Black Templars vs Necrons – Warhammer 40,000 8th Edition Battle Report


The hated Necrons of the Dagon Dynasty rise once more from their tombs, eager to reclaim their lost empire from the Imperium of Mankind. Standing against them is a Black Templars crusade, eager to exact retribution against their nemesis. Join us as bolters and gauss flayers let fly!


The Armies

The Last Crusade
Space Marines – 2,000

Battalion Detachment
Black Templars
HQ
Captain: WARLORD (Rites of Battle); Teeth of Terra

The Emperor’s Champion

TROOPS
9 Crusaders: Plasma Gun, 2 Power Swords, 6 Bolt Pistols/Chainswords

9 Crusaders: Plasma Gun, 2 Power Swords, 6 Bolt Pistols/Chainswords

9 Crusaders: Meltagun, Multi-Melta, 7 Bolters

FAST ATTACK
10 Assault Marines: 3 Plasma Pistols, Power Sword

TRANSPORTS
Rhino: Storm Bolter

Rhino: Storm Bolter

Rhino: Storm Bolter

Spearhead Detachment
Black Templars
HQ
Lieutenant: Master-Crafted Bolter, Power Sword

HEAVY SUPPORT
3 Devastator Centurions: 6 Lascannons, 3 Hurricane Bolters

5 Devastators: 2 Missile Launchers, Armorium Cherub

Vindicator

Vindicator

Vindicator

Dagon Dynasty
Necrons – 2,000

Battalion Detachment
Mephrit Dynasty
HQ
Catacomb Command Barge: WARLORD (Immortal Pride); Nightmare Shroud, Gauss Cannon,   Staff of Light

Cryptek: Chronometron

TROOPS
10 Immortals: Gauss Blasters

10 Immortals: Gauss Blasters

10 Immortals: Gauss Blasters

18 Necron Warriors

18 Necron Warriors

16 Necron Warriors

HEAVY SUPPORT
Monolith

3 Heavy Destroyers

TRANSPORTS
Ghost Ark

After Action Review

I have wondered about the Mephrit Dynasty’s rules since the Necrons Codex came out. They seemed incredibly powerful, but other list ideas kept leading me to other places. Eventually I made it around to them with this game, and the end result was fantastic. That extra point of AP made so much difference, including one turn where it solely accounted for the death of a Vindicator. It was fun to give it a try, especially against a heavily armored force like Space Marines.

When the opening shot from the Vindicators came in, I really thought I was going to be in bad shape for the rest of the game. I lost a ton of outgoing firepower, and my Reanimation Protocols weren’t particularly hot in the coming turn. However, the Black Templars moved just slightly too close, and I used that opportunity to get everything that I could reach embroiled in close combat.

I really think this one could have gone differently if the Vindicators had only pulled up the distance they needed to make their initial shot. A second volley from them could have been absolutely disastrous to my advance, if only they had pulled up shorter and played a patience game. This definitely would have helped in the case of the squad that was pinned inside their vehicle!

Stay tuned; we have new units in the works, and more armies soon to make their debut at the Maelstrom.

Comments

Popular Posts