Warhammer 40,000 Battle Report #41 – Blood Angels vs Craftworlds
As
a continued lead-up to the American Team Championship, we are still testing
each new draft of the missions. This week the Blood Angels and the Craftworlds
went to war.
The Armies
Knights
of Baal
Blood
Angels – 1,850
Unbound
HQ
Chaplain:
WARLORD; Melta Bombs, Space Marine Bike
TROOPS
Tactical
Squad: five additional Space Marines; Heavy Flamer, Flamer, Sergeant has Combi- Flamer, Rhino transport
Tactical
Squad: five additional Space Marines; Multi-Melta, Meltagun, Sergeant has
Combi- Melta, Rhino transport
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
Tactical
Squad: Plasma Gun, Razorback transport with Lascannon and Twin Plasma Guns
ELITES
Furioso
Dreadnought: Frag Cannon, Heavy Flamer, Drop Pod transport with Deathwind Launcher
FAST
ATTACK
Space
Marine Bike Squad: three additional Space Marine Bikers; 2x Grav-gun
HEAVY
SUPPORT
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Baal
Predator: Twin Assault Cannons, Heavy Bolter Sponsons
Vindicator:
Overcharged Engines, Siege Shield
Devastator
Squad: five additional Space Marines; 4x Lascannon
Iybraesil
Craftworlds
– 1,850
Combined
Arms Detachment
HQ
Maugan
Ra: WARLORD
Farseer:
Eldar Jetbike, The Spirit Stone of Anath’lan
TROOPS
Windriders:
Scatter Laser
Guardian
Defenders: Scatter Laser
HEAVY
SUPPORT
Falcon:
Bright Lance, Holo-fields
Fire
Prism: Shuriken Cannon, Holo-fields
Aspect
Host
Swooping
Hawks: one additional Swooping Hawk, Exarch
Warp
Spiders: Exarch
Dark
Reapers: two additional Dark Reapers, Exarch; Starshot Missiles
Dire
Avenger Shrine
Dire
Avengers: two additional Dire Avengers, Exarch; Wave Serpent transport with
Twin Scatter Lasers and Holo-fields
Dire
Avengers: two additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers and Holo-fields
Dire
Avengers: two additional Dire Avengers; Wave Serpent transport with Twin
Scatter Lasers and Holo-fields
After Action
Review
The
constant focus on Kill Points in this ATC iteration made for an interesting
change to the pacing of the game. I was a big fan of the rush for Objectives as
it shook things up a bit from your standard play, but this approach presented a
more methodical element in eliminating the opponent while seizing ground. I
still think the missions need a balance between the two, as this method seems
to shift back heavily in favor of firepower-oriented armored transport forces
and Imperial Knight spam.
Still,
it made for a good game between these two fast armies. The Blood Angels were
slightly more aggressive, and they were rewarded for it in the end. Their
central presence, coupled with several Eldar grav-tanks being knocked out early
on, led to a swing of initiative that the Astartes maintained until the last.
The Eldar still made a decent fight of it, but with so much of the table denied
to them they simply could not put it together in the late game.
Look for more ATC shenanigans in the near future!
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