Dropzone Commander: Reconquest Phase II
It
took a little longer than I intended, but I finally pulled down a copy of Reconquest: Phase II. We have been in a
40k sprint at the Maelstrom lately, with all of the campaign action at Dicehead
Games. A week back we decided to dust off the Dropzone Commander stuff again,
and that one game was enough to get me hooked once more. As a result, I put in
for some of the additional units I never got around to purchasing, and I picked
up the second Reconquest book while I was at it.
WARNING!
SPOILERS AHEAD!
Reconquest: Phase
II picks
up at D+600, nearly two years after the invasion to retake humanity’s initial
worlds. In some systems there plans for invasion are nearly complete, leaving
the Scourge with little presence in those systems. Almost invariably, this had
led to the Scourge committing themselves to a last stand, defiant to the last.
In other systems, these early invasions have come short of their goals, in some
instances even failing miserably to achieve their ends. This mixed bag has
added some very interesting depth to the plotline, creating some difficulties
for the UCM in determining how they will move forward.
The
involvement of the PHR and the Shaltari has escalated, but their motives are
still mostly unknown. Some kind of tribal alliance has become known among the
Shaltari, but the UCM still hasn’t been able to fathom what it means, and what the
aims of the opposing factions really are. The PHR have also committed to a
full-scale invasion on the Tlalocan Moons, and are currently in the process of
establishing some kind of base there while eradicating the Scourge in-system.
The UCM are avoiding a conflict there, as setbacks in other systems haven’t
left them with the reserves for a new front against another enemy.
The
coolest part of the story came in the end of Phase II, when the Scourge
contacted the UCM to speak with them. Up to this point in the story we haven’t
really known what level of communication the Scourge were capable of, so it was
interesting to learn that at least their leadership has the capacity to treat
with mankind. They came with a very interesting story of how the Shaltari had
engineered the war between mankind and the Scourge, in an attempt to stop the
Scourge. The UCM leadership refused to believe this, coming from the enemy that
had taken their homes from them, and rejected the ceasefire proposed by their
foe out of hand.
The
Scourge then threw in one of the biggest curve balls of the story so far, and
proved that they knew exactly where the UCM homeworlds were. They launched a
devastating attack against Ferrum, beginning a counteroffensive that is sure to
cost the UCM dearly.
Overall
this book is a massive improvement over the quality we have seen in Phase I and
the Dropzone Commander rulebook. While it could still use better editing for
typographical errors and incorrect word usage, the quality is much higher than
before. Even the printed quality of the book is dramatically improved, giving
something that is more visually appealing and much more rugged than previous
releases. The artwork is fantastic throughout, and there is a lot of fluff to
grind your teeth on.
The
additional rules also show a polish to the experimental rules that have been
available for the new units for some time now. They have balanced some units
that needed balancing from their trial rule sets. I’m speaking most directly
about the Pungari Auxiliaries here. They were completely bland and brought
nothing new to the Shaltari with their initial release. With the addition of
better capacity for searching they have become an excellent option for Shaltari
armies, so much so that I ordered two blisters for myself after reading the
book!
The
new missions also work to bring something new to the table. I am not a fan of
the missions based around fauna interacting with the armies, as this is a bit
too space opera for what I have come to expect from Hawk Wargames. With that
said, their missions regarding different environments and orbital stations are
just what the doctor ordered. With the addition of Dropfleet Commander, I think
this will make the game very fun for narrative-driven approaches. We are
already planning to do some truly massive Dropfleet/Dropzone stuff in the near
future, once we have time to muster the necessary forces.
If
you are already involved with Dropzone Commander, Reconquest: Phase II is a no brainer. Pick it up for the updated
rules and the new missions, but be prepared for some much-needed narrative meat
that has been added to this universe.
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