Dropzone Commander Battle Report #36 – PHR vs UCM
Settle
in for a roller coaster folks! This was one of the most ridiculous games we’ve
ever played in terms of how the dice fell. We both went through the frustrated
stage, only to end up laughing at the sheer insanity of it all. Have fun!
UCM
Fleet Marine Security Force TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak
ACV w/Colonial Captain (CV4)
SUPPORT – Ferrum
Drone Base
Colonial
Armored Formation
STANDARD – 6x
Sabre MBT
SUPPORT – 3x
Fireblade Light Tank
-Sharing Albatross Heavy Dropship
SUPPORT – 2x
Longbow Howitzer
-2x Raven-B Light Dropship with
Missile Pods
Colonial
Armored Formation
STANDARD – 6x
Sabre MBT
SUPPORT – 3x
Rapier AA Tank
-Sharing Albatross Heavy Dropship
SUPPORT – 2x
Longbow Howitzer
-2x Raven-B Light Dropship with
Missile Pods
Colonial
Legionnaire Corps
TROOPS – 2x
Legionnaire Mortar Team
-Bear APC
TROOPS – 2x
Legionnaire Mortar Team
-Bear APC
-Sharing Condor Medium Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
SUPPORT – 2x
Falcon Gunship
UCM
Special Ordnance Section
HEAVY – 2x Gladius
HBT
-Condor Medium Dropship with Missile
Pods
HEAVY – 2x
Scimitar Tank Destroyer
SUPPORT – 2x
Falcon Gunship
UXM
Expeditionary Group
SCOUT – 6x
Wolverine LAV Type-A
Gladius
Arengtii
Post-Human
Republic – 2,500
Hand
of the Sphere
COMMAND – Nemesis
Command Walker w/ Supreme Vizier (CV6)
SCOUT – Mercury
Drones
-2x Triton A2 with Twin Stealth
Missile Batteries and Skyhammer Missiles
Battle
Pantheon
STANDARD – 2x Ares
Type-1 Walker
-Neptune Medium Dropship
STANDARD – 2x
Phobos Type-1 Walker
Battle
Pantheon
STANDARD – 2x Ares
Type-1 Walker
-Neptune Medium Dropship
STANDARD – 2x
Phobos Type-1 Walker
Immortals
Phalanx
TROOPS – Immortals
-Triton A1 Light Dropship
TROOPS – Immortal
AM Sniper Team
-Triton A1 Light Dropship
SUPPORT – 2x
Helios Jetskimmer
-Neptune Medium Dropship
Immortals
Phalanx
TROOPS – Immortals
-Triton A1 Light Dropship
TROOPS – Immortal
AM Sniper Team
-Triton A1 Light Dropship
SUPPORT – 2x
Apollo Strike Walker
-Neptune Medium Dropship
Heavy
Pantheon
HEAVY – Hades Type
4 Walker
-Poseidon Heavy Dropship
HEAVY – 2x Odin
Type-2 Walker
-Neptune Medium Dropship
Pegasus
Group
SCOUT – 4x Mercury
Scout Drone
-2x Triton A2 with Skyhammer
Missiles
SCOUT – 2x Valkyries
-Triton A1
EXOTIC – Medusa
-Triton X
After Action
Review
The UCM has clearly been practicing its
anti-PHR targeting protocols. I’ve never felt so hopelessly outgunned with the
PHR, especially against the UCM. His Scimitars in particular were on their
game, opening the flank for the killing of the Nemesis in his debut game.
Overall though, the Intel searching just went too far again him.
As frustrating as it was to watch so many
of my models getting killed, I at least had the Objectives coming steadily off
the table. I rolled a ridiculous amount of sixes, and it led to a lead he
couldn’t overcome by ratcheting up the body count. He positioned well, and
quite frankly outplayed me throughout the game. His Infantry just let him down
big time, and it made the ground war he had waged so successfully meaningless.
It is refreshing to see his UCM style
continually evolving to meet the challenges he has faced in the past. I’m going
to have to start thinking a lot harder about where I deploy my AA assets. In
the past I’ve been able to use them offensively, simply waiting for the
dropships and aircraft to come within my web of slaughter. With the Scimitars
in play I’m going to have to be more careful, as they can deny a street section
as well as anything the PHR have. Part of me wonders if I would have similar
luck deploying a small group of Hyperions on foot, but their limited speed
always gives me pause. Added to this is the fact that Odins are nearly as good
at killing armor, while only requiring a dropship in addition.
I’m trying to figure out the best way for
the PHR to combat enemy units that strike from beyond their line of sight. A
significant buff to the Taranis to bring it in line with other IF weapons would
be nice, or at least access to some form of gunship that every other race has.
These two things couple to make certain units in the UCM force feel
unassailable. I’m wondering if I shouldn’t add another pair of Odins to my list
and become more aggressive with them, holding their guns for a turn three drop
deep in the enemy backfield. Perhaps in coming games I will give this a try;
Stealth Missiles and the pair of Apollos just can’t seem to get it done!
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