Warhammer 40,000 Battle Report #43 – Craftworlds vs Tau Empire
The
ATC missions are beginning to enter the streamlined phase, but we have a few
more weeks of testing before we get back to general gaming. Today the Tau
Empire and the Eldar square off over the Relic. It promises to be interesting,
as we haven’t played this mission in a very long while!
The Armies
Iybraesil
Craftworlds
– 1,850
Combined
Arms Detachment
HQ
Maugan
Ra: WARLORD (Mark of the Incomparable Hunter)
Farseer:
Jetbike
TROOPS
Windriders:
2x Scatter Laser
Guardian
Defenders: Scatter Laser
Dire
Avengers: one additional Dire Avenger; Wave Serpent with Twin Scatter Lasers
and Holo- fields
Dire
Avengers: one additional Dire Avenger; Wave Serpent with Twin Scatter Lasers
and Holo- fields
FAST
ATTACK
Swooping
Hawks: one additional Swooping Hawk, Exarch
HEAVY
SUPPORT
Fire
Prism: Shuriken Cannon, Spirit Stones, Holo-fields
Falcon:
Bright Lance, Holo-fields
Aspect
Host (+1 BS)
Dark
Reapers: two additional Dark Reapers, Exarch; Starshot Missiles
Fire
Dragons: Exarch; Wave Serpent with Twin Scatter Lasers and Holo-fields
Warp
Spiders: Exarch
Vior’la
Tok’rhenna Shi
Tau
Empire – 1,850
- - HUNTER CONTINGENT –
Hunter
Cadre
Commander:
WARLORD (Through Boldness, Victory); XV8-02 Crisis “Iridium” Armor, Multi- Spectrum Sensor Suite, Command & Control
Node, Puretide Engram Neurochip, Drone Controller,
Vectored Retro-thruster
Cadre
Fireblade
XV8
Crisis Team: two additional Crisis Shas’ui, four Marker Drones; 6x Missile
Pods, 3x Target Locks
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Twin Smart Missile Systems, and Sensor Spines
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Twin Smart Missile Systems, and Sensor Spines
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Twin Smart Missile Systems, and Sensor Spines
Pathfinder
Team: four additional Pathfinders
Hammerhead:
Railgun with Submunitions, Twin Smart Missile Systems, Disruption Pod, Sensor Spines, Blacksun Filter
Hammerhead:
Railgun with Submunitions, Twin Smart Missile Systems, Disruption Pod, Sensor Spines, Blacksun Filter
Optimized
Stealth Cadre
XV95
Ghostkeel: Cyclic Ion Raker, Twin Fusion Blasters, Early Warning Override,
Velocity Tracker
XV25
Stealth Team: Fusion Blaster, Target Lock, 2x Advanced Targeting Systems
XV25
Stealth Team: Fusion Blaster, Target Lock, 2x Advanced Targeting Systems
After Action
Review
In
hindsight, I jumped the gun too early in the game. The Eldar didn’t have the
presence in the center of the board to drive me back, and I could have easily
just focused fire on the units that came after the Relic each time. After the
Warp Spiders’ initial movement, there was little else that could be done except
stepping onto the Objective and waiting to weather the fire. This was
especially true as the game wore on, and the Optimized Stealth Cadre took a
horrendous toll on his numbers. Although my plan worked out in the end, it cost
me an exorbitant amount of Fire Warriors early on that didn’t have to die.
The
Eldar plan kept the initiative thoroughly in their court throughout the game.
No matter how well I was doing on the Kill Points and table control, I just
couldn’t let them continue to run away with the Relic. It was a significant
number of points in their favor until the end. I really think that if he had
continued to commit in the early game, I would have been in trouble. The Crisis
Team had one turn where they were in range of the Dark Reapers. If they had
punched into my anti-tank team early, they may have prevented the several
vehicle kills that the XV8s produced.
In
the end, I cannot complain with the Tau performance. I got the rolls I needed
on time, despite a few poor bits of shooting, and the Eldar were very quickly
melted away. If he could have capitalized on the other Objectives instead of
focusing solely on the Relic, I think it could have been a very different game.
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