Dropzone Commander Battle Report #24 – Shaltari Tribes vs United Colonies of Mankind
Welcome
back to the Maelstrom! Today we’ve got another Dropzone Commander battle
report, featuring the Shaltari Tribes and the UCM battling it out to a close
finish in Intel!
The Armies
Ubii
Tribe War Party
Shaltari
Tribes – 2,500
Wings
of the Chieftain
Gaia Heavy Gate
Eden Medium Gate
Eden Medium Gate
Eden Medium Gate
Spirit Light Gate
Spirit Light Gate
Spirit Light Gate
Spirit Light Gate
Haven Terragate
Haven Terragate
Court
of Elders
COMMAND - Coyote Warstrider with Shaltari Warchief
(CV4)
HEAVY – 2x Ocelot
Warstrider
Shaltari
Swordpoint
STANDARD – 3x
Tomahawk Main Grav-Tank
STANDARD – 3x
Tomahawk Main Grav-Tank
SUPPORT – 3x Kukri
AA Grav-Tank
Shaltari
Swordpoint
STANDARD – 2x
Tarantula Battlestrider
STANDARD – 2x
Tarantula Battlestrider
Shaltari
Warrior Clan
TROOPS – 2x Braves
TROOPS – 2x Braves
SUPPORT – Totem
Warspire
Shaltari
Warfist
HEAVY – 2x Caiman
Heavy Grav-Tank
HEAVY – 2x Jaguar
Warstrider
SUPPORT -
Dreamsnare
Shaltari
Speartip
SCOUT – 4x Yari
Light Grav-Tank with Light Ion Cannon
EXOTIC – 2x
Firstborns
Shaltari
Arrowhead
AIR – Warspear
Heavy Fighter
AIR – Warspear
Heavy Fighter
UCM
Fleet Marine Security Force TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak ACV
with Colonial General (CV5)
SUPPORT – Ferrum Drone
Base
SCOUT – 4x
Wolverine LAV Type-A
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – 3x
Longbow Howitzer
-3x Raven-B Light Dropship with
Missile Pods
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – Eagle Gunship
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
-Bear APC
TROOPS – 3x
Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship with
Missile Pods
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship with Missile
Pods
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship with Missile
Pods
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship with Missile
Pods
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship with Missile
Pods
UCM
Expeditionary Group
EXOTIC – 2x
Praetorians
-Raven-A Light Dropship with Missile
Pods
SCOUT – 4x
Praetorian Snipers
-Bear APC
Colonial
Fleet Air Wing
AIR – Archangel
AIR – Archangel
After Action
Review
Man,
my list was terrible! I spent a few minutes before we played making adjustments
to my last list, in an attempt to get my Tomahawks back. While I was glad for
their extra firepower, when we rolled Intel I realized that I had made a
terrible mistake by removing infantry that I never put back. This left me in an
uphill battle from start to finish, scrambling to keep my Braves in the fight
while also staying alive. Every soldier who died was a huge impact on my total
force strength in terms of finding the objectives.
While
my opponent took horrendous casualties, he made a truly stellar game out of
this, and ultimately was shafted by the dice. His trick with the Heroic Sacrifice card against my
Firstborns was beautiful, and for the first time ever I felt as if I had been
out-Shaltari’d! I definitely got the warm fuzzies; I’m teaching this human how
to play the war of deception. He had tons of Infantry, and they were moving
quickly about the table to get the job done.
Then,
the stupid dice got in the way. I blew up two Intel markers, but that was
nothing compared to the FIVE that he managed over the course of the game. He
also had a very real chance of dumping my Braves, when I was dumb enough to put
them in a small building on turn one. He immediately saw my diminished trooper
numbers and made me pay for it, focusing on my infantry throughout. His plan
cost him a lot of his own armor as they were shot up with no retaliatory fire,
but it still meant that he could win by shutting my infantry out altogether.
The Falling Masonry rolls were there, he just could not manage to get them to
convert to damage.
I
was outplayed start to finish, and the dice handed it away. My opponent played
a masterful game, although I do think he should have dropped his Sabres a
little more conservatively. That, couple with my ability to instantly turn the
tide of the air war with some hot dice, meant that the UCM couldn’t bring it
back. Even with all that luck against him, he still only lost by a single
point! If he keeps that up I’m going to have to become a much stronger player;
I don’t like playing Shaltari when the other guy takes the initiative away from
me.
Despite
my mixed successes with the Warspears in my game against the Resistance, I
think they are destined to spend most of their life on the shelf. I’m losing
too much for their points investment from the rest of my force, and could
easily drop in more Yaris for aggressive light dropship hunting. I also
wouldn’t mind giving Birdeaters another shot, as I haven’t played them in a
long time. One way or another, the Shaltari air power is most likely returning
to the shelf.
Chime in, Dropzone generals! Where did we go wrong (aside from my horrid
list construction)? Let us know in the comments below. Also, check out Enter
the Maelstrom on Facebook. It is the best way to remain in the loop about all
of our new content as it arrives.
Comments
Post a Comment