Dropzone Commander Battle Report #25 – Shaltari Tribes vs United Colonies of Mankind
Welcome
back to the Maelstrom! Today we’ve got another Dropzone Commander battle
report, with the Shaltari and the UCM going to war in a frozen mountain range.
We thought we would test out some house rules to reflect the unique nature of
cave systems. See the video for a more in-depth discussion.
The Armies
Ubii
Tribe War Party
Shaltari
Tribes – 2,500
Wings
of the Chieftain
Gaia Heavy Gate
Eden Medium Gate
Eden Medium Gate
Eden Medium Gate
Spirit Light Gate
Spirit Light Gate
Spirit Light Gate
Spirit Light Gate
Haven Terragate
Haven Terragate
Haven Terragate
Court
of Elders
COMMAND – Coyote
Warstrider with High Warchief (CV5)
HEAVY – 3x Caiman
Heavy Grav-Tank
Shaltari
Swordpoint
STANDARD – 3x
Tomahawk Main Grav-Tank
STANDARD – 3x
Tomahawk Main Grav-Tank
SUPPORT – 3x Kukri
AA Grav-Tank
Shaltari
Swordpoint
STANDARD – 2x
Tarantula Battlestrider
STANDARD – 2x
Tarantula Battlestrider
SUPPORT – 2x
Birdeater Battlestrider
Shaltari
Warrior Clan
TROOPS – 2x Braves
TROOPS – 2x Braves
Shaltari
Warrior Clan
TROOPS – 2x Braves
SUPPORT –
Flamedrake
Shaltari
Warfist
HEAVY – 2x Jaguar
Warstrider
SUPPORT -
Dreamsnare
Shaltari
Speartip
SCOUT – 4x Yari
Light Grav-Tank with Light Ion Cannon
EXOTIC – 2x
Firstborns
UCM
Fleet Marine Security Force – TF-109
United
Colonies of Mankind – 2,500
UCM
Field Command
COMMAND – Kodiak ACV
with Colonial General (CV5)
SUPPORT – Ferrum Drone
Base
SCOUT – 4x
Wolverine LAV Type-A
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – 3x
Longbow Howitzer
-3x Raven-B Light Dropship with
Missile Pods
Colonial
Armored Formation
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
STANDARD – 3x
Sabre MBT
-Condor Medium Dropship with Missile
Pods
SUPPORT – Eagle Gunship
Colonial
Legionnaire Corps
TROOPS – 3x
Colonial Legionnaires
-Bear APC
TROOPS – 3x
Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship with
Missile Pods
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship with Missile
Pods
Colonial
Legionnaire Corps
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship with Missile
Pods
TROOPS – 2x
Colonial Legionnaires
-Raven-A Light Dropship with Missile
Pods
SUPPORT – 3x
Rapier AA Tank
-Condor Medium Dropship with Missile
Pods
UCM
Expeditionary Group
EXOTIC – 2x
Praetorians
-Raven-A Light Dropship with Missile
Pods
SCOUT – 4x
Praetorian Snipers
-Bear APC
Colonial
Fleet Air Wing
AIR – Archangel
AIR - Archangel
After Action
Review
That
was actually quite a bit of fun, though I’m not sure my opponent could say the
same! I enjoyed the feel of moving across an open battlefield, where the
primary focus seemed to be more about destroying your opponent’s forces than it
was about running after objectives. This happened in spite of the game still
being objective oriented. I enjoy the objectives aspect of Dropzone Commander,
but it was nice to feel a change for a bit.
The
poor UCM armor was just made out of tissue paper for the first few turns.
Toward the end I started having my normal difficulty in wrecking his vehicles,
but it was only when there were a scant handful of A10 platforms still
functional on the table. Given the rate his reduced armor was knocking out my
own, I’m not sure my battle plan would have worked had the dice been a little
more even.
His
plan to rush the center was sound, and though it cost him two Sabres and a
Condor to do it, I think it was worth the effort in the end. This allowed him
to dump ten MBTs on the center of the table, leaving my Tomahawks and Caimans
with little line of sight to even the numbers before we engaged. Yet even then,
my dice to hit him through the obscuring cover were hot, and it seemed like
every time a shot struck home a Sabre blew out in flames.
The
UCM made a good show of things in spite of these losses, raking in nearly as
many points as the Shaltari. Still, in the end the spiny boys were able to hold
the lead and finish off strong.
The
open table makes for a very interesting game, as you know that your Dropships
are more vulnerable to incoming fire. I honestly think my opponent would have
done better to start hitting my Gates with the surviving Rapiers, rather than
pushing to the flank to engage my Yaris. Still, I was unable to move past the
center of the table thanks to his aggressive advance, and it left me unable to
get into his half of the table. Had more Sabres survived the initial
engagements, I’m almost sure that I would have been giving ground for the rest
of the game.
The
indestructible caves were also interesting, as it immediately changed the role
and functional purpose of the Infantry in some intangible way. They no longer
had to fear Building demolition, allowing them to get into the fight earlier.
It also meant that the Microwave weapons got more use, as the UCM started
coming to the wall to affect the fighting. The winter table will most
definitely work its way into our continued roster going forward.
Chime in, armchair generals! How could we have played it
differently? Let us know in the comments below!
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