Warhammer 40,000 Battle Report #9 – Orks vs Tyranids
We’ve
got another head-to-head matchup between the green tide and the wall of chitin
today, as Blitzdakka’s mob comes back for vengeance against the reaping swarms
of Hive Fleet Nug! The mission is The Relic, with Vanguard Strike deployment.
Blitzdakka knew
the Tyranids would be coming his way. The voice in his Kap told him so.
Nearby, the
Biker Nob’s belly growled. Blitzdakka cuffed him once as a reprimand, but he
couldn’t blame the guy. The pile of freshly slain squigs did look awful
appealing.
The city was
burned, its defenders mostly consumed or beaten by the Boyz. They didn’t matter
now; all that mattered was the big pile of Squig bait. The scent of their blood
drifted on the smoky wind, but the Boyz had their orders. The bait was for the
bugs, to make sure they came back for the fight.
Sure enough, the
sound of shuffling carapace permeated the city streets as the Tyranids broke
through the acrid cloud. Blitzdakka growled as the Hive Tyrant blotted out the
sun, taking wing to survey the ruins ahead of his forces.
“Go get ‘em,
Boyz,” he roared over the sound of his new bike. “I want that head fer me
pointy stikk!”
The Armies
Blitzdakka’s
Waaagh!
Orks
– 2,000
HQ
Warboss:
WARLORD (Prophet of the Waaagh!), Da Finkin Kap (Strategic Genius); Power Klaw, Warboss Gazbag’s Blitzbike,
Bosspole
Weirdboy:
Psyker (Mastery Level 2)
ELITES
Tankbustas:
seven additional Tankbustas, Trukk with Rokkit Launcha
Tankbustas:
seven additional Tankbustas, Trukk with Rokkit Launcha
TROOPS
Ork
Boyz: twenty additional Boyz, 26 Shootas, 3 Big Shootas, Nob with Boss Pole and
Power Klaw
Ork
Boyz: ten additional Ork Boyz, Nob with Boss Pole and Power Klaw
FAST
ATTACK
Stormboyz:
ten additional Stormboyz, Nob with Boss Pole and Power Klaw
Warbikers:
seven additional Warbikers, Nob with Boss Pole and Big Choppa
HEAVY
SUPPORT
Battlewagon:
four Big Shootas, Reinforced Ram
Mek
Gunz: two additional Mek Gunz, all are Traktor Kannons
Lootas:
ten additional Lootas
Flash
Gitz: five additional Flash Gitz
Hive
Fleet Nug Assault Swarm
Tyranids
– 2,000
HQ
Hive
Tyrant: WARLORD (Conqueror of Cities); Wings, 2x Twin Devourers with Brainleech
Worms, Thorax Swarm with Dessicator
Larvae; Dominion, Paroxysm, Psychic
Scream
Tervigon:
Cluster Spines
ELITES
Haruspex:
Adrenal Glands
Zoanthrope
Brood: one additional Zoanthrope; Dominion,
Warp Blast, Psychic Scream
Venomthrope
Brood: one additional Venomthrope
TROOPS
Hormagaunt
Brood: ten additional Hormagaunts
Hormagaunt
Brood: ten additional Hormagaunts
Hormagaunt
Brood: ten additional Hormagaunts
Hormagaunt
Brood: nine additional Hormagaunts
FAST
ATTACK
Hive
Crone: Cluster Spines
Hive
Crone: Cluster Spines
HEAVY
SUPPORT
Carnifex:
2x Scything Talons, Adrenal Glands, Spine Banks
Carnifex:
2x Scything Talons, Adrenal Glands, Spine Banks
Carnifex:
2x Scything Talons, Adrenal Glands, Spine Banks
After Action
Review
Man,
those Carnifexes can punch!
I
really wasn’t sure that I’d be able to stop the Warbikers. The Toughness 5 is
rough, but add to that my puny small creatures and the Warboss’s high amount of
Power Klaw attacks, and I fully expected them to clean up a flank on their own.
When they slammed into the twenty Hormagaunts on the flank and basically
cleaned them up with the charge, I knew I was in for a rough afternoon.
The
Carnifexes then proceeded to prove me wrong. Bowling through the building’s
wall like the Kool-Aid man, they proceeded to tear those poor Bikers to pieces.
Although it didn’t show in the video, the combat worked out that the Warboss
died before swinging in the next combat phase. I’m more and more impressed by
these bad boys with each game, as they’re proving themselves quite capable to
rolling through Infantry as well as enemy armor!
Paroxysm
also worked out perfectly for me. On the last turn, when my Carnifexes were
most vulnerable, the Hive Tyrant used it to knock the Flash Gitz to BS0,
leaving his heaviest-hitting (and most expensive) unit basically crippled into
inaction for a turn. It just further reinforces my beliefs that the Tyranids
were never designed to have one-hit knock out units. Instead, they just grind
along, supporting one another until the consumption is done.
I
was set to take a serious pummeling in the next Ork turn, and the plan was to
get the Relic out of Dodge as quickly as possible. My opponent thought that my
Monstrous Creatures had more than enough oomph to stop the Orks in their tracks
once they slaughtered through the wave of small creatures. Me? I’m not so sure…
I
am definitely looking at dropping in numbers for Toxin Sacs on my Hormagaunts.
Conventional wisdom says that it is a waste of points, but I desperately want
my opponent to feel threatened by the approach of the swarms. If I can manage
to make them a true threat to enemy Infantry, it will further clear up my
Carnifexes to do the hard work of killing off tanks.
As
always, we’d love to hear from you. Leave a comment or suggestion as to what
you’d like to see in our future. Thanks for reading!
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