Dropzone Commander Battle Report #29 – Scourge vs UCM

It’s been a while since the Scourge have seen the tabletop, but today they make another appearance as the UCM go to war with their hated nemesis.

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The Armies

The Endbringers
Scourge – 1,500

Scourge Oppressors

COMMAND – Desolator with Scourge Overlord (CV5)
SCOUT – 4x Minders
            -Intruder Beta Light Dropship

Scourge Vanguard

STANDARD – 3x Hunter MGT
            -Marauder Medium Dropship
SUPPORT – 3x Ravager
            -Harbinger Assault Dropship

Scourge Warrior Cabal

TROOPS – 3x Warriors
            -Invader APC
TROOPS – 3x Warriors
            -Invader APC
            -Sharing Marauder Medium Dropship
SUPPORT – 3x Reaper AAGT
            -Marauder Medium Dropship

Scourge Warrior Cabal

TROOPS – 2x Warriors
            -Intruder Alpha Light Dropship
TROOPS – 2x Warriors
            -Intruder Alpha Light Dropship

Scourge Invasion Host

HEAVY – 2x Slayer HGT
            -Marauder Medium Dropship

Scourge Occupation Patrol

SCOUT – 4x Prowlers
            -Intruder Beta Light Dropship
SCOUT – 4x Prowlers
            -Intruder Beta Light Dropship

UCM Fleet Marine Security Force TF-109
United Colonies of Mankind – 1,500

UCM Field Command

COMMAND – Kodiak ACV with Colonial Captain (CV4)

Colonial Armored Formation

STANDARD – 6x Sabre MBT
SUPPORT – 3x Rapier AA Tank
            -Sharing Albatross Heavy Dropship

Colonial Legionnaire Corps

TROOPS – 3x Colonial Legionnaires
            -Bear APC
TROOPS – 2x Legionnaire Mortar Teams
            -Bear APC
            -Condor Medium Dropship
SUPPORT – 3x Fireblade Light Tank
            -Condor Medium Dropship

Colonial Legionnaire Corps

TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship
TROOPS – 2x Colonial Legionnaires
            -Raven-A Light Dropship
SUPPORT – 3x Rapier AA Tank
            -Condor Medium Dropship

UCM Expeditionary Group

SCOUT – 6x Wolverine LAV Type-A

Colonial Fleet Air Wing

AIR – Archangel

After Action Review

I think I had too much Shaltari on the brain the last time I played Scourge. They impressed me as weak and reactionary, but this time they were anything but!

My opponent made an error in allowing me a straight run at his commander with the Prowlers; even one unit of air coverage would have done wonders to shut down their advance. If the Archangel had become available it would have made me dump earlier in the turn, giving him time to shoot them up with at least a few things. That said, Prowlers are proving to be an excellent psychological unit, as you simply cannot let them get through to threaten those vulnerable rear units.

Slayers are another unit that has always surprised me. While they don’t seem that much different than Hunters on paper, their additional firepower really does make a difference. I got lucky in pasting the Mortars all at once, but the sheer damage was incredible. After doing the math, I’m wondering about sticking six of them in a Despoiler for my next 2,500 outing…


Have at it armchair generals; teach me how to play the Scourge!

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