Warhammer 40,000 Battle Report #4 – Orks vs Tyranids


Just in time for the new release, we have one final outing for the old Ork Codex. They will be facing the assaulting swarms of Hive Fleet Nug in The Relic. This one is sure to be a bloodbath!




The Armies

Boss Blitzdakka’s Waaagh!
Orks – 2,000

HQ

Warboss: WARLORD (Strategic Genius), Power Klaw, Twin Shoota, ‘Eavy Armor, Cybork        Body, Bosspole

Big Mek: Shokk Attack Gun, Ammo Runt

ELITES

Lootas: ten additional Lootas

Tankbustas: ten additional Tankbustas

TROOPS

Ork Boyz: twenty additional Boyz; 3x Big Shootas, 26x Shootas; Nob with Power Klaw and       Bosspole

Ork Boyz: nine additional Boyz; Shootas; Nob with Power Klaw and Bosspole

Ork Boyz: nine additional Boyz; Shootas; Nob with Power Klaw and Bosspole

Gretchin

FAST ATTACK

Dakkajet: All options

Stormboyz: five additional Stormboyz; Nob with Power Klaw and Bosspole

3x Deffkoptaz

HEAVY SUPPORT

Battlewagon: Red Paint Job, Armor Plates, Grot Riggers, Deff Rolla, 4x Big Shoota

Battlewagon: Red Paint Job, Armor Plates, Grot Riggers, Deff Rolla, 4x Big Shoota

Hive Fleet Nug Assault Swarm
Tyranids – 2,000

HQ

Hive Tyrant: WARLORD (Master of Ambush), Wings, 2x Twin Devourers with Brainleech         Worms; Dominion, Paroxysm, Onslaught

Tervigon: Cluster Spines; Dominion, Psychic Scream

ELITES

Haruspex: Adrenal Glands

Zoanthrope Brood: two additional Zoanthropes; Dominion, Warp Blast, Psychic Scream

Venomthrope Brood: one additional Venomthrope

TROOPS

Hormagaunt Brood: ten additional Hormagaunts

Hormagaunt Brood: ten additional Hormagaunts

Hormagaunt Brood: ten additional Hormagaunts

Hormagaunt Brood: nine additional Hormagaunts

FAST ATTACK

Hive Crone: Cluster Spines

Hive Crone: Cluster Spines

HEAVY SUPPORT

Carnifex: 2x Scything Talons, Adrenal Glands

Carnifex: 2x Scything Talons, Adrenal Glands

Carnifex: 2x Scything Talons, Adrenal Glands

After Action Review

Wow, that truly was a bloodbath! More than one hundred models died in one and a half turns. That said, I do feel like my opponent dropped out of the game a bit earlier than he should have. The Orks had taken some serious damage, but their firepower was intact and I’m not sure my Carnifexes and Haruspex would have survived another round of close combat like their terrible rolls the first time around. The Orks were facing an uphill struggle to recover the Relic, but I still think it could have been turned into a fight.

The Hive Crones just continue to earn their place in the army. They roasted an absolute ton of Orks in this game, and with the No Escape rule they can start whittling the Orks down before they even leave their transports. I’m starting to wonder if a third Crone may be in order, but I’m not sure how to place it in the army without affecting balance elsewhere.

I need to try some different Tyranid builds, as I’ve stayed true to this list with a few small exceptions for quite some time now. While the list is working well for me, it never hurts to experiment with some new mixes to keep the Hive Mind evolving.

Comments and criticism are always welcome, and we would be happy to hear from you. As always, thanks for reading and for watching.

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