Shadow War Battle Report #1 – Blood Angels vs Necrons
Welcome
back to the Maelstrom! Today we will be debuting the new Shadow War: Armageddon
rules. The Blood Angels have reports of disturbances in the underhive, and have
dispatched a team of Scouts to ascertain enemy strength and position. When they
stumble on a Necron kill team, an epic shootout commences…
“Contact front,”
came the whispered warning.
Sergeant Torio
pulled his camo-cloak tighter around his blood-red shoulder pads, fading deeper
into the shadows that surrounded him. He could hear the Necrons approaching
now, doing little to disguise the crashes of their footfalls. After the silent
insertion of his team, the noise was almost deafening.
“Wait for them to
close,” he whispered into the vox. “Ascertain numbers before we engage.” All he
needed was an entire tomb falling in on his brothers.
“Six of them,”
voxed another scout. “Directly to your front, one hundred meters and closing.”
Sergeant Torio
still couldn’t see them. The sprawl was too cluttered with rusting gear and
manufactorum equipment. “All right then. Snipers, provide overwatch. Covering fire,
we are advancing.”
Like ghosts, the
scouts detached from their points of concealment and moved off to hunt their
foe.
The Kill Teams
Blood
Angels
1,000
Team
Leader
Scout
Sergeant: Bolter, Camo Cloak
Troopers
Scout:
Sniper Rifle
Scout:
Sniper Rifle
Scout:
Sniper Rifle
New
Recruits
Novitiate:
Bolter, Camo Cloak
Novitiate:
Bolter, Camo Cloak
Novitiate:
Bolter
Necrons
1,000
Team
Leader
Appointed
Immortal: Night Visor, Gauss Blaster
Troopers
Immortal:
Gauss Blaster
Immortal:
Gauss Blaster
New
Recruits
Warrior:
Gauss Flayer
Warrior:
Gauss Flayer
Warrior:
Gauss Flayer
Sergeant Torio
snarled in frustration as more bolter rounds banged against the xenos armor
plates, doing little to slow the creature or even to draw its attention.
Multiple cries from wounded Scouts flooded his bead, but he tried to put them
aside for the briefest of moments as he unloaded the rest of his magazine. He
dropped back into cover as gauss beams snapped against the cover around him,
greedily licking away its substance in flaring arcs of exploding rust.
“Team, status
report.”
“This is brother
Jantus, sergeant. I can see the rest of the team from my current position, and
they’re all down.”
Torio bit back a
curse. “Evacuate the nearest wounded to your position, and fall back into the
sprawl. We have to get to safe range to send our report.”
He didn’t wait for
the affirmation. Vaulting the pipes, he ducked another beam of gauss and lifted
a wounded brother to his shoulder, disappearing into the shadows of the
underhive.
After Action
Review
This game was an interesting and
refreshing break from the usual games of 40k that we play. It was fun to get
down with each model and determine tactics for what that individual would do on
the field. Necrons weren’t my first choice because of their lack of
personality, and especially since their kill team didn’t use any of their
hunters, like Canoptek units and Flayed Ones. Still, they were interesting to
play, and I can’t wait to get teams painted from some of the other factions.
My biggest criticism of the game is the
choice of units for some of the kill teams. Genestealer Cults not being able to
take Acolytes as part of their actual team is a huge bummer for me, as if the
choice to give Tyranids nothing but Warriors, when they have great models like
Lictors and Genestealers that would have been awesome to use in this format. Eldar
suffer from it as well; Wraith units make little sense for kill teams,
especially when Striking Scorpions and Rangers have not made an appearance.
Still, this is a small thing. I hope that
the game will expand with time to encompass some of these units as alternate
kill-teams. I think the game is a great way to get new players in at a low
price point, teaching them the lore, weaponry, and basic rules of the hobby.
The game was a blast, and I can’t wait to throw down again, especially at
higher points totals!
Great report. Going to play Necrons myself since it's my 40k army, but I'm a little worried about their lack of options. I'm thinking about running 1 leader, 3 Immortals and 1 Deathmark.
ReplyDeleteWarriors doesn't seem as a good option since they are only 40p cheaper than Immortals. Warriors are recruits and only have access to one skill tree (when they finally level up) They also only have a 4+ save and an inferior weapon.
I might also be wrong and that the number of bodies on the field are more important since pinning (and elevated walkways) is a big deal for Necrons with an initiative of 2.
Looking forward to more reports with Necrons.
I definitely agree with your assessment regarding Warriors and the general lack of options with Necrons. One of my big criticisms was that many of the bolt-on factions felt rushed, and don't have the same flavor or options access the core formations bring. Some of their unit choices don't seem to make much sense. Warriors for Tyranids in particular feels strange to me.
DeleteI definitely want a Deathmark myself, the original goal was to use the Warriors as bullet sponges to keep the Immortals in the fight. Like you said, though, those points costs are rough.
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