Warhammer 40,000 Battle Report #46 – Blood Angels vs Tau Empire
Stulte Mors remains under attack! In the
closing days, a space anomaly is opening that is affecting space and time
within the system. A desperate battle has ensued, with the invaders frantically
trying to leave the system or cause as much last-minute damage as they possibly
can. Heavenfall Station has been a big target in these days, as ordnance from
its siloes reaps a deadly toll on the ships that stray too close to the capital
world.
The forces of Vior’la have been embroiled
in the bitter fighting since the very beginning, and now they are attempting to
withdraw their forces before the system collapses. One of Mal’caor Mont’yr’s
Shas’el leaders has been tasked with destroying a particular battery on the
surface of Heavenfall. If it can be brought offline, the Tau will be able to
enter low orbit above Stulte Mors and recover their warriors on the planet. The
Blood Angels, however, have no intention of allowing that to happen.
“Forces are in
position.”
Shas’el Shi’ka
nodded solemnly. “Mal’caor is depending on this action, brothers. Establish
your attack patterns and begin the run.”
On his
viewscreens, he could see the Gue’ron’sha positions coming up quickly. A slew
of AA batteries surrounded their position, but they had long since spent their
ammunition against countless Tyranid and Chaos attacks that had battered
themselves bloody against the station’s defenses. Among the drab scenery, Ski’ka
picked out the movements of warriors in bright red livery. The human defenders
were significant in number, with more being reported nearby by Stealth Teams.
The strike had to do maximum damage early, or the reinforcements could break
the attack before it struck home.
Gue’ron’sha heads
turned to consider the Tau Orcas as they closed, and Shi’ka could almost feel
the hatred emanating from within their helmets. The attack could only end if
they were all slain; time and again, they had seen the Imperials defend to
their last breath.
“Begin the Mont’ka.
Now.”
Thrusters screamed
as dozens of battlesuits leapt onto the Blood Angels below.
The Armies
Knights
of Baal
Blood
Angels – 2,000
Combined
Arms Detachment
HQ
Sanguinary
Priest: WARLORD (Red Rampage); Jump Pack, Auspex
TROOPS
Tactical
Squad: five additional Space Marines; Multi-Melta, Meltagun
Tactical
Squad: five additional Space Marines; Heavy Flamer, Flamer
Tactical
Squad: Plasma Gun; Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Plasma Gun; Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Heavy Bolter
Tactical
Squad: Heavy Bolter
ELITES
Death
Company: five additional Death Company Marines; Jump Packs, Thunder Hammer
FAST
ATTACK
Assault
Squad: five additional Space Marines; 2x Meltaguns
Assault
Squad: five additional Space Marines; 2x Meltaguns
Bike
Squad: two additional Space Marine Bikers; 2x Grav-gun
HEAVY
SUPPORT
Devastators:
three additional Space Marines; 4x Lascannon
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Vior’la
Tok’rhenna Shi
Tau
Empire – 2,000
Retaliation
Cadre
Commander:
XV8-02 Crisis “Iridium” Armor, Puretide Engram Neurochip; 2x Fusion Blaster, Vectored Retro-Thruster, Shield Generator
XV8
Crisis Team: two additional Crisis Shas’ui; 6x Fusion Blaster, 3x Target Lock
XV8
Crisis Team: two additional Crisis Shas’ui; 6x Missile Pods, 2x Target Lock
XV8
Crisis Team: four additional Crisis Shas’ui; 10x Plasma Rifle, 5x Advanced
Targeting System
XV88
Broadside Team: two additional Broadside Shas’ui, 6x Missile Drones; Twin
High-Yield Missile Pods, Twin Smart
Missile Systems, 3x Target Lock
XV104
Riptide: Ion Accelerator, Twin Fusion Blasters, Early Warning Override,
Velocity Tracker
Optimized
Stealth Cadre
XV95
Ghostkeel: Cyclic Ion Raker, Twin Fusion Blasters, Early Warning Override,
Velocity Tracker
XV25
Stealth Team: three additional Stealh Shas’ui; 2x Fusion Blaster/Target Lock,
4x Burst Cannon/Advanced
Targeting System
XV25
Stealth Team: Fusion Blaster/Target Lock, 2x Burst Cannon/Advanced Targeting
System
Drone-net
VX1-0
4x
Marker Drones
4x
Marker Drones
4x
Marker Drones
4x
Marker Drones
After-Action
Review
It
is safe to say that the Mont’ka went through, and Shi’ka was successful in his
debut attack in the name of the Greater Good. I’ve been wanting to try a
battlesuit approach since I first started Tau, and this is the first time I had
a good excuse to do it. I almost always prefer the combined arms end of the Tau
Empire’s way of war, so it was nice to have an excuse for the hammer blow.
The
Drone Network is a very fun formation, and they fit well with the mobile
warfare aspect of the battlesuit army. Jinking on the Drones is awesome, as it
allowed them to soak up some serious firepower and remain in play for future
target confusion. Any bullets they draw off of the battlesuits is a win in my
mind, and their BS3 Markerlight contribution was an excellent force multiplier.
The suits were much more devastating with their firepower than I was expecting,
especially the Plasma XV8 team. Everything that approached that corner of the table
was absolutely incinerated, leading me to believe they will function well in
the future as close-in defenders when I run my bubble of Devilfish. Nothing
wants to eat that much plasma fire!
I
think the Blood Angels would have been better served with the Assault Marines
coming into play via Deep Strike later in the game. They were easy casualties
for the firestorm, as were the Devastators. I think he would also have made a
better defense if there were multiple hard points to be cracked, with more terrain
that blocked line of sight. I initially thought that the wide open fields would
be an advantage for him, since Crisis Teams aren’t exactly the most resilient
unit in the game. Instead it all worked against him, giving me one position to
focus against while using my superior mobility to dance out of harm’s way. I
think doubling down on the Devastators in this scenario would have been
superior, as those Lascannons would have been absolute hell on my suits.
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