Warhammer 40,000 Battle Report #53 - Dark Eldar vs Khorne Demons
Happy
All Saint’s Day! Here at the Maelstrom we finished off the month of October
with another game in the story arc of Arenam. For this one we played Mission 8,
with the Dark Eldar retreating to their hideout to lick their wounds and regroup
for the coming battles. While they were there, the forces of Moloch the Elder
fell upon them once more, and glorious battle was joined again. Blood for the
Blood God!
Dracon Uyarth
grimaced at the fortresses surrounding his warriors. This was not the way of
Commoragh, he thought. To defend a position was bad enough, but to do it behind
walls constructed by the pathetic Mon’keigh was something else entirely. Still,
the previous occupiers had provided good sport.
Like relentless
attack hounds, the forces of the bloody god had followed them across the
northern wastelands of Arenam, disrupting one phase of their attack after
another. A raid would no more than end before the forces of Chaos were falling
upon them once more, biting and tearing and slashing. No matter how many of the
Demons they killed, there always seemed to be more waiting just beyond the
veil.
The bruised
thunderheads were rolling in again now, and Uyarth could hear the howls of
Khorne’s hounds on the wind. His warriors stiffened around him, quickly
disembarking from the remaining Raiders and taking up residence in the
crumbling edifices that surrounded them. Uyarth hissed at the sky once more,
remembering their last battle. Sapka had charged recklessly into the enemy’s
lines, and he had been slain as a result. The gory artillery batteries
thundered, blowing the Archon and his entire retinue apart in a sticky mass of
destroyed flesh and screaming skulls. Even as he died, the insane leader
cackled maniacally.
Uyarth had risked
much to recover something of his Archon. He toyed with the shattered bit of
hand, briefly considering simply tossing it over the side of his skiff and
leaving the Archon in the past. If he did, though, he knew what the Haemonculi
would do when he returned to Commoragh. Sapka might be insane, but he had a
foolproof pact with the dark underlords of the evil city.
Great black wings
opened against the sky, and without warning the demons were upon them.
The Armies
Sapka’s
Symphony
Dark
Eldar – 2,000
Combined
Arms Detachment
HQ
Archon:
WARLORD (Labyrinthine Cunning); Power Sword, Armor of Misery, Haywire Grenades
TROOPS
Wyches:
four additional Wyches; Raider transport with Disintegrator Cannon, Enhanced Ethersails
Kabalite
Warriors: five additional Warriors; Shredder, Raider transport with
Disintegrator Cannon, Enhanced
Ethersails
Kabalite
Warriors: five additional Warriors; Shredder, Raider transport with
Disintegrator Cannon, Enhanced
Ethersails
Kabalite
Warriors: five additional Warriors; Shredder, Raider transport with
Disintegrator Cannon, Enhanced
Ethersails
Kabalite
Warriors: five additional Warriors; Shredder, Raider transport with
Disintegrator Cannon, Enhanced
Ethersails
ELITES
Wracks:
five additional Wracks; Raider transport with Disintegrator Cannon, Enhanced Ethersails
FAST
ATTACK
Hellions:
five additional Hellions, Helliarch with Stunclaw and Splinter Pistol
Reaver
Jetbikes: three additional Reavers, 2x Blaster
Scourges:
Solarite with Venom Blade and Splinter Pistol
HEAVY
SUPPORT
Ravager:
3x Dark Lance
Ravager:
3x Dark Lance
Ravager:
3x Dark Lance
The
Tithe
Chaos
Demons – 1,992
Demonic
Incursion
Demon
Lord
325 Moloch, He Who Feasts:
Bloodthirster of Insensate Rage; 2x Greater Reward, Lesser Reward
Murderhorde
145 Skulltaker: Juggernaut
270 Bloodcrushers of Khorne: two additional
Bloodcrushers; Banner of Blood, Instrument of Chaos, Bloodhunter with
Lesser Reward
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
78 Flesh Hounds of Khorne: one additional
Flesh Hound
78 Flesh Hounds of Khorne: one additional
Flesh Hound
78 Flesh Hounds of Khorne: one additional
Flesh Hound
78 Flesh Hounds of Khorne: one additional Flesh
Hound
Gorethunder
Battery
175 Herald of Khorne: Blood Throne of Khorne,
Locus of Wrath, Greater Reward
125 Skull Cannon
125 Skull Cannon
125 Skull Cannon
After Action
Review
Another
bloodbath for the Blood God!
This
mission was not a good match-up for the Dark Eldar. However, casualties in the
first chapter of the campaign by the xenos forces led to their defensive stand
here, and we were determined to play it through to the fluff of the campaign.
It’s one of the things my group of players likes most about campaigning as
opposed to the white-washed approach of tournaments. Sometimes, war isn’t
inherently fair, and you have to battle against it to overcome the odds.
Once
we deployed, I thought I was in deep trouble. I realized that the Bloodthirster
was the only real chance I had to smash his bunkers, and once he went down I
would have made as much progress as possible at shattering the defenses. The
only secondary option was to rely on the Armorbane flamer shot on the
Bloodhunter, and hope against hope that I would roll some 6s for the shots off
the Skull Cannons.
I
think Josh made a mistake was in not attempting to Seize. If he could have shut
down the Bloodthirster on the top of turn one before he ever got into melee
with the bunker system, I think the game would have turned out quite
differently. I also think it might have turned out a little better if he had
spaced his assailants when he made his assault against the Bloodthirster. Since
they all came out in clustered groups, it allowed a single shot from the Skull
Cannons to completely cave in the flank and end his potential to mop up the
Hounds and consolidate for a push against the rest of the Demons as they arrived.
With
all that said, it was an uphill battle for him from the beginning. Look for
more games in Arenam in the near future, where the mobility of the Dark Eldar
will count for even more!
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