Necrons vs Thousand Sons – Warhammer 40k 8th Edition Battle Report


The carnage continues at the Maelstrom, with the Thousand Sons and Necrons hitting the table once more. This time the forces of Dagon have mirrored the tactics of the Sautekh Dynasty, and are bringing a much larger horde of infantry against their chaotic foes. Ahriman stands ready; who will be standing when the dust clears?


The Armies

Dagon Dynasty
Necrons – 2,000

Battalion Detachment
Sautekh Dynasty
HQ
Catacomb Command Barge: WARLORD (Immortal Pride); The Nightmare Shroud, Staff of        Light, Gauss Cannon

Cryptek: Chronometron

TROOPS
10 Immortals: Gauss Blasters

10 Immortals: Gauss Blasters

10 Immortals: Gauss Blasters

16 Warriors

16 Warriors

16 Warriors

FAST ATTACK
6 Canoptek Wraiths

HEAVY SUPPORT
3 Heavy Destroyers

DEDICATED TRANSPORTS
Ghost Ark

Ahriman’s Own
Thousand Sons – 2,000

Battalion Detachment
HQ
Exalted Sorcerer: WARLORD (High Magister); Helm of the Third Eye

Ahriman: Disc of Tzeentch

TROOPS
10 Rubricae

10 Rubricae

10 Tzaangors

10 Tzaangors

10 Tzaangors

ELITES
5 Scarab Occult Terminators: Helfyre Missile Rack

FAST ATTACK
5 Spawn

HEAVY SUPPORT
Chaos Predator: Twin Lascannons, Lascannon Sponsons

Forgefiend: 2 Hades Autocannons, Demon Jaws

Forgefiend: 2 Hades Autocannons, Demon Jaws

DEDICATED TRANSPORTS
Rhino: Combi-Bolter

Rhino: Combi-Bolter

After Action Review

This game was a real nail-biter through those first few turns. Despite the early initial lead, the Necrons quickly found the Thousand Sons on their heels. It remained this way all through, with the Sons losing one attrition battle after another, but holding the points even.

Then, Priority Orders received fell in the Overlord’s lap, and he ran away with it. This was a well fought game throughout, and I loved some of the lateral play decisions that saw lots of Tzaangors die while bringing in those much-needed points before they were out of reach for good. The birdmen are always good to fulfill Tzeentch’s will, even when it seems unfathomable to the mortals around them.

The casualties became a serious problem towards the end, though, and the Necrons just had too much steam left. I really did enjoy the bigger Warrior squads, and plan to take this approach for the foreseeable future. They put up an excellent blob to lock units in melee, and they just kept growing back as the Thousand Sons were whittled away, with no way to replenish their losses.

With that said, I like this Sons list, and I think a few refinements will see it hitting on all cylinders. More from the Maelstrom to come!

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