Warhammer 40,000 Battle Report #33 – Necrons vs Tau Empire
The
Tau are back in the spotlight, so today we dust them off and bring them to
battle once more. The icy wastelands are being attacked by the forces of the
Dagon Dynasty; can the Tau Empire claim the relic for the Greater Good?
The Armies
Vior’la
Shi
Tau
Empire – 2,000
Combined
Arms Detachment
HQ
Battlesuit
Commander: WARLORD (Hunter of the Skies); Drone Controller, 2x Marker Drones
TROOPS
Fire
Warrior Team: five additional Fire Warrior Shas’la, Devilfish transport with
Smart Missile Systems and Disruption
Pods
Fire
Warrior Team: five additional Fire Warrior Shas’la, Devilfish transport with
Smart Missile Systems and Disruption
Pods
Breacher
Team: five additional Breacher Shas’la, Shas’ui, Guardian Drone, Devilfish
transport with Smart Missile Systems
and Disruption Pods
ELITES
Ghostkeel:
Fusion Cannon, Twin Fusion Guns
XV8
Crisis Team: two additional Crisis Shas’ui; 6x Plasma Rifle
Stealth
Team: Fusion Gun
FAST
ATTACK
Pirahnas:
one additional Piranha; 2x Fusion Gun
Pathfinder
Team: four additional Pathfinder Shas’la, Devilfish transport with Disruption
Pods and Sensor Spines
Drone
Squadron: 5x Marker Drones
HEAVY
SUPPORT
Hammerhead
Squadron: two additional Hammerhead Gunships; Submunition Rounds, Blacksun Filters
Sky
Ray Gunship: Blacksun Filter
Dagon
Dynasty
Necrons
– 2,000
-Decurion Detachment-
Reclamation
Legion
Necron
Overlord: WARLORD (Immortal Hubris); Warscythe, Veil of Darkness
Necron
Immortals: five additional Immortals; Gauss Blasters
Necron
Immortals: five additional Immortals; Gauss Blasters
Necron
Warriors: three additional Necron Warriors
Necron
Warriors: two additional Necron Warriors
Necron
Warriors: two additional Necron Warriors
Tomb
Blades: six additional Tomb Blades; Nebuloscopes, Shield Vanes
Judicator
Battalion
Triarch
Stalkers: one additional Stalker; Heat Rays
Triarch
Praetorians: Rods of Covenant
Triarch
Praetorians: Rods of Covenant
Deathbringer
Flight
Doom
Scythe
Doom
Scythe
After Action
Review
Man,
what a bloodbath! When I set up the phalanx and looked across at the Tau forces
arrayed against me, I expected to be in for a long fight. All that armor,
protected by Jink and their cover bonuses, made me expect to chase a fleet of
vehicles that simply would not die.
However,
the Relic really does force a player’s hand. After the Necrons took First
Blood, he simply could not let me walk away with the objective. Added to that
was the fact that the Praetorians disabled part of his Infantry before they
reached optimal position. The Doom Scythes’ strike against the Tau gunships
seemed to be a final nail in the coffin, leaving their forces reeling with the
Necrons in firm control of the table.
I
think the Decurion Detachment makes a huge difference for the Necrons. I
expected the big tipper to be the bonuses to Reanimation Protocols, but it was
more about the additional special rules. Relentless allowed a charge or two
that finished units that were reeling under the fire pressure, and Move Through
Cover made a big difference in getting where I needed to be. Add this as my
first game with Tomb Blades, and I quickly felt a power surge in my Necron
forces.
I
think the Tau would have benefited from a more concerted push against the
objective early in the game. With that said, there were a lot of Necrons
advancing on foot, and they didn’t have the firepower to destroy them all as
the infantry left their transports. This would have left the Breachers and
Strike teams dangerously exposed to more return fire, so it is difficult to say
if this would have worked or not. Still, more aggression would have at least
forced the Necrons to maneuver to deal with the threats, rather than marching
directly on the objectives with all forces.
Have at it, armchair generals – what would you have done
differently?
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