesor
Zahndrekh:
WARLORD (Eternal Madness)
TROOPS
Immortals: five additional
Immortals; Gauss Blasters
Immortals: five additional
Immortals; Gauss Blaster
Necron
Warriors:
five additional Warriors
Necron
Warriors:
five additional Warriors
ELITES
Lychguard: Hyperphase Swords
and Disperson Shields
Triarch
Stalker:
Heat Ray
Triarch
Stalker:
Heat Ray
FAST ATTACK
Destroyers: two additional
Destroyers
-Formations-
DEATHBRINGER
FLIGHT
Doom
Scythe
Doom
Scythe
CANOPTEK HARVEST
Canoptek
Spyder
Canoptek
Wraiths:
Whip Coils
Canoptek
Scarabs:
two additional Canoptek Scarab bases
After Action
Review
This
Necron list was much more fun to play than my previous iteration. The phalanx
is a reactionary force by nature, and while they can push into the table to
exert their will they do it very slowly. Against the Blood Angels this always
left me in tower defense mode, shooting his units as they presented themselves.
It worked well, but it was also incredibly boring to play.
This
list added a ton of maneuverability in the form of Canoptek units and the
Destroyers. The Destroyers in particular were beautiful to watch, as they tore
into the Space Marines time and again. I’m not quite as sold on the Doom
Scythes, although I need to play them a few more times before I decide
completely. I want to replace them with six Heavy Destroyers, and make an attempt
to redress the firepower balance that I feel shifts in his favor when we are
engaging one another from outside 12”.
Let’s have it; what did you think of the game? What changes would
you recommend to fine-tune our forces?
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