Dropzone Commander Battle Report #40 – Post-Human Republic vs The Scourge
Since
Josh is trying out my Scourge army to see how he feels about the faction, I
decided I would continue to bounce through the armies and let him try them out
one at a time. Next up I brought out the PHR for a 1,500 point game. We rolled
up Intel, which was sure to keep the game fast-paced and up close. Buckle up
and hit the dropships, it’s time for invasion!
The Armies
The
Endbringers
The
Scourge – 1,500
Scourge
Oppressors
COMMAND – Overseer
with Scourge Champion (CV3)
SCOUT – 4x Prowler
-Intruder Beta Light Dropship
SCOUT – 4x Prowler
-Intruder Beta Light Dropship
Scourge
Vanguard
STANDARD – 3x
Hunter MGT
-Marauder Medium Dropship
SUPPORT – 3x
Reaper AAGT
-Marauder Medium Dropship
Scourge
Vanguard
STANDARD – 3x
Hunter MGT
-Marauder Medium Dropship
SUPPORT – 3x
Reaper AAGT
-Marauder Medium Dropship
Scourge
Warrior Cabal
TROOPS – 2x
Warrior Horde
-Intruder Alpha Light Dropship
TROOPS – 2x
Warrior Horde
-Intruder Alpha Light Dropship
Scourge
Warrior Cabal
TROOPS – 2x
Warrior Horde
-Intruder Alpha Light Dropship
Scourge
Invasion Host
HEAVY – 2x Slayer
HGT
-Marauder Medium Dropship
-Attached Vampire
SUPPORT – 2x
Reaver Gunship
Gladii
Argenti
Post-Human
Republic – 1,500
Hand
of the Sphere
COMMAND – Zeus Command
Walker (CV4)
Odin Type II Walker
-Neptune Medium Dropship
SCOUT – 2x
Valkyries
-Triton A1 Light Dropship
Battle
Pantheon
STANDARD – 2x Ares
Type I Walker
-Neptune Medium Dropship
STANDARD – 2x Ares
Type I Walker
-Neptune Medium Dropship
Battle
Pantheon
STANDARD – 2x
Phobos Type I Walker
-Neptune Medium Dropship
Immortals
Phalanx
TROOPS – 2x Immortals
-Triton A1 Light Dropship
TROOPS – 2x Immortals
-Triton A1 Light Dropship
SUPPORT – 2x
Helios Jetskimmer
-Neptune Medium Dropship
Immortals
Phalanx
TROOPS – 2x
Immortal AM Sniper Team
-Triton A1 Light Dropship
Pegasus
Group
SCOUT – 4x Mercury
Drones
-2x Triton A2 Light Dropship with
Skyhammer Missiles and Twin Stealth Missiles
EXOTIC – 2x Sirens
-Triton A1 Light Dropship
After Action
Review
The
Scourge have always worried me with the PHR. Their weapons are so damaging that
they ignore a lot of my resilience, blasting my Type I Walkers to pieces with
ease and downing buildings at a rate that can cause horrendous casualties on my
Immortals and other infantry.
However,
in this game nothing would connect for the Scourge. He never even really had a
chance to do offensive damage to me, because of the effectiveness of my
shooting. I’ve wondered how the Mercury Drones would perform against lighter
armor, as their Skyhammer Missile dropships never seem to do much to the UCM.
In this game they proved how valuable they really can be, stopping a flanking
maneuver that could have caused very serious damage to my exposed flank.
My
initial plan in this game was to clump my infantry on one board edge before
forming a firing line, using the rest of my turns to move along my board edge
and collect points. If the Scourge chose to attack my infantry, I knew this
would draw them continually onto fresh guns as they came. This was why I
dropped everything on turn one, and it turned out to be a very good decision.
The weapons all connected against his aggressive drop, and the Scourge armor
melted before it could even get its Skimmer buffs going.
Considering
that this is just Josh’s second game with the Scourge, I know he still has a lot
of wrinkles to flatten out in their approach. His drop in the center was
daring, but he simply lost too much armor too quickly. The real surprise was
the Longreach group. While I’ve always had good luck with the snipers, I never
expected them to kill the majority of his centralized AA assets in a single
shot. If they could have come into the fight and stranded my Walkers, coupled
with the flanking maneuver from the Hunters, I would have had trouble getting
those units back on target.
For
now, the PHR stand victorious, but I’m sure that the Scourge will return, and
in greater numbers!
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