Warhammer 40,000 Battle Report #65 – Chaos Demons vs Ynnari
Full-scale
battle returns to the Maelstrom today, as the servants of the Ynnari battle
with the hordes of Khorne. Can they snatch back this important Relic from the unliving
servants of the Blood God?
The Armies
The
Tithe
Chaos
Demons – 2,000
Demonic
Incursion
Demon
Lord
325 Moloch, He Who Feasts:
Bloodthirster of Insensate Rage; 2x Greater Reward, Lesser Reward
Murderhorde
145 Skulltaker: Juggernaut
260 Bloodcrushers of Khorne: two additional Bloodcrushers;
Banner of Blood, Instrument of Chaos, Bloodhunter
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
130 Bloodletters of Khorne: Banner of Blood,
Instrument of Chaos
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
96 Flesh Hounds of Khorne: one additional
Flesh Hound
Forgehost
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
165 Soulgrinder: Demon of Khorne; Phlegm
Bombardment
A
Light in the Darkness
Ynnari
– 2,000
Reborn
Warhost
Farseer:
Singing Spear
Farseer:
Skyrunner, Singing Spear, Spirit Stone of Anathlan
Windriders:
3x Scatter Lasers
Guardian
Defenders: Scatter Laser, Warlock with Singing Spear
Guardian
Defenders: Scatter Laser, Warlock with Singing Spear
Howling
Banshees
Wraithlord:
2x Flamer, Wraithsword
Reborn
Warhost
Prince
Yriel
Dire
Avengers: Exarch, five additional Dire Avengers
Dire
Avengers: two additional Dire Avengers
Aspect
Host
Dark
Reapers: Exarch, Starshot Missiles
Dark
Reapers: Exarch, Starshot Missiles
Fire
Dragons
Aspect
Host
Striking
Scorpions: Exarch has Scorpion’s Claw
Swooping
Hawks: one additional Swooping Hawk, Exarch with Hawk’s Talon
Warp
Spiders
After Action
Review
A
bloody tribute to the Lord of War! The Eldar were determined to recover their
Relic at any cost, and the cost turned out to be steep indeed. Though they
mauled the Bloodletter cohort and ripped every last Flesh Hound to shreds, in
the end the Khorne Demons finished sweeping over them like a tidal wave of
anger and violence.
I
cannot believe how effective those Harvester Cannons turned out to be! I’ve
always had what felt like a silly amount of luck with them when snap firing,
but today takes the cake for the most absurd output they have managed to date.
Three Exarchs and a Warlock, by my count, were harvested by this additional “leftover”
fire, which put quite a dent in the Eldar’s combat effectiveness. Add in the
success of their basic bombardment fire, and the Soulgrinders did much to carry
the weight and leave the Eldar reeling when the charge slammed home.
With
that said, I underestimated the enemy in close combat. The Eldar were able to
put quite a hurting on me, winning almost every combat they fought against the
Hounds and crushing them out fairly early in the game. If I hadn’t been able to
get that Soulgrinder into melee against Yriel and his cousins, I don’t know if
the left flank would have turned out quite as well for me when the game finally
rolled to an end. Again, the Soulgrinders just carried so much of the weight in
this game.
Soulburst
is a difficult rule to counter. It seems counterintuitive to face it, being
punished for doing damage to the opponent! Although I’ve watched Ynnari played
a few times, this was my first time facing it personally, and it really is a
game-changer. I hope in 8th edition the faction retains some of this
unique approach, so they can continue to be a viable alternative to the
standard Craftworld approach. That said, I’m going to have to continue to
scratch my head on the best way to work around their power when their friends
begin to die. It really helped swing some of those Hound combats in his favor!
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