Warhammer 40,000 Battle Report #40 – Craftworlds vs Tau Empire
The
ATC trial runs continue, this time with the Eldar and the Tau squaring off in
the streets of an abandoned city. Mal’caor Mont’yr has spent many months in
travel, but he is finally entering the battlefields once more. Can he drive
back the Eldar forces of Iybraesil, and claim this planet for the Greater Good?
The Armies
Iybraesil
Strike Force
Craftworlds
– 1,850
Combined
Arms Detachment
HQ
Maugan
Ra: WARLORD (Mark of the Incomparable Hunter)
Farseer:
Jetbike, The Spirit Stone of Anath’lan
TROOPS
Windriders:
Scatter Laser
Guardian
Defenders: Scatter Laser
HEAVY
SUPPORT
Fire
Prism: Shuriken Cannon, Holo-fields
Falcon:
Bright Lance, Holo-fields
Aspect
Host
Dark
Reapers: two additional Dark Reapers; Dark Reaper Exarch, Starshot Missiles
Swooping
Hawks: one additional Swooping Hawk; Swooping Hawk Exarch
Warp
Spiders: Warp Spider Exarch
Dire
Avenger Shrine
Dire
Avengers: two additional Dire Avengers, Dire Avenger Exarch; Wave Serpent
transport with Twin Scatter Lasers
and Holo-Fields
Dire
Avengers: two additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers and Holo-Fields
Dire
Avengers: two additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers and Holo-Fields
Vior’la
Tok’rhenna Shi
Tau
Empire – 1,850
HUNTER
CONTINGENT
Hunter
Cadre
Commander:
XV8-02 Iridium Battlesuit, Multi-Spectrum Sensor Suite, Puretide Engram Neurochip, Command and Control Node, Vectored
Retro-Thrusters
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Sensor Spines, and Twin Smart Missile Systems
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Sensor Spines, and Twin Smart Missile Systems
Strike
Team: five additional Fire Warriors; DS8 Tactical Support Turret with Smart
Missile System, Devilfish
transport with Disruption Pod, Sensor Spines, and Twin Smart Missile Systems
XV104
Riptide Battlesuit: Ion Accelerator, Twin Fusion Blasters, Early Warning
Override
Pathfinder
Team: four additional Pathfinders
Pathfinder
Team: four additional Pathfinders
XV88
Broadsides: two additional XV88 Shas’ui, 6x Missile Drone; Twin High-Yield
Missile Pods, Twin Smart Missile
Systems, Target Locks
Optimized
Stealth Cadre
XV95
Ghostkeel Battlesuit: Cyclic Ion Raker, Twin Fusion Blasters, Early Warning
Override
XV25
Stealth Team: Fusion Blaster with Target Lock
XV25
Stealth Team: Fusion Blaster with Target Lock
After Action
Review
Carnage.
Sheer, utter CARNAGE. The Hunter Contingent is fantastic, but my favorite rule
came in the form of the Hunter Cadre’s ability to Run before firing their
weapons. This gave me superior positioning on several occasions, allowing me to
make shots that would have otherwise been Snap Shots. The biggest winners for
this rule were the Pathfinder teams. In the past I’ve found myself moving them
for optimal positioning, only to make Snap Shots and drastically reduce their
effectiveness. Now they have a good bit more versatility, and don’t feel like
they need to plant their feet as much as before. The Coordinated Firepower was
also nice, as it gave me decent buffs in situations where the Markerlights were
needed elsewhere.
This
Tau list is one I have played in the past, with a few minor tweaks to add the
Optimized Stealth Cadre. The additional rules have only made it that more gruesome.
That Broadside nest never fails to impress, as it accounted for almost every
vehicle in his force!
I
think the Eldar would have benefited from a different deployment. I don’t think
the massed Reserves did him any favors, and I know that deploying the two Wave
Serpents in my fields of fire was a bad move. If they had all hunkered behind the
building complex, they could have at least ensured an intact move against me on
the first turn. When he chose deployment zones, I thought that this was
definitely his approach. That said, I’m sure he deduced as much, and will
handle the opening set-up differently in coming games!
Come on armchair generals, tear us up; what would you do different?
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