Dropzone Commander Battle Report #11 – The Scourge vs United Colonies of Man

Today we are changing up standard operating procedure, with my Scourge forces stepping to the table for their very first game. We played 1,500 points in the Land Grab scenario, and soon realized the casualty count is going to be far higher when Scourge are about!


The Armies

The Endbringers
The Scourge – 1,500

Scourge Oppressors
COMMAND – Desolator with Scourge Master (CV4)
SUPPORT – 2 Reaver Gunships

Scourge Vanguard
STANDARD – 6 Hunter MGTs
            -2 Marauder Medium Dropships

Scourge Warrior Cabal
TROOPS – 3x Warrior Horde
TROOPS – 3x Warrior Horde
            -2 Invader APCs with a Marauder Medium Dropship
SUPPORT – 3 Reaper AAGTs
            -Marauder Medium Dropship

Scourge Warrior Cabal
TROOPS – 2x Warrior Horde
            -Intruder Light Dropship – Alpha Variant
TROOPS – 2x Warrior Horde
            -Intruder Light Dropship – Alpha Variant
SUPPORT – 3 Reaper AAGTs
            -Marauder Medium Dropship

Scourge Occupation Patrol
SCOUT – 4 Prowlers
            -Intruder Light Dropship – Beta Variant
SCOUT – 4 Prowlers
            -Intruder Light Dropship – Beta Variant

UCM Fleet Marine Security Force TF-109
United Colonies of Man – 1,500

UCM Field Command
COMMAND – Kodiak ACV with Colonial Captain (CV4)
SUPPORT – Ferrum Drone Base

Colonial Armored Formation
STANDARD – 3 Sabre MBTs
            -Condor Medium Dropship
SUPPORT – 3 Rapier AA Tanks
            -Condor Medium Dropship

Colonial Armored Formation
STANDARD – 3 Sabre MBTs
            -Condor Medium Dropship
SUPPORT – 2 Longbow Howitzers
            -2 Raven-B Light Dropships

Colonial Legionnaire Corps
TROOPS – 3x Colonial Legionnaires
TROOPS – 3x Colonial Legionnaires
            -2 Bear APCs with Condor Medium Dropship

UCM Expeditionary Group
SCOUT – 4 Wolverine LAVs – Type A
            -2 Raven-B Light Dropships
EXOTIC – 2x Praetorians
            -Raven-A Light Dropship

Colonial Fleet Air Wing
AIR – Archangel
AIR – Archangel

After Action Review

This game was fantastic! After all that time spent working the corners and waiting for weakness, it was fun to just punch out and see what happens.

The Scourge were a good pick for my second army. They still do the things I need a force to do, and they are so dynamically opposed in approach to my Shaltari that I can always switch armies when things start to go stale. I didn’t know what to do with all the E11 weaponry, it is just so unusual to shoot a UCM tank and have a decent expectation that I will destroy it!

There was also a big learning curve to this army too. I didn’t mention it in the video, but on the second turn he had shots on one group of Reapers with his Sabres, needing 2+ to hit me because I had just exited my dropship. Learning to accept these short ranges and stick to the shadows in the early turns is going to be tough, because I’m so used to my Shaltari always being in range. Once I get the trick down I’m sure I’ll survive to reach the enemy with more of my grav tanks intact.

The Prowlers alone were worth the price of admission. I loved the tension of dropping them in the middle of all that action, knowing that the UCM could destroy them, but also knowing that no one group could get them all. I get a tremendous cinematic feel to them climbing onto the deck of the Ferrum, burning the control tower down with their plasma hoses!


Stick around for more in the future, as the Scourge will undoubtedly go to war against the UCM again in the near future. Griff has also expressed interest in the brain invaders, so don’t be surprised to see my Shaltari attempting to drive them back as well!

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