Necrons vs Thousand Sons – Warhammer 40k 8th Edition Battle Report
The
carnage continues at the Maelstrom, with the Thousand Sons and Necrons hitting
the table once more. This time the forces of Dagon have mirrored the tactics of
the Sautekh Dynasty, and are bringing a much larger horde of infantry against
their chaotic foes. Ahriman stands ready; who will be standing when the dust
clears?
The Armies
Dagon
Dynasty
Necrons
– 2,000
Battalion
Detachment
Sautekh Dynasty
HQ
Catacomb
Command Barge: WARLORD (Immortal Pride); The Nightmare Shroud, Staff of Light, Gauss Cannon
Cryptek:
Chronometron
TROOPS
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
10
Immortals: Gauss Blasters
16
Warriors
16
Warriors
16
Warriors
FAST
ATTACK
6
Canoptek Wraiths
HEAVY
SUPPORT
3
Heavy Destroyers
DEDICATED
TRANSPORTS
Ghost
Ark
Ahriman’s
Own
Thousand
Sons – 2,000
Battalion
Detachment
HQ
Exalted
Sorcerer: WARLORD (High Magister); Helm of the Third Eye
Ahriman:
Disc of Tzeentch
TROOPS
10
Rubricae
10
Rubricae
10
Tzaangors
10
Tzaangors
10
Tzaangors
ELITES
5
Scarab Occult Terminators: Helfyre Missile Rack
FAST
ATTACK
5
Spawn
HEAVY
SUPPORT
Chaos
Predator: Twin Lascannons, Lascannon Sponsons
Forgefiend:
2 Hades Autocannons, Demon Jaws
Forgefiend:
2 Hades Autocannons, Demon Jaws
DEDICATED
TRANSPORTS
Rhino:
Combi-Bolter
Rhino:
Combi-Bolter
After Action
Review
This
game was a real nail-biter through those first few turns. Despite the early
initial lead, the Necrons quickly found the Thousand Sons on their heels. It
remained this way all through, with the Sons losing one attrition battle after
another, but holding the points even.
Then, Priority Orders received fell in the Overlord’s lap, and he ran away with it. This was a well fought game throughout, and I loved some of the lateral play decisions that saw lots of Tzaangors die while bringing in those much-needed points before they were out of reach for good. The birdmen are always good to fulfill Tzeentch’s will, even when it seems unfathomable to the mortals around them.
Then, Priority Orders received fell in the Overlord’s lap, and he ran away with it. This was a well fought game throughout, and I loved some of the lateral play decisions that saw lots of Tzaangors die while bringing in those much-needed points before they were out of reach for good. The birdmen are always good to fulfill Tzeentch’s will, even when it seems unfathomable to the mortals around them.
The
casualties became a serious problem towards the end, though, and the Necrons
just had too much steam left. I really did enjoy the bigger Warrior squads, and
plan to take this approach for the foreseeable future. They put up an excellent
blob to lock units in melee, and they just kept growing back as the Thousand Sons
were whittled away, with no way to replenish their losses.
With
that said, I like this Sons list, and I think a few refinements will see it
hitting on all cylinders. More from the Maelstrom to come!
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