Dropzone Commander Battle Report #28 – PHR vs UCM

The PHR make another appearance, with a unified paint scheme and a tweaked list to go against the ever-present threat of UCM invasion. Stay tuned, it’s going to be a bloody one!


The Armies

Gladii Argenti
Post-Human Republic – 2,500

Hand of the Sphere

COMMAND – Zeus Type-2 Walker with Supreme Vizier Aggo (CV6)
                        -3x Enyo Type-2 Walker

Battle Pantheon

STANDARD – 4x Ares Type-1 Walker
            -Neptune Medium Dropship
STANDARD – 2x Phobos Type-1 Walker
            -Neptune Medium Dropship

Battle Pantheon

STANDARD – 2x Phobos Type-1 Walker

Immortals

TROOPS – 2x Immortals
            -Juno A2 IFV
TROOPS – 2x Immortals
            -Juno A2 IFV
            -Sharing Neptune Medium Dropship
SUPPORT – 2x Helios Jetskimmer
            -Neptune Medium Dropship

Immortals

TROOPS – 2x Immortals
            -Triton A1 Light Dropship
TROOPS – 2x Immortals
            -Triton A1 Light Dropship
SUPPORT – 4x Apollo-A
            -2x Neptune Medium Dropship

Heavy Pantheon

HEAVY – 2x Odin Type-2 Walker
            -Neptune Medium Dropship
HEAVY – Hades Type-4 Walker
            -Poseidon Heavy Dropship

Pegasus Group

SCOUT – 4x Mercury Drone
            -2x Triton A2 with Stealth Missile Batteries and Skyhammer Missiles
EXOTIC – 2x Sirens
            -Triton A1

UCM Fleet Marine Security Force TF-109
United Colonies of Mankind – 2,500

UCM Field Command

COMMAND – Kodiak ACV with Colonial General (CV5)
SCOUT – 4x Wolverine LAV Type-A
SUPPORT – Ferrum Drone Base

Colonial Armored Formation

STANDARD – 3x Sabre MBT
            -Condor Medium Dropship with Missile Pods
STANDARD – 3x Sabre MBT
            -Condor Medium Dropship with Missile Pods
SUPPORT – 3x Longbow Howitzer
            -3x Raven-B Light Dropship with Missile Pods

Colonial Armored Formation

STANDARD – 6x Katana Light Tank
SUPPORT – 3x Fireblade Light Tank
            -Condor Medium Dropship with Missile Pods
SUPPORT – Eagle Gunship

Colonial Legionnaire Corps

TROOPS – 3x Colonial Legionnaires
            -Bear APC
TROOPS – 3x Colonial Legionnaires
            -Bear APC
            -Sharing Condor Medium Dropship with Missile Pods
SUPPORT – 3x Rapier AA Tank
            -Condor Medium Dropship with Missile Pods

Colonial Legionnaire Corps

TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship
TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship
SUPPORT – 3x Rapier AA Tank
            -Condor Medium Dropship with Missile Pods

UCM Expeditionary Group

SCOUT – 3x Praetorian Snipers
            -Raven-A Light Dropship
EXOTIC – 2x Praetorians
            -Raven-A Light Dropship

Colonial Fleet Air Wing

AIR – Archangel
AIR - Archangel

After Action Review

After a handful of games with the PHR, my biggest takeaway is the inherent strength of their command deck. There were several turns in which I blew my entire six card hand. Since they are much more direct in terms of their effects than my Shaltari cards, they simply feel like they will nearly always have a use. There are of course the CQB cards that might not make as much of an impact, but they have power nonetheless. Add in the various Hacks that the deck contains, and your opponent is left constantly guessing as to whether their actions are truly safe.

I’m also starting to think that the PHR benefit from a very aggressive form of warfare, where they determine which zones of the table they want to control before the game begins. From there they simply occupy ground, pushing against the enemy when they do happen to get in the way. This seemed to work well, after learning very quickly that they cannot play the reactionary game that the Shaltari enjoy so much.

I’ll have to do some more theory crafting and get some more boots on the ground to see if this actually holds true; the Scourge might disagree with such an assessment of power!


Have at it, armchair generals; where did we go wrong?

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