Black Templars vs Necrons – Warhammer 40,000 8th Edition Battle Report
The
hated Necrons of the Dagon Dynasty rise once more from their tombs, eager to
reclaim their lost empire from the Imperium of Mankind. Standing against them
is a Black Templars crusade, eager to exact retribution against their nemesis.
Join us as bolters and gauss flayers let fly!
The Armies
The
Last Crusade
Space
Marines – 2,000
Battalion
Detachment
Black Templars
HQ
Captain:
WARLORD (Rites of Battle); Teeth of Terra
The
Emperor’s Champion
TROOPS
9
Crusaders: Plasma Gun, 2 Power Swords, 6 Bolt Pistols/Chainswords
9
Crusaders: Plasma Gun, 2 Power Swords, 6 Bolt Pistols/Chainswords
9
Crusaders: Meltagun, Multi-Melta, 7 Bolters
FAST
ATTACK
10
Assault Marines: 3 Plasma Pistols, Power Sword
TRANSPORTS
Rhino:
Storm Bolter
Rhino:
Storm Bolter
Rhino:
Storm Bolter
Spearhead
Detachment
Black Templars
HQ
Lieutenant:
Master-Crafted Bolter, Power Sword
HEAVY
SUPPORT
3
Devastator Centurions: 6 Lascannons, 3 Hurricane Bolters
5
Devastators: 2 Missile Launchers, Armorium Cherub
Vindicator
Vindicator
Vindicator
Dagon
Dynasty
Necrons
– 2,000
Battalion
Detachment
Mephrit Dynasty
HQ
Catacomb
Command Barge: WARLORD (Immortal Pride); Nightmare Shroud, Gauss Cannon, Staff of Light
Cryptek:
Chronometron
TROOPS
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
18
Necron Warriors
18
Necron Warriors
16
Necron Warriors
HEAVY
SUPPORT
Monolith
3
Heavy Destroyers
TRANSPORTS
Ghost Ark
Ghost Ark
After Action
Review
I
have wondered about the Mephrit Dynasty’s rules since the Necrons Codex came
out. They seemed incredibly powerful, but other list ideas kept leading me to
other places. Eventually I made it around to them with this game, and the end
result was fantastic. That extra point of AP made so much difference, including
one turn where it solely accounted for the death of a Vindicator. It was fun to
give it a try, especially against a heavily armored force like Space Marines.
When
the opening shot from the Vindicators came in, I really thought I was going to
be in bad shape for the rest of the game. I lost a ton of outgoing firepower,
and my Reanimation Protocols weren’t particularly hot in the coming turn.
However, the Black Templars moved just slightly too close, and I used that
opportunity to get everything that I could reach embroiled in close combat.
I
really think this one could have gone differently if the Vindicators had only
pulled up the distance they needed to make their initial shot. A second volley
from them could have been absolutely disastrous to my advance, if only they had
pulled up shorter and played a patience game. This definitely would have helped
in the case of the squad that was pinned inside their vehicle!
Stay
tuned; we have new units in the works, and more armies soon to make their debut
at the Maelstrom.
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