Dropzone Commander Battle Report #11 – The Scourge vs United Colonies of Man
Today
we are changing up standard operating procedure, with my Scourge forces
stepping to the table for their very first game. We played 1,500 points in the
Land Grab scenario, and soon realized the casualty count is going to be far
higher when Scourge are about!
The Armies
The
Endbringers
The
Scourge – 1,500
Scourge
Oppressors
COMMAND –
Desolator with Scourge Master (CV4)
SUPPORT – 2
Reaver Gunships
Scourge Vanguard
STANDARD – 6
Hunter MGTs
-2 Marauder Medium Dropships
Scourge Warrior
Cabal
TROOPS – 3x
Warrior Horde
TROOPS – 3x
Warrior Horde
-2 Invader APCs with a Marauder
Medium Dropship
SUPPORT – 3
Reaper AAGTs
-Marauder Medium Dropship
Scourge Warrior Cabal
TROOPS – 2x
Warrior Horde
-Intruder Light Dropship – Alpha
Variant
TROOPS – 2x
Warrior Horde
-Intruder Light Dropship – Alpha
Variant
SUPPORT – 3
Reaper AAGTs
-Marauder Medium Dropship
Scourge
Occupation Patrol
SCOUT – 4
Prowlers
-Intruder Light Dropship – Beta
Variant
SCOUT – 4
Prowlers
-Intruder Light Dropship – Beta
Variant
UCM
Fleet Marine Security Force TF-109
United
Colonies of Man – 1,500
UCM Field
Command
COMMAND – Kodiak
ACV with Colonial Captain (CV4)
SUPPORT – Ferrum
Drone Base
Colonial Armored
Formation
STANDARD – 3
Sabre MBTs
-Condor Medium Dropship
SUPPORT – 3
Rapier AA Tanks
-Condor Medium Dropship
Colonial Armored
Formation
STANDARD – 3
Sabre MBTs
-Condor Medium Dropship
SUPPORT – 2
Longbow Howitzers
-2 Raven-B Light Dropships
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
TROOPS – 3x
Colonial Legionnaires
-2 Bear APCs with Condor Medium
Dropship
UCM
Expeditionary Group
SCOUT – 4
Wolverine LAVs – Type A
-2 Raven-B Light Dropships
EXOTIC – 2x
Praetorians
-Raven-A Light Dropship
Colonial Fleet
Air Wing
AIR – Archangel
AIR – Archangel
After Action
Review
This
game was fantastic! After all that time spent working the corners and waiting
for weakness, it was fun to just punch out and see what happens.
The
Scourge were a good pick for my second army. They still do the things I need a
force to do, and they are so dynamically opposed in approach to my Shaltari
that I can always switch armies when things start to go stale. I didn’t know
what to do with all the E11 weaponry, it is just so unusual to shoot a UCM tank
and have a decent expectation that I will destroy it!
There
was also a big learning curve to this army too. I didn’t mention it in the
video, but on the second turn he had shots on one group of Reapers with his
Sabres, needing 2+ to hit me because I had just exited my dropship. Learning to
accept these short ranges and stick to the shadows in the early turns is going
to be tough, because I’m so used to my Shaltari always being in range. Once I
get the trick down I’m sure I’ll survive to reach the enemy with more of my
grav tanks intact.
The
Prowlers alone were worth the price of admission. I loved the tension of
dropping them in the middle of all that action, knowing that the UCM could
destroy them, but also knowing that no one group could get them all. I get a
tremendous cinematic feel to them climbing onto the deck of the Ferrum, burning
the control tower down with their plasma hoses!
Stick
around for more in the future, as the Scourge will undoubtedly go to war
against the UCM again in the near future. Griff has also expressed interest in
the brain invaders, so don’t be surprised to see my Shaltari attempting to
drive them back as well!
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