Dropzone Commander Battle Report #34 – PHR vs UCM

Today the table features what is rapidly becoming a standard game around the Maelstrom; 1,500 points of UCM have arrived, to show the abandonists a thing or two about warfare in the not-too-distant future!


The Armies

UCM Fleet Marine Security Force TF-109
United Colonies of Mankind – 1,500

Colonial Field Command

COMMAND – Kodiak ACV with Colonial Captain (CV3)

Colonial Armored Formation

STANDARD – 3x Sabre MBT
            -Condor Medium Dropship with Missile Pods
SUPPORT – 3x Longbow Howitzer
            -3x Raven-B Light Dropship with Missile Pods

Colonial Armored Formation

STANDARD – 3x Sabre MBT
            -Condor Medium Dropship with Missile Pods
SUPPORT – 3x Longbow Howitzer
            -3x Raven-B Light Dropship with Missile Pods

Colonial Legionnaire Corps

TROOPS – 2x Legionnaire Mortar Team
            -Bear APC
TROOPS – 2x Legionnaire Mortar Team
            -Bear APC
            -Sharing Condor Medium Dropship with Missile Pods
SUPPORT – 3x Rapier AA Tank
            -Condor Medium Dropship with Missile Pods

Colonial Legionnaire Corps

TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship
TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship

UCM Expeditionary Group

SCOUT – 4x Wolverine LAV Type-A
EXOTIC – 2x Heavy Hazard Suits

Gladii Argenti
Post-Human Republic – 1,500

Hand of the Sphere

COMMAND – Zeus Type-2 Walker with PHR War Councillor (CV3)
                        Odin Type-2 Walker
            -Neptune Medium Dropship

Battle Pantheon

STANDARD – 2x Phobos Type-1 Walker
STANDARD – 2x Ares Type-1 Walker
            -Neptune Medium Dropship

Battle Pantheon

STANDARD – 2x Phobos Type-1 Walker
STANDARD – 2x Ares Type-1 Walker
            -Neptune Medium Dropship

Immortals Phalanx

TROOPS – 2x Immortals
            -Triton A1
TROOPS – 2x Immortals
            -Triton A1
TROOPS – 2x Immortal AM Longreach Team
            -Triton A1

Immortals Phalanx

TROOPS – 2x Immortals
            -Triton A1
TROOPS – 2x Immortals
            -Triton A1
SUPPORT – 2x Apollo-A Type-4 Walker
            -Neptune Medium Dropship

Pegasus Group

SCOUT – 4x Mercury Drone
            -2x Triton A2 with Skyhammer Missiles and Twin Stealth Missile Batteries

After Action Review

This is the first time I’ve ever seen the PHR ground element schooled so soundly by the UCM. Normally it requires an inordinate amount of firepower to bring down the Walker blocks, but the Sabres and the Kodiak walked through my entire presence as if it wasn’t even there. Props to my opponent for prosecuting an excellent tank warfare game; if he continues to do so much damage, I’m going to have to reconsider some of my basic assumptions about PHR danger.

When the Sabres gained deployment advantage on me, I started to just pick up my Ares and move them all to my left flank. That was the biggest reason my Phobos squad shot down the Sabre transport. For whatever reason, I decided that I could defeat them piecemeal before they could rally and group. One handful of shoddy dice made that a non-issue, and all of my Walkers paid the price.

I think I missed a lot of command potential by my Mercury Drones and Zeus being on the same side of the table. I’m used to playing bigger points values (and MUCH bigger Commanders), so I suppose that is partially to blame. I also got crossed up trying to counter one group of Longbows; the Drone’s Tritons were in the best position to do it, and I decided that the better investment was to go ahead and strike against the artillery. In the long run, I do think I made a mistake by not keeping that command coverage on a wider chunk of my army.

At the end of the day, this mission is all about the Infantry. I think my opponent made a mistake by deploying his own Legionnaires so early. Had he waited, the Walkers would have been out of the way, giving him a clear shot into my zone. Instead they went down in a brutal CQB, with the last of them being gunned down in the streets. Although I still held a very slight advantage in points without all the garrisoned Infantry (I’m still not really sure how), the Immortals blew the game wide open and made the difference.


Let’s hear your thoughts; how would you have approached this one differently?

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