Dropzone Commander Battle Report #40 – Post-Human Republic vs The Scourge

Since Josh is trying out my Scourge army to see how he feels about the faction, I decided I would continue to bounce through the armies and let him try them out one at a time. Next up I brought out the PHR for a 1,500 point game. We rolled up Intel, which was sure to keep the game fast-paced and up close. Buckle up and hit the dropships, it’s time for invasion!


The Armies

The Endbringers
The Scourge – 1,500

Scourge Oppressors
COMMAND – Overseer with Scourge Champion (CV3)
SCOUT – 4x Prowler
            -Intruder Beta Light Dropship
SCOUT – 4x Prowler
            -Intruder Beta Light Dropship

Scourge Vanguard
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            -Marauder Medium Dropship

Scourge Vanguard
STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            -Marauder Medium Dropship

Scourge Warrior Cabal
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship

Scourge Warrior Cabal
TROOPS – 2x Warrior Horde
            -Intruder Alpha Light Dropship

Scourge Invasion Host
HEAVY – 2x Slayer HGT
            -Marauder Medium Dropship
                        -Attached Vampire
SUPPORT – 2x Reaver Gunship

Gladii Argenti
Post-Human Republic – 1,500

Hand of the Sphere
COMMAND – Zeus Command Walker (CV4)
                        Odin Type II Walker
            -Neptune Medium Dropship
SCOUT – 2x Valkyries
            -Triton A1 Light Dropship

Battle Pantheon
STANDARD – 2x Ares Type I Walker
            -Neptune Medium Dropship
STANDARD – 2x Ares Type I Walker
            -Neptune Medium Dropship

Battle Pantheon
STANDARD – 2x Phobos Type I Walker
            -Neptune Medium Dropship

Immortals Phalanx
TROOPS – 2x Immortals
            -Triton A1 Light Dropship
TROOPS – 2x Immortals
            -Triton A1 Light Dropship
SUPPORT – 2x Helios Jetskimmer
            -Neptune Medium Dropship

Immortals Phalanx
TROOPS – 2x Immortal AM Sniper Team
            -Triton A1 Light Dropship

Pegasus Group
SCOUT – 4x Mercury Drones
            -2x Triton A2 Light Dropship with Skyhammer Missiles and Twin Stealth Missiles
EXOTIC – 2x Sirens
            -Triton A1 Light Dropship

After Action Review

The Scourge have always worried me with the PHR. Their weapons are so damaging that they ignore a lot of my resilience, blasting my Type I Walkers to pieces with ease and downing buildings at a rate that can cause horrendous casualties on my Immortals and other infantry.

However, in this game nothing would connect for the Scourge. He never even really had a chance to do offensive damage to me, because of the effectiveness of my shooting. I’ve wondered how the Mercury Drones would perform against lighter armor, as their Skyhammer Missile dropships never seem to do much to the UCM. In this game they proved how valuable they really can be, stopping a flanking maneuver that could have caused very serious damage to my exposed flank.

My initial plan in this game was to clump my infantry on one board edge before forming a firing line, using the rest of my turns to move along my board edge and collect points. If the Scourge chose to attack my infantry, I knew this would draw them continually onto fresh guns as they came. This was why I dropped everything on turn one, and it turned out to be a very good decision. The weapons all connected against his aggressive drop, and the Scourge armor melted before it could even get its Skimmer buffs going.

Considering that this is just Josh’s second game with the Scourge, I know he still has a lot of wrinkles to flatten out in their approach. His drop in the center was daring, but he simply lost too much armor too quickly. The real surprise was the Longreach group. While I’ve always had good luck with the snipers, I never expected them to kill the majority of his centralized AA assets in a single shot. If they could have come into the fight and stranded my Walkers, coupled with the flanking maneuver from the Hunters, I would have had trouble getting those units back on target.


For now, the PHR stand victorious, but I’m sure that the Scourge will return, and in greater numbers!

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