Necrons vs Nurgle – Warhammer 40k 8th Edition BatRep
Welcome
back to the Maelstrom! Today we have another instalment in the 41st
Millennium bloodbath, with the Necrons rising from their tombs to enslave the
living once more. However, the forces of the Death Guard stand ready to greet
them, and they have made demonic pacts to aid them in their conflict. The Great
Unclean One, Glut’oth, has emerged from the Warp for the first time in
centuries, and is leading his children to battle in the name of the Plague God.
The Dagon Dynasty has no intentions of allowing this affront to their dominance
to pass unpunished. One way or another, blood will flow…
The Armies
Dagon
Dynasty
Necrons
– 2,000
Battalion
Detachment
Nephrekh Dynasty
HQ
Catacomb
Command Barge: Staff of Light, Gauss Cannon
Cryptek
TROOPS
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
10
Warriors
10
Warriors
10
Warriors
10
Warriors
ELITES
Triarch
Stalker: Heat Ray
Triarch
Stalker: Heat Ray
FAST
ATTACK
5
Tomb Blades: Twin Gauss Cannons, Shieldvanes
3
Destroyers
7
Canoptek Scarabs
HEAVY
SUPPORT
3
Heavy Destroyers
Nuntius
Cacotheus
Nurgle
– 2,000
Battalion
Detachment
Death Guard
HQ
Winged
Demon Prince of Nurgle: WARLORD (Arch-Contaminator), The Suppurating Plate, Demonic Axe, Malefic Talons; Smite, Miasma of Pestilence
Malignant
Plaguecaster: Smite, Curse of the Leper,
Blades of Putrefaction
TROOPS
7 Plague Marines: 2 Plasma Guns
7 Plague Marines: 2 Blight Launchers
7 Plague Marines: 2 Blight Launchers
ELITES
5 Blightlord Terminators: Blight
Launcher/Balesword; 2 Combi-Plasma/Balesword, 2 Combi- Plasma/Bubotic Axe
FAST ATTACK
Fetid Bloat-Drone: 2 Plaguespitters,
Plague Probe
Fetid Bloat-Drone: 2 Plaguespitters,
Plague Probe
DEDICATED TRANSPORTS
Chaos Rhino: Combi-Bolter
Chaos Rhino: Combi-Bolter
Battalion Detachment
Nurgle
Demons
HQ
Great
Unclean One: Bilesword, Great Plague Flail; Smite,
Fleshy Abundance, Miasma of Pestilence
Poxbringer:
Smite, Shriveling Pox
TROOPS
10
Plaguebearers
3
Nurglings
3
Nurglings
After
Action Review
I
had to make the joke about the Immortals stomping on the Nurglings. I fully
expected them to just get ground to nothing in that first round, followed by
failed Morale checks that sent them to the shelf with little to no gain for the
army. Five turns later, I had a newfound respect for the diminutive little
dudes.
I
do think the Necrons would have been much better served by falling back with
the second squad of Immortals in turn one, allowing the Stalker to go in and
take their place in the combat. His attacks would have been denying the
Nurglings their Disgustingly Resilient rolls, and more importantly it would
have freed the Immortals for some shooting in the later game. It also would
have allowed the Warriors in the trench to the right to fire on the Nurglings.
I think that, combined with the Heat Ray and a charge from the Stalker (if
needed) would have cleared the back half of the Nurglings. As it was, the
Immortals never fired a single shot in the game.
With
all that said, it still takes an unbelievable amount of firepower to down
Nurglings. That resilience, coupled with their ability to start 9” from the
enemy, makes them a serious force to be reckoned with in the early game. They
have the potential to completely disrupt your fire lanes and maneuverability,
which leaves little option but to get rid of them early. This feat is easier
said than done, however; Nurglings are rarely going to fall easily.
I’m
definitely excited to continue expanding the demonic aspect of this army, until
it eventually works as a standalone force. Keep an eye out for Glut’oth to lead
his own forces from the Warp soon!
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