Dropzone Commander Battle Report #12 – The Scourge vs United Colonies of Man
We’re
back today with another 1,500 point Dropzone Commander battle report, with the
forces of mankind’s armies doing battle with the nefarious Scourge occupation
forces.
The Armies
The
Endbringers
The
Scourge – 1,500
Scourge
Oppressors
COMMAND –
Desolator with Scourge Master (CV4)
SCOUT – 8
Minders
-2 Intruder Light Dropships – Beta
Variant
Scourge Vanguard
STANDARD – 6
Hunter MGTs
-2 Marauder Medium Dropships
Scourge Warrior
Cabal
TROOPS – 3x
Warrior Horde
TROOPS – 3x
Warrior Horde
-2 Invader APCs with a Marauder
Medium Dropship
SUPPORT – 3 Reaper
AAGTs
-Marauder Medium Dropship
Scourge Warrior
Cabal
TROOPS – 2x
Warrior Horde
-Intruder Light Dropship – Alpha
Variant
TROOPS – 2x
Warrior Horde
-Intruder Light Dropship – Alpha
Variant
SUPPORT – 3
Reaper AAGTs
-Marauder Medium Dropship
Scourge
Occupation Patrol
SCOUT – 4
Prowlers
-Intruder Light Dropship – Beta
Variant
SCOUT – 4
Prowlers
-Intruder Light Dropship – Beta
Variant
UCM
Fleet Marine Security Force TF-109
United
Colonies of Man – 1,500
UCM Field
Command
COMMAND – Kodiak
ACV with Colonial Captain (CV4)
SUPPORT – Ferrum
Drone Base
Colonial Armored
Formation
STANDARD – 6x
Sabre MBT
-2x Condor Medium Dropship
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
-Bear APC
TROOPS – 3x
Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship
Colonial Fleet
Air Wing
AIR – Archangel
AIR – Archangel
After Action
Review
This
game started very poorly for the forces of the Scourge. None of my high-damage
shots were able to land killing blows, and my units disintegrated like wet
paper. In terms of the damage-dealing units on the table, my assaulting element
was quickly closed down and then annihilated.
In
the end, though, it didn’t matter. While the UCM jumped out to an early lead in
terms of points, I almost think Griff became too caught up in destroying my
stuff. The UCM let vengeance come first in their mind, and while the Scourge paid
for it in blood (or black goo), I was still able to neutralize his transporting
Dropships and push ahead into his quarter for the victory.
So
much of Dropzone Commander comes down to the lateral play you use while the
rest of the army does battle. I find this is more true with the Scourge than it
is with the Shaltari; while my Hunters and Reapers take the fight to the enemy
in droves, the Scourge Infantry can quietly gather objectives or push into
unexpected areas to kill oncoming enemies with their Plasma Rifles.
That
said, if his Fast Movers had made an earlier appearance I’m not sure that I
would have kept the steam to finish the battle in the lead. By them remaining
stuck in Reserve, my Intruders were able to work my Infantry all across the
table, getting them into a high number of Structures to score the points needed
to win the day for me.
Stay
tuned for more battle reports in the future!
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